217 lines
8.1 KiB
C++
217 lines
8.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4VPhysicsConstructor
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//
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// Class description:
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//
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// This class is a virtual class for constructing particles and processes.
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// This class objects is being registered to G4VPhysicsList.
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//
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// User must implement following four virtual methods in the concrete class
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// derived from this class:
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//
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// - virtual void ConstructParticle();
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// All necessary particle type will be instantiated.
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// - virtual void ConstructProcess();
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// All physics processes will be instantiated and
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// registered to the process manager of each particle type.
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//
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// Only one physics constructor can be registered to a Modular Physics List
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// for each "physics_type". Physics constructors with same "physics_type"
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// can be replaced by using the method:
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// G4VModularPhysicsList::ReplacePhysics().
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// Original author: H.Kurashige (Kobe University), 12 November 2000
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// --------------------------------------------------------------------
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#ifndef G4VPhysicsConstructor_hh
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#define G4VPhysicsConstructor_hh 1
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#include "G4ParticleTable.hh"
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#include "G4PhysicsListHelper.hh"
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#include "G4VUPLSplitter.hh"
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#include "G4ios.hh"
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#include "globals.hh"
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#include "rundefs.hh"
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#include <vector>
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class G4PhysicsBuilderInterface;
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class G4VPCData
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{
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// Encapsulate the fields of class G4VPhysicsConstructor
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// that are per-thread.
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public:
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using PhysicsBuilders_V = std::vector<G4PhysicsBuilderInterface*>;
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void initialize();
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G4ParticleTable::G4PTblDicIterator* _aParticleIterator;
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PhysicsBuilders_V* _builders = nullptr;
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};
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// The type G4VPCManager is introduced to encapsulate the methods used by
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// both the master thread and worker threads to allocate memory space for
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// the fields encapsulated by the class G4VPCData. When each thread
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// changes the value for these fields, it refers to them using a macro
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// definition defined below. For every G4VPhysicsConstructor instance,
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// there is a corresponding G4VPCData instance. All G4VPCData instances
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// are organized by the class G4VUPLManager as an array.
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// The field "int g4vuplInstanceID" is added to the class G4VUserPhysicsList.
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// The value of this field in each G4VUserPhysicsList instance is the
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// subscript of the corresponding G44VUPLData instance.
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// In order to use the class G44VUPLManager, we add a static member in the class
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// G4VUserPhysicsList as follows: "static G4VUPLManager subInstanceManager".
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// Both the master thread and worker threads change the length of the array
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// for G44VUPLData instances mutually along with G4VUserPhysicsList
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// instances are created. For each worker thread, it dynamically creates ions.
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// Consider any thread A, if there is any other thread which creates an ion.
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// This ion is shared by the thread A. So the thread A leaves an empty space
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// in the array of G4PDefData instances for the ion.
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//
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// Important Note: you may wonder why we are introducing this mechanism
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// since there is only one PL for each application.
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// This is true, in the sense that only one PL is allowed
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// to be associated to a G4RunManager, however a user can
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// instantiate as many PLs are needed and at run-time select
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// one of the PLs to be used we thus need this mechanism to
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// guarantee that the system works without problems in case of
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// this (unusual) case. This may be reviewed in the future
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//
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using G4VPCManager = G4VUPLSplitter<G4VPCData>;
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using G4VPhyscicsConstructorManager = G4VPCManager;
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class G4VPhysicsConstructor
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{
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public:
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G4VPhysicsConstructor(const G4String& = "");
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G4VPhysicsConstructor(const G4String& name, G4int physics_type);
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virtual ~G4VPhysicsConstructor();
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// This method will be invoked in the Construct() method.
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// Each particle type will be instantiated.
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virtual void ConstructParticle() = 0;
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// This method will be invoked in the Construct() method.
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// Each physics process will be instantiated and
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// registered to the process manager of each particle type.
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virtual void ConstructProcess() = 0;
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inline void SetPhysicsName(const G4String& = "");
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inline const G4String& GetPhysicsName() const;
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inline void SetPhysicsType(G4int);
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inline G4int GetPhysicsType() const;
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inline G4int GetInstanceID() const;
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static const G4VPCManager& GetSubInstanceManager();
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// Method called by kernel to destroy thread-local data, equivalent to
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// destructor in sequential mode. Derived classes implementing this
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// method, must also call this base class method.
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virtual void TerminateWorker();
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// Set/get control flag for output message
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// 0: Silent
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// 1: Warning message
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// 2: More
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// verbose level is set equal to physics list when registered.
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inline void SetVerboseLevel(G4int value);
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inline G4int GetVerboseLevel() const;
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protected:
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using PhysicsBuilder_V = G4VPCData::PhysicsBuilders_V;
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// Register a process to the particle type according to the ordering
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// parameter table. 'true' is returned if the process is registered
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// successfully.
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inline G4bool RegisterProcess(G4VProcess* process, G4ParticleDefinition* particle);
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G4ParticleTable::G4PTblDicIterator* GetParticleIterator() const;
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// This returns a copy of the vector of pointers.
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PhysicsBuilder_V GetBuilders() const;
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void AddBuilder(G4PhysicsBuilderInterface* bld);
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protected:
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G4int verboseLevel = 0;
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G4String namePhysics = "";
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G4int typePhysics = 0;
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G4ParticleTable* theParticleTable = nullptr;
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G4int g4vpcInstanceID = 0;
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G4RUN_DLL static G4VPCManager subInstanceManager;
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};
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// Inline methods implementations
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inline void G4VPhysicsConstructor::SetVerboseLevel(G4int value)
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{
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verboseLevel = value;
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}
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inline G4int G4VPhysicsConstructor::GetVerboseLevel() const
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{
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return verboseLevel;
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}
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inline void G4VPhysicsConstructor::SetPhysicsName(const G4String& name)
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{
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namePhysics = name;
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}
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inline const G4String& G4VPhysicsConstructor::GetPhysicsName() const
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{
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return namePhysics;
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}
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inline void G4VPhysicsConstructor::SetPhysicsType(G4int val)
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{
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if (val > 0) {
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typePhysics = val;
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}
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}
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inline G4int G4VPhysicsConstructor::GetPhysicsType() const
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{
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return typePhysics;
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}
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inline G4bool G4VPhysicsConstructor::RegisterProcess(G4VProcess* process,
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G4ParticleDefinition* particle)
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{
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return G4PhysicsListHelper::GetPhysicsListHelper()->RegisterProcess(process, particle);
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}
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inline const G4VPCManager& G4VPhysicsConstructor::GetSubInstanceManager()
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{
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return subInstanceManager;
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}
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#endif
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