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2019-04-17 10:39:02 +02:00

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C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
#ifndef G4PartonPair_h
#define G4PartonPair_h 1
#include "globals.hh"
#include "G4ThreeVector.hh"
#include "G4LorentzVector.hh"
#include "G4Parton.hh"
#include "G4PartonVector.hh"
class G4PartonPair
{
public:
enum {
DIFFRACTIVE = 1,
SOFT = 2,
HARD = 3
};
enum {
PROJECTILE = 1,
TARGET = -1
};
public:
G4PartonPair(G4Parton* P1, G4Parton* P2, G4int Type, G4int Direction);
~G4PartonPair();
private:
G4PartonPair(const G4PartonPair &right);
G4bool operator==(const G4PartonPair &right) const;
G4bool operator!=(const G4PartonPair &right) const;
public:
void SetPartons(G4Parton* P1, G4Parton* P2);
void SetCollisionType(G4int Type);
G4int GetCollisionType();
G4Parton* GetParton1(void);
G4Parton* GetParton2(void);
G4int GetDirection();
private:
G4Parton* Parton1;
G4Parton* Parton2;
G4int CollisionType;
G4int Direction;
};
inline G4Parton* G4PartonPair::GetParton1(void)
{
return Parton1;
}
inline G4Parton* G4PartonPair::GetParton2(void)
{
return Parton2;
}
inline void G4PartonPair::SetCollisionType(G4int Type)
{
CollisionType = Type;
}
inline G4int G4PartonPair::GetCollisionType()
{
return CollisionType;
}
inline G4int G4PartonPair::GetDirection()
{
return Direction;
}
#endif