110 lines
3.6 KiB
C++
110 lines
3.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// -------------------------------------------------------------------
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// GEANT4 Class file
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//
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//
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// File name: G4QMDSystem.hh
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//
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// Author: Koi, Tatsumi (tkoi@slac.stanford.edu)
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//
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// Creation date: 29 March 2007
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// -----------------------------------------------------------------------------
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//
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// 080602 Fix memory leaks by T. Koi
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// 081120 Add EraseParticipant and InsertParticipant Methods by T. Koi
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#ifndef G4QMDSystem_hh
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#define G4QMDSystem_hh
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#include "G4QMDParticipant.hh"
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class G4QMDSystem
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{
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public:
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G4QMDSystem();
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virtual ~G4QMDSystem();
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void SetParticipant( G4QMDParticipant* particle )
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{
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participants.push_back ( particle );
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}
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void SetSystem ( G4QMDSystem* , G4ThreeVector , G4ThreeVector );
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void SubtractSystem ( G4QMDSystem* );
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G4QMDParticipant* EraseParticipant( G4int i )
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{
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G4QMDParticipant* particle = participants[ i ];
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participants.erase(std::find( participants.cbegin(),
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participants.cend(), participants[ i ]));
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return particle;
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}
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void DeleteParticipant( G4int i )
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{
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delete participants[ i ];
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participants.erase(std::find ( participants.cbegin(),
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participants.cend(), participants[ i ]));
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}
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void InsertParticipant( G4QMDParticipant* particle , G4int j );
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G4int GetTotalNumberOfParticipant()
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{
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return (G4int)participants.size();
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}
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G4QMDParticipant* GetParticipant( G4int i )
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{
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return participants[i];
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}
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void IncrementCollisionCounter()
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{
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++numberOfCollision;
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}
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G4int GetNOCollision()
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{
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return numberOfCollision;
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}
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void ShowParticipants();
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void Clear();
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protected:
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std::vector< G4QMDParticipant* > participants;
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private:
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G4int numberOfCollision;
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};
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#endif
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