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geant4/source/run/include/G4SubEvtRunManager.hh
2024-12-06 11:11:40 +01:00

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//
// ********************************************************************
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//
// G4SubEvtRunManager
//
// Class description:
//
// This is a class for run control in sub-event parallel mode.
// It extends G4TaskRunManager re-implementing multi-threaded behavior in
// key methods (see documentation for G4MTRunManager).
//
// N.B. G4TaskRunManagerKernel is still used by this G4SubEvtRunManager
// without any modification. -- future work for phase-II developments
//
// Original author: M. Asai (JLAB) - 2024
// --------------------------------------------------------------------
#ifndef G4SubEvtRunManager_hh
#define G4SubEvtRunManager_hh 1
#include "G4TaskRunManager.hh"
#include <atomic>
#include <map>
class G4WorkerSubEvtRunManager;
class G4SubEvtRunManager : public G4TaskRunManager
{
friend class G4RunManagerFactory;
public:
static G4SubEvtRunManager* GetMasterRunManager()
{
auto* _rm = G4MTRunManager::GetMasterRunManager();
return dynamic_cast<G4SubEvtRunManager*>(_rm);
}
G4SubEvtRunManager(G4bool useTBB = G4GetEnv<G4bool>("G4USE_TBB", false));
G4SubEvtRunManager(G4VUserTaskQueue* taskQueue,
G4bool useTBB = G4GetEnv<G4bool>("G4USE_TBB", false), G4int evtGrainsize = 0);
~G4SubEvtRunManager() override;
// Inherited methods to re-implement for MT case
void Initialize() override;
void Initialize(uint64_t nthreads) override { PTL::TaskRunManager::Initialize(nthreads); }
void RunInitialization() override;
void InitializeEventLoop(G4int n_event, const char* macroFile = nullptr,
G4int n_select = -1) override;
void TerminateOneEvent() override;
void ProcessOneEvent(G4int i_event) override;
void ConstructScoringWorlds() override;
void RunTermination() override;
void CleanUpPreviousEvents() override;
// The following two methods are not used in sub-event parallel mode.
G4bool SetUpAnEvent(G4Event*, G4long&, G4long&, G4long&, G4bool = true) override
{ return false; }
G4int SetUpNEvents(G4Event*, G4SeedsQueue*, G4bool = true) override
{ return -1; }
void RegisterSubEventType(G4int ty, G4int maxEnt) override;
void RegisterSubEvtWorker(G4WorkerSubEvtRunManager*,G4int);
// The following method should be invoked by G4WorkerSubEvtRunManager for each
// sub-event. This method returns a sub-event. This sub-event object must not
// be deleted by the worker thread.
// Null pointer is returned if
// - run is in progress but no sub-event is available yet (notReady=true), or
// - run is over and no more sub-event is available unless new run starts (notReady=false)
// If a worker runs with its own random number sequence, the Boolean flag 'reseedRequired'
// should be set to false. This is *NOT* allowed for the first event.
// G4Event object should be instantiated by G4WorkerSubEvtRunManager based on the
// input provided in G4SubEvent.
const G4SubEvent* GetSubEvent(G4int ty, G4bool& notReady,
G4long& s1, G4long& s2, G4long& s3, G4bool reseedRequired = true) override;
// Notify the master thread that processing of sub-event "se" is over.
// Outcome of processed sub-event must be kept in "evt".
// "se" is deleted by the master thread, while "evt" must be deleted by the worker thread
// after invoking this method.
void SubEventFinished(const G4SubEvent* se,const G4Event* evt) override;
// Merge local scores to the master
void MergeScores(const G4ScoringManager* localScoringManager) override;
// Nothing to do for merging run
void MergeRun(const G4Run*) override
{}
// Returns number of currently active threads.
// This number may be different from the number of threads currently
// in running state, e.g. the number returned by:
// G4Threading::GetNumberOfActiveWorkerThreads() method.
std::size_t GetNumberActiveThreads() const override
{ return threads.size(); }
// Worker threads barrier: this method should be called by each
// worker when ready to start thread event-loop.
// This method will return only when all workers are ready.
// void ThisWorkerReady() override;
// Worker threads barrier: this method should be called by each
// worker when worker event loop is terminated.
// void ThisWorkerEndEventLoop() override;
void SetUserInitialization(G4VUserPhysicsList* userPL) override;
void SetUserInitialization(G4VUserDetectorConstruction* userDC) override;
void SetUserInitialization(G4UserWorkerInitialization* userInit) override;
void SetUserInitialization(G4UserWorkerThreadInitialization* userInit) override;
void SetUserInitialization(G4VUserActionInitialization* userInit) override;
void SetUserAction(G4UserRunAction* userAction) override;
void SetUserAction(G4VUserPrimaryGeneratorAction* userAction) override;
void SetUserAction(G4UserEventAction* userAction) override;
void SetUserAction(G4UserStackingAction* userAction) override;
void SetUserAction(G4UserTrackingAction* userAction) override;
void SetUserAction(G4UserSteppingAction* userAction) override;
// Called to force workers to request and process the UI commands stack
// This will block untill all workers have processed UI commands
void RequestWorkersProcessCommandsStack() override;
// Called by workers to signal to master it has completed processing of
// UI commands
void ThisWorkerProcessCommandsStackDone() override;
// Worker thread barrier: this method should be used by workers' run
// manager to wait, after an event loop for the next action to be
// performed (for example execute a new run).
void WaitForReadyWorkers() override {}
void WaitForEndEventLoopWorkers() override;
// This returns the action to be performed.
WorkerActionRequest ThisWorkerWaitForNextAction() override
{
return WorkerActionRequest::UNDEFINED;
}
void AbortRun(G4bool softAbort = false) override;
void AbortEvent() override;
protected:
void ComputeNumberOfTasks() override
{
// This method is not used for sub-event parallel mode
numberOfTasks = (G4int)threadPool->size();
numberOfEventsPerTask = -1;
eventModulo = -1;
}
// Initialize the seeds list, if derived class does not implement this
// method, a default generation will be used (nevents*2 random seeds).
// Return true if initialization is done.
// Adds one seed to the list of seeds.
G4bool InitializeSeeds(G4int /*nevts*/) override { return false; };
// Adds one seed to the list of seeds
void RefillSeeds() override;
//void PrepareCommandsStack() override;
// Creates worker threads and signal to start
void CreateAndStartWorkers() override;
void TerminateWorkers() override;
void NewActionRequest(WorkerActionRequest) override {}
void AddEventTask(G4int) override;
void SetUpSeedsForSubEvent(G4long& s1, G4long& s2, G4long& s3);
void MergeTrajectories(const G4SubEvent* se,const G4Event* evt) override;
void UpdateScoringForSubEvent(const G4SubEvent* se,const G4Event* evt) override;
void CleanUpUnnecessaryEvents(G4int keepNEvents) override;
void StackPreviousEvent(G4Event* anEvent) override;
protected:
std::atomic<G4bool> runInProgress = false;
private:
G4bool trajectoriesToBeMerged = false;
std::map<G4int,G4int> fSubEvtTypeMap;
std::map<G4WorkerSubEvtRunManager*,G4int> fWorkerMap;
G4bool CheckSubEvtTypes();
public:
void TrajectoriesToBeMerged(G4bool val=true) override
{ trajectoriesToBeMerged = val; }
};
#endif // G4SubEvtRunManager_hh