376 lines
14 KiB
C++
376 lines
14 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4VUserPhysicsList
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//
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// Class description:
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//
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// This class is an abstract class for constructing particles and processes.
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// User must implement the following two pure virtual methods in the concrete
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// class derived from this class:
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// - G4VUserPhysicsList::ConstructParticle()
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// Construct particles
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// - G4VUserPhysicsList::ConstructProcess()
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// Construct procesess and register them to particles.
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// Original author: H.Kurashige (Kobe University), 9 January 1998
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// --------------------------------------------------------------------
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#ifndef G4VUserPhysicsList_hh
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#define G4VUserPhysicsList_hh 1
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#include "G4ParticleDefinition.hh"
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#include "G4ParticleTable.hh"
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#include "G4PhysicsModelCatalog.hh"
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#include "G4ProductionCutsTable.hh"
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#include "G4Threading.hh"
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#include "G4VUPLSplitter.hh"
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#include "G4ios.hh"
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#include "globals.hh"
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#include "rundefs.hh"
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#include "tls.hh"
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class G4UserPhysicsListMessenger;
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class G4PhysicsListHelper;
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class G4VProcess;
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// Encapsulate the fields of class G4VUserPhysicsList that are per-thread.
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class G4VUPLData
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{
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public:
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void initialize();
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G4ParticleTable::G4PTblDicIterator* _theParticleIterator = nullptr;
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G4UserPhysicsListMessenger* _theMessenger = nullptr;
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G4PhysicsListHelper* _thePLHelper = nullptr;
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G4bool _fIsPhysicsTableBuilt = false;
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G4int _fDisplayThreshold = 0;
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};
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// The type G4VUPLManager is introduced to encapsulate the methods used by
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// both the master thread and worker threads to allocate memory space for
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// the fields encapsulated by the class G4VUPLData. When each thread
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// changes the value for these fields, it refers to them using a macro
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// definition defined below. For every G4VUserPhysicsList instance,
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// there is a corresponding G4VUPLData instance. All G4VUPLData instances
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// are organized by the class G4VUPLManager as an array.
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// The field "int g4vuplInstanceID" is added to the class G4VUserPhysicsList.
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// The value of this field in each G4VUserPhysicsList instance is the
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// subscript of the corresponding G44VUPLData instance.
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// In order to use the class G44VUPLManager, we add a static member in the class
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// G4VUserPhysicsList as follows: "static G4VUPLManager subInstanceManager".
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// Both the master thread and worker threads change the length of the array
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// for G44VUPLData instances mutually along with G4VUserPhysicsList
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// instances are created. For each worker thread, it dynamically creates ions.
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// Consider any thread A, if there is any other thread which creates an ion.
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// This ion is shared by the thread A. So the thread A leaves an empty space
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// in the array of G4PDefData instances for the ion.
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//
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// Important Note: you may wonder why we are introducing this mechanism
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// since there is only one PL for each application.
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// This is true, in the sense that only one PL is allowed
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// to be associated to a G4RunManager, however user can
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// instantiate as many PLs are needed and at run-time select one
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// of the PLs to be used we thus need this mechanism to
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// guarantee that the system works without problems in case of
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// this (unusual) case. This may be reviewed in the future
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//
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using G4VUPLManager = G4VUPLSplitter<G4VUPLData>;
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using G4VUserPhysicsListSubInstanceManager = G4VUPLManager;
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class G4VUserPhysicsList
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{
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public:
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G4VUserPhysicsList();
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virtual ~G4VUserPhysicsList();
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G4VUserPhysicsList(const G4VUserPhysicsList&);
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G4VUserPhysicsList& operator=(const G4VUserPhysicsList&);
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// Each particle type will be instantiated.
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// This method is invoked by the RunManger.
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virtual void ConstructParticle() = 0;
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// By calling the "Construct" method,
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// process manager and processes are created.
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void Construct();
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// Each physics process will be instantiated and
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// registered to the process manager of each particle type.
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// Invoked in the Construct() method.
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virtual void ConstructProcess() = 0;
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// Sets a cut value for all particle types in the particle table.
