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geant4/source/processes/hadronic/util/include/G4ReactionProduct.hh
2022-07-01 10:44:02 +02:00

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//
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// * technical work of the GEANT4 collaboration. *
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// J.L. Chuma, TRIUMF, 31-Oct-1996
// last modified: 19-Dec-1996
// modified by J.L.Chuma, 24-Jul-1997 to include total momentum
// inluded operator *, and some minor modifications.
// modified by H.P.Wellisch to add functionality needed by string models,
// cascade and Nucleus. (Mon Mar 16 1998)
// M. Kelsey 29-Aug-2011 -- Use G4Allocator model to avoid memory churn.
#ifndef G4ReactionProduct_h
#define G4ReactionProduct_h 1
#include "globals.hh"
#include "G4Allocator.hh"
#include "G4DynamicParticle.hh"
#include "G4HadProjectile.hh"
#include "G4HadronicException.hh"
class G4ReactionProduct;
// To support better memory management and reduced fragmentation
//
#if defined G4HADRONIC_ALLOC_EXPORT
extern G4DLLEXPORT G4Allocator<G4ReactionProduct>*& aRPAllocator();
#else
extern G4DLLIMPORT G4Allocator<G4ReactionProduct>*& aRPAllocator();
#endif
class G4ReactionProduct
{
friend G4ReactionProduct operator+(
const G4ReactionProduct & p1, const G4ReactionProduct &p2 );
friend G4ReactionProduct operator-(
const G4ReactionProduct & p1, const G4ReactionProduct &p2 );
friend G4ReactionProduct operator*(
const G4double aDouble, const G4ReactionProduct &p2 )
{
G4ReactionProduct result;
result.SetMomentum(aDouble*p2.GetMomentum());
result.SetMass(p2.GetMass());
result.SetTotalEnergy(std::sqrt(result.GetMass()*result.GetMass()+
result.GetMomentum()*result.GetMomentum()));
return result;
}
public:
G4ReactionProduct();
G4ReactionProduct(const G4ParticleDefinition *aParticleDefinition );
~G4ReactionProduct() {}
G4ReactionProduct( const G4ReactionProduct &right );
// Override new and delete for use with G4Allocator
inline void* operator new(size_t) {
if (!aRPAllocator()) aRPAllocator() = new G4Allocator<G4ReactionProduct> ;
return (void *)aRPAllocator()->MallocSingle();
}
#ifdef __IBMCPP__
inline void* operator new(size_t, void *p) {
return p;
}
#endif
inline void operator delete(void* aReactionProduct) {
aRPAllocator()->FreeSingle((G4ReactionProduct*)aReactionProduct);
}
G4ReactionProduct &operator= ( const G4ReactionProduct &right );
G4ReactionProduct &operator= ( const G4DynamicParticle &right );
G4ReactionProduct &operator= ( const G4HadProjectile &right );
inline G4bool operator== ( const G4ReactionProduct &right ) const
{ return ( this == (G4ReactionProduct*) &right ); }
inline G4bool operator!= ( const G4ReactionProduct &right ) const
{ return ( this != (G4ReactionProduct*) &right ); }
inline const G4ParticleDefinition* GetDefinition() const
{ return theParticleDefinition; }
void SetDefinition(const G4ParticleDefinition* aParticleDefinition );
void SetDefinitionAndUpdateE(const G4ParticleDefinition* aParticleDefinition );
void SetMomentum( const G4double x, const G4double y, const G4double z );
void SetMomentum( const G4double x, const G4double y );
void SetMomentum( const G4double z );
inline void SetMomentum( const G4ThreeVector &mom )
{ momentum = mom; }
inline G4ThreeVector GetMomentum() const
{ return momentum; }
inline G4double GetTotalMomentum() const
{ return std::sqrt(std::abs(kineticEnergy*(totalEnergy+mass))); }
inline G4double GetTotalEnergy() const
{ return totalEnergy; }
inline void SetKineticEnergy( const G4double en )
{
kineticEnergy = en;
totalEnergy = kineticEnergy + mass;
}
inline G4double GetKineticEnergy() const
{ return kineticEnergy; }
inline void SetTotalEnergy( const G4double en )
{
totalEnergy = en;
kineticEnergy = totalEnergy - mass;
}
inline void SetMass( const G4double mas )
{ mass = mas; }
inline G4double GetMass() const
{ return mass; }
inline void SetTOF( const G4double t )
{ timeOfFlight = t; }
inline G4double GetTOF() const
{ return timeOfFlight; }
inline void SetSide( const G4int sid )
{ side = sid; }
inline G4int GetSide() const
{ return side; }
inline void SetCreatorModelID( const G4int mod )
{ theCreatorModel = mod; }
inline G4int GetCreatorModelID() const
{ return theCreatorModel; }
inline const G4ParticleDefinition* GetParentResonanceDef() const
{ return theParentResonanceDef; }
inline void SetParentResonanceDef( const G4ParticleDefinition* parentDef )
{ theParentResonanceDef = parentDef; }
inline G4int GetParentResonanceID() const { return theParentResonanceID; }
inline void SetParentResonanceID ( const G4int parentID )
{ theParentResonanceID = parentID; }
inline void SetNewlyAdded( const G4bool f )
{ NewlyAdded = f; }
inline G4bool GetNewlyAdded() const
{ return NewlyAdded; }
inline void SetMayBeKilled( const G4bool f )
{ MayBeKilled = f; }
inline G4bool GetMayBeKilled() const
{ return MayBeKilled; }
void SetZero();
void Lorentz( const G4ReactionProduct &p1, const G4ReactionProduct &p2 );
G4double Angle( const G4ReactionProduct &p ) const;
inline void SetPositionInNucleus(G4double x, G4double y, G4double z)
{
positionInNucleus.setX(x);
positionInNucleus.setY(y);
positionInNucleus.setZ(z);
}
inline void SetPositionInNucleus( G4ThreeVector & aPosition )
{
positionInNucleus = aPosition;
}
inline G4ThreeVector GetPositionInNucleus() const { return positionInNucleus; }
inline G4double GetXPositionInNucleus() const { return positionInNucleus.x(); }
inline G4double GetYPositionInNucleus() const { return positionInNucleus.y(); }
inline G4double GetZPositionInNucleus() const { return positionInNucleus.z(); }
inline void SetFormationTime(G4double aTime) { formationTime = aTime; }
inline G4double GetFormationTime() const { return formationTime; }
inline void HasInitialStateParton(G4bool aFlag) { hasInitialStateParton = aFlag; }
inline G4bool HasInitialStateParton() const { return hasInitialStateParton; }
private:
const G4ParticleDefinition *theParticleDefinition;
// for use with string models and cascade.
G4ThreeVector positionInNucleus;
G4double formationTime;
G4bool hasInitialStateParton;
// mass is included here, since pseudo-particles are created with masses different
// than the standard particle masses, and we are not allowed to create particles
G4double mass;
G4ThreeVector momentum;
G4double totalEnergy;
G4double kineticEnergy;
G4double timeOfFlight;
// side refers to how the particles are distributed in the
// forward (+) and backward (-) hemispheres in the center of mass system
G4int side;
G4int theCreatorModel;
const G4ParticleDefinition* theParentResonanceDef = nullptr;
G4int theParentResonanceID;
// NewlyAdded refers to particles added by "nuclear excitation", or as
// "black track" particles, or as deuterons, tritons, and alphas
G4bool NewlyAdded;
G4bool MayBeKilled;
};
#endif