98 lines
2.9 KiB
C++
98 lines
2.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef G4PartonPair_h
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#define G4PartonPair_h 1
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#include "globals.hh"
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#include "G4ThreeVector.hh"
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#include "G4LorentzVector.hh"
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#include "G4Parton.hh"
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#include "G4PartonVector.hh"
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class G4PartonPair
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{
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public:
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enum {
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DIFFRACTIVE = 1,
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SOFT = 2,
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HARD = 3
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};
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enum {
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PROJECTILE = 1,
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TARGET = -1
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};
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public:
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G4PartonPair(G4Parton* P1, G4Parton* P2, G4int Type, G4int Direction);
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~G4PartonPair();
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private:
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G4PartonPair(const G4PartonPair &right);
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G4bool operator==(const G4PartonPair &right) const;
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G4bool operator!=(const G4PartonPair &right) const;
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public:
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void SetPartons(G4Parton* P1, G4Parton* P2);
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void SetCollisionType(G4int Type);
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G4int GetCollisionType();
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G4Parton* GetParton1(void);
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G4Parton* GetParton2(void);
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G4int GetDirection();
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private:
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G4Parton* Parton1;
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G4Parton* Parton2;
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G4int CollisionType;
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G4int Direction;
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};
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inline G4Parton* G4PartonPair::GetParton1(void)
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{
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return Parton1;
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}
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inline G4Parton* G4PartonPair::GetParton2(void)
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{
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return Parton2;
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}
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inline void G4PartonPair::SetCollisionType(G4int Type)
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{
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CollisionType = Type;
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}
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inline G4int G4PartonPair::GetCollisionType()
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{
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return CollisionType;
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}
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inline G4int G4PartonPair::GetDirection()
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{
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return Direction;
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}
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#endif
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