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virtual void SetCuts();
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// Set/get the default cut value. Calling SetDefaultCutValue() causes
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// re-calcuration of cut values and physics tables just before the
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// next event loop.
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void SetDefaultCutValue(G4double newCutValue);
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G4double GetDefaultCutValue() const;
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// Invoke BuildPhysicsTable for all processes for all particles.
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// In case of "Retrieve" flag is ON, PhysicsTable will be
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// retrieved from files.
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void BuildPhysicsTable();
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// Prepare the PhysicsTable for specified particle type.
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void PreparePhysicsTable(G4ParticleDefinition*);
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// Build the PhysicsTable for specified particle type.
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void BuildPhysicsTable(G4ParticleDefinition*);
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// Store PhysicsTable together with both material and cut value
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// information in files under the specified directory.
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// Returns "true" if files are successfully created.
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G4bool StorePhysicsTable(const G4String& directory = ".");
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// Return true if "Retrieve" flag is ON.
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// (i.e. PhysicsTable will be retrieved from files).
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G4bool IsPhysicsTableRetrieved() const;
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G4bool IsStoredInAscii() const;
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// Get directory path for physics table files.
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const G4String& GetPhysicsTableDirectory() const;
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// Set "Retrieve" flag. Directory path can be set together.
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// Null string (default) means directory is not changed
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// from the current value.
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void SetPhysicsTableRetrieved(const G4String& directory = "");
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void SetStoredInAscii();
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// Reset "Retrieve" flag.
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void ResetPhysicsTableRetrieved();
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void ResetStoredInAscii();
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// Print out the List of registered particles types.
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void DumpList() const;
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// Request to print out information of cut values.
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// Printing will be performed when all tables are made.
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void DumpCutValuesTable(G4int flag = 1);
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// Triggers the print-out requested by the above method.
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// This method must be invoked by RunManager at the proper moment.
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void DumpCutValuesTableIfRequested();
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// Set/get control flag for output message
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// 0: Silent
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// 1: Warning message
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// 2: More
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void SetVerboseLevel(G4int value);
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G4int GetVerboseLevel() const;
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void UseCoupledTransportation(G4bool vl = true);
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// Invokes default SetCuts() method.
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// Note: cut values will not be overwritten.
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// Use of default SetCuts() method is recommended.
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void SetCutsWithDefault();
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// Sets a cut value for a particle type for the default region.
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void SetCutValue(G4double aCut, const G4String& pname);
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// Gets a cut value for a particle type for the default region.
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G4double GetCutValue(const G4String& pname) const;
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// Sets a cut value for a particle type for a region.
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void SetCutValue(G4double aCut, const G4String& pname, const G4String& rname);
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// Invoke SetCuts for specified particle for a region.
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// If the pointer to the region is NULL, the default region is used
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// In case of "Retrieve" flag is ON, cut values will be retrieved
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// from files.
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void SetParticleCuts(G4double cut, G4ParticleDefinition* particle, G4Region* region = nullptr);
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void SetParticleCuts(G4double cut, const G4String& particleName, G4Region* region = nullptr);
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// Invoke SetCuts() for all particles in a region.
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void SetCutsForRegion(G4double aCut, const G4String& rname);
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// Gets/sets the flag for ApplyCuts().
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void SetApplyCuts(G4bool value, const G4String& name);
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G4bool GetApplyCuts(const G4String& name) const;
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// Remove and delete ProcessManagers for all particles in the
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// Particle Table.
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void RemoveProcessManager();
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// Remove and delete TrackingManagers for all particles in the
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// Particle Table.
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void RemoveTrackingManager();
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// Add process manager for particles created on-the-fly.
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void AddProcessManager(G4ParticleDefinition* newParticle,
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G4ProcessManager* newManager = nullptr);
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// Check consistencies of list of particles.
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void CheckParticleList();
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void DisableCheckParticleList();
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inline G4int GetInstanceID() const;
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static const G4VUPLManager& GetSubInstanceManager();
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// Used by Worker threads on the shared instance of physics-list
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// to initialise workers. Derived class re-implementing this method
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// must also call this base class method.
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virtual void InitializeWorker();
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// Destroy thread-local data. Note that derived classes
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// implementing this method should still call this base class one.
