136 lines
5.3 KiB
C++
136 lines
5.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4MSSteppingAction
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//
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// Class description:
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//
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// Stepping action for material scanner.
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// Author: M.Asai, 5 May 2006
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// --------------------------------------------------------------------
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#ifndef G4MSSteppingAction_hh
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#define G4MSSteppingAction_hh 1
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#include "G4UserSteppingAction.hh"
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#include "globals.hh"
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#include "G4ThreeVector.hh"
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#include <vector>
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class G4Region;
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class G4MSSteppingAction : public G4UserSteppingAction
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{
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public:
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G4MSSteppingAction() = default;
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~G4MSSteppingAction() override = default;
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void Initialize(G4bool rSens, G4Region* reg);
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void UserSteppingAction(const G4Step*) override;
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inline G4double GetTotalStepLength() const { return length; }
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inline G4double GetX0() const { return x0; }
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inline G4double GetLambda0() const { return lambda; }
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/// Print material properties verbosely for each step of geantino
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/// This function is useful for single shot scans.
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void PrintEachMaterialVerbose(std::ostream & oss);
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/// Print list of {material name, thickness, x0, lambda}, integrated by material name
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/// This function is useful for global scans.
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void PrintIntegratedMaterialVerbose(std::ostream & oss);
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private:
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G4bool regionSensitive = false;
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G4Region* theRegion = nullptr;
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G4double length = 0.0;
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G4double x0 = 0.0;
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G4double lambda = 0.0;
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struct shape_mat_info_t
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{
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/// Calculated average atomic number
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G4double aveZ = 0.0;
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/// Calculated average mass number
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G4double aveA = 0.0;
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/// Density of material given by user
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G4double density = 0.0;
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/// Material radiation length
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G4double radiation_length = 0.0;
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/// Material interaction length
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G4double interaction_length = 0.0;
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/// Step of the geantino
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G4double thickness = 0.0;
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/// Integrated path of the geantino
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G4double integrated_thickness = 0.0;
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/// Calculated x0 = thickness/radiation_length
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G4double x0 = 0.0;
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/// Calculated lambda = thickness/interaction_length
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G4double lambda = 0.0;
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/// Integrated x0
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G4double integrated_x0 = 0.0;
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/// Integrated lambda
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G4double integrated_lambda = 0.0;
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/// Entry point of the geantino into the solid
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G4ThreeVector entry_point = { };
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/// Exit point of the geantino out of the solid
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G4ThreeVector exit_point = { };
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/// Material name. Composition is not checked.
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/// That is, if there are two identical materials
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/// except for the name, they are treated as different
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G4String material_name = { };
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/// Getter that returns the full material name
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const G4String& GetName() { return material_name; }
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/// Getter that returns the material name, splitted in blocks of length 'column_width'
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G4String GetName(G4int column_width)
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{
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auto input_name_length = (G4int)material_name.length();
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if( input_name_length < column_width) { return material_name; }
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G4String formatted_name;
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for (std::size_t i = 0; i < material_name.length(); i += column_width)
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{
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// for each block of characters of length 'column_width', append '\n'
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formatted_name += material_name.substr(i, column_width);
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if (i + column_width < material_name.length())
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{
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formatted_name += '\n';
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}
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// append spaces for last block of characters so its length corresponds to column_width
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else
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{
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formatted_name+=G4String( column_width-(input_name_length%column_width),' ');
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}
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}
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return formatted_name;
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}
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};
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std::vector<shape_mat_info_t> shape_mat_info_v;
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};
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#endif
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