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geant4/source/run/include/G4VUPLSplitter.hh
2023-06-30 09:09:57 +02:00

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//
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//
// G4VUPLSplitter
//
// Class description:
//
// Utility template class for splitting RW data for thread-safety from classes:
// G4UserPhysicsList, G4VPhysicsConstructor and G4VModularPhysicsList.
// This class implements the split-mechanism for shared objects.
// In the split-class we have an instance of this class and an 'instanceID'.
// Every time in the master thread a new instance of the split-class is
// created, the constructor calls:
// instanceID = g4vuplsplitter.CreateInstance();
// This creates in memory an "array", pointed by "sharedOffset" of capacity
// "totalspace". The array contains "totalobj" (<=totalspace) instances
// (i.e. the array has un-initialized spaces). Note that also the TLS variables
// "offset" and "workertotalspace" have also the same stuff. When a worker
// thread is started we can call g4vuplsplitter.NewSubInstances(). This will
// simply allocate enough space in the TLS space "offset" and call
// T::initialize() onto the new created methods. Alternatively one can call,
// when the worker thread start, g4vuplsplitter.workerCopySubInstanceArray(),
// that will copy the content of master thread "array" into the TLS one.
// To see this stuff in action see the G4VUserPhysicsList and G4WorkerThread
// classes.
// Author: Xin Dong, 25 January 2009 - First implementation from
// automatic MT conversion.
// --------------------------------------------------------------------
#ifndef G4VUPLSplitter_hh
#define G4VUPLSplitter_hh 1
#include "G4AutoLock.hh"
#include "globals.hh"
#include "rundefs.hh"
#include <stdlib.h>
template<class T> // T is the private data from the object to be split
class G4VUPLSplitter
{
public:
G4VUPLSplitter() { G4MUTEXINIT(mutex); }
// Invoked by the master thread to create a new subinstance
// whenever a new split class instance is created.
// This is called by constructor of shared classes,
// thus only master thread calls this
G4int CreateSubInstance()
{
G4AutoLock l(&mutex);
// One more instance
++totalobj;
// If the number of objects is larger than the available spaces,
// a re-allocation is needed
if (totalobj > workertotalspace) {
l.unlock();
NewSubInstances();
l.lock();
}
// Since this is called by Master thread, we can remember this
totalspace = workertotalspace;
sharedOffset = offset;
return (totalobj - 1);
}
// Invoked by each worker thread to grow the subinstance array and
// initialize each new subinstance using a particular method defined
// by the subclass.
void NewSubInstances()
{
G4AutoLock l(&mutex);
if (workertotalspace >= totalobj) {
return;
}
// Remember current large size
G4int originaltotalspace = workertotalspace;
// Increase its size by some value (purely arbitrary)
workertotalspace = totalobj + 512;
// Now re-allocate new space
offset = (T*)realloc(offset, workertotalspace * sizeof(T));
if (offset == nullptr) {
G4Exception("G4VUPLSplitter::NewSubInstances()", "OutOfMemory", FatalException,
"Cannot malloc space!");
return;
}
// The newly created objects need to be initialized
for (G4int i = originaltotalspace; i < workertotalspace; ++i) {
offset[i].initialize();
}
}
// Invoked by all threads to free the subinstance array.
void FreeWorker()
{
if (offset == nullptr) {
return;
}
free(offset);
offset = nullptr;
}
T* GetOffset() { return offset; }
void UseWorkArea(T* newOffset)
{
// Use recycled work area - which was created previously
if (offset != nullptr && offset != newOffset) {
G4Exception("G4VUPLSplitter::UseWorkspace()", "TwoWorkspaces", FatalException,
"Thread already has workspace - cannot use another.");
}
offset = newOffset;
}
T* FreeWorkArea()
{
// Detach this thread from this Location
// The object which calls this method is responsible for it.
//
T* offsetRet = offset;
offset = nullptr;
return offsetRet;
}
// Invoked by each worker thread to copy all subinstances array from
// the master thread
void WorkerCopySubInstanceArray()
{
if (offset != nullptr) return;
// Since this is called by worker threds, totalspace is some valid
// number > 0. Remember totalspace is the number of available slots
// from master. We are sure that it has valid data
G4AutoLock l(&mutex);
offset = (T*)realloc(offset, totalspace * sizeof(T));
if (offset == nullptr) {
G4Exception("G4VUPLSplitter::WorkerCopySubInstanceArray()", "OutOfMemory", FatalException,
"Cannot malloc space!");
return;
}
// Now just copy from master thread (sharedOffset)
std::memcpy(offset, sharedOffset, totalspace * sizeof(T));
}
public:
// Per-thread available number of slots
G4RUN_DLL G4ThreadLocalStatic G4int workertotalspace;
// Pointer to first instance of an array
G4RUN_DLL G4ThreadLocalStatic T* offset;
private:
G4int totalobj = 0; // Total number of instances from master thread
G4int totalspace = 0; // Available number of "slots"
T* sharedOffset = nullptr;
G4Mutex mutex;
};
template<typename T>
G4ThreadLocal G4int G4VUPLSplitter<T>::workertotalspace = 0;
template<typename T>
G4ThreadLocal T* G4VUPLSplitter<T>::offset = nullptr;
#endif