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virtual void TerminateWorker();
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protected:
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// User must invoke this method in his ConstructProcess()
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// implementation in order to enable particle transportation.
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void AddTransportation();
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// Register a process to the particle type
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// according to the ordering parameter table.
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// 'true' is returned if the process is registerd successfully.
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G4bool RegisterProcess(G4VProcess* process, G4ParticleDefinition* particle);
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// Build PhysicsTable for making the integral schema.
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void BuildIntegralPhysicsTable(G4VProcess*, G4ParticleDefinition*);
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// Retrieve PhysicsTable from files for process belonging to the particle.
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// Normal BuildPhysics procedure of processes will be invoked, if it
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// fails (in case of process's RetrievePhysicsTable() returns false).
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virtual void RetrievePhysicsTable(G4ParticleDefinition*, const G4String& directory,
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G4bool ascii = false);
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// Adds new ProcessManager to all particles in the Particle Table.
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// This function is used in Construct().
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void InitializeProcessManager();
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G4ParticleTable::G4PTblDicIterator* GetParticleIterator() const;
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protected:
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// The particle table has the complete List of existing particle types.
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G4ParticleTable* theParticleTable = nullptr;
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G4int verboseLevel = 1;
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// Default cut value for all particles
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G4double defaultCutValue = 1.0;
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G4bool isSetDefaultCutValue = false;
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// Pointer to ProductionCutsTable.
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G4ProductionCutsTable* fCutsTable = nullptr;
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// Flag to determine if physics table will be build from file or not.
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G4bool fRetrievePhysicsTable = false;
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G4bool fStoredInAscii = true;
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G4bool fIsCheckedForRetrievePhysicsTable = false;
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G4bool fIsRestoredCutValues = false;
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// Directory name for physics table files.
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G4String directoryPhysicsTable = ".";
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// Flag for CheckParticleList().
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G4bool fDisableCheckParticleList = false;
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// MT data
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G4int g4vuplInstanceID = 0;
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G4RUN_DLL static G4VUPLManager subInstanceManager;
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};
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// Inline methods implementations
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inline void G4VUserPhysicsList::Construct()
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{
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#ifdef G4VERBOSE
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if (verboseLevel > 1) G4cout << "G4VUserPhysicsList::Construct()" << G4endl;
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#endif
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if (G4Threading::IsMasterThread()) G4PhysicsModelCatalog::Initialize();
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InitializeProcessManager();
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#ifdef G4VERBOSE
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if (verboseLevel > 1) G4cout << "Construct processes " << G4endl;
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#endif
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ConstructProcess();
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}
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inline G4double G4VUserPhysicsList::GetDefaultCutValue() const
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{
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return defaultCutValue;
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}
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inline G4int G4VUserPhysicsList::GetVerboseLevel() const
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{
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return verboseLevel;
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}
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inline G4bool G4VUserPhysicsList::IsPhysicsTableRetrieved() const
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{
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return fRetrievePhysicsTable;
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}
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inline G4bool G4VUserPhysicsList::IsStoredInAscii() const
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{
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return fStoredInAscii;
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}
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inline const G4String& G4VUserPhysicsList::GetPhysicsTableDirectory() const
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{
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return directoryPhysicsTable;
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}
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inline void G4VUserPhysicsList::SetStoredInAscii()
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{
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fStoredInAscii = true;
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}
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inline void G4VUserPhysicsList::ResetPhysicsTableRetrieved()
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{
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fRetrievePhysicsTable = false;
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fIsRestoredCutValues = false;
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fIsCheckedForRetrievePhysicsTable = false;
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}
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inline void G4VUserPhysicsList::ResetStoredInAscii()
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{
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fStoredInAscii = false;
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}
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inline void G4VUserPhysicsList::DisableCheckParticleList()
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{
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fDisableCheckParticleList = true;
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}
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inline G4int G4VUserPhysicsList::GetInstanceID() const
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{
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return g4vuplInstanceID;
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}
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inline const G4VUPLManager& G4VUserPhysicsList::GetSubInstanceManager()
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{
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return subInstanceManager;
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}
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#endif
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