96 lines
3.8 KiB
C++
96 lines
3.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// -------------------------------------------------------------------
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// GEANT4 Class file
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//
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//
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// File name: G4QMDParticipant.hh
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//
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// Author: Koi, Tatsumi (tkoi@slac.stanford.edu)
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//
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// Creation date: 29 March 2007
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// -----------------------------------------------------------------------------
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//
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// 081120 Add hit flag and related methods
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#ifndef G4QMDParticipant_hh
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#define G4QMDParticipant_hh
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#include <CLHEP/Units/SystemOfUnits.h>
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#include "G4ParticleDefinition.hh"
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#include "G4ThreeVector.hh"
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#include "G4LorentzVector.hh"
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class G4QMDParticipant
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{
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public:
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// momentum position
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G4QMDParticipant( const G4ParticleDefinition* , G4ThreeVector , G4ThreeVector );
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~G4QMDParticipant();
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void SetDefinition( const G4ParticleDefinition* pd ) { definition = pd; };
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const G4ParticleDefinition* GetDefinition() { return definition; };
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void SetPosition( G4ThreeVector r ) { position = r; };
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G4ThreeVector GetPosition() { return position; };
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void SetMomentum( G4ThreeVector p ) { momentum = p; };
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G4ThreeVector GetMomentum() { return momentum; };
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G4double GetMass() { return definition->GetPDGMass()/CLHEP::GeV; };
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G4LorentzVector Get4Momentum();
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G4double GetKineticEnergy() { return Get4Momentum().e() - GetMass(); };
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G4int GetBaryonNumber() { return definition->GetBaryonNumber(); };
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G4int GetNuc() { return definition->GetBaryonNumber(); };
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G4int GetChargeInUnitOfEplus() { return int ( definition->GetPDGCharge()/CLHEP::eplus ); };
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void UnsetInitialMark() { projectile = false; target = false; }
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void UnsetHitMark() { hit = false; }
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G4bool IsThisHit() { return hit; }
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void SetHitMark() { hit = true; }
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void SetProjectile() { projectile = true; }
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void SetTarget() { target = true; }
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G4bool IsThisProjectile() { return projectile; }
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G4bool IsThisTarget() { return target; }
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private:
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const G4ParticleDefinition* definition;
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G4ThreeVector momentum;
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G4ThreeVector position;
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G4bool projectile;
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G4bool target;
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G4bool hit;
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};
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#endif
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