177 lines
5.1 KiB
C++
177 lines
5.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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#ifndef G4VSplitableHadron_h
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#define G4VSplitableHadron_h 1
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// ---------------- G4VSplitableHadron----------------
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// by Gunter Folger, June 1998.
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// class storing an interacting particle. Used by Parton String Models.
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// ------------------------------------------------------------
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#include "globals.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4ReactionProduct.hh"
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#include "G4ThreeVector.hh"
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#include "G4LorentzVector.hh"
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class G4Nucleon;
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class G4Parton;
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class G4VKineticNucleon;
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#include <vector>
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class G4VSplitableHadron
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{
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public:
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G4VSplitableHadron();
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G4VSplitableHadron(const G4ReactionProduct & aPrimary);
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G4VSplitableHadron(const G4Nucleon & aNucleon);
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G4VSplitableHadron(const G4VKineticNucleon * aNucleon);
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virtual ~G4VSplitableHadron();
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G4bool operator==(const G4VSplitableHadron &right) const;
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G4bool operator!=(const G4VSplitableHadron &right) const;
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void Set4Momentum(const G4LorentzVector &a4Momentum);
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const G4LorentzVector & Get4Momentum() const;
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void SetDefinition(const G4ParticleDefinition *aDefinition);
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const G4ParticleDefinition * GetDefinition() const;
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void IncrementCollisionCount(G4int aCount);
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void SetCollisionCount(G4int aCount);
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void SetTimeOfCreation(G4double aTime);
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G4double GetTimeOfCreation();
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void SetPosition(const G4ThreeVector &aPosition);
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const G4ThreeVector & GetPosition() const;
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void SetStatus(const G4int aStatus);
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G4int GetStatus();
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virtual void SplitUp() = 0;
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virtual void SetFirstParton(G4int PDGcode) = 0;
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virtual void SetSecondParton(G4int PDGcode)= 0;
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virtual G4Parton * GetNextParton() = 0 ;
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virtual G4Parton * GetNextAntiParton() = 0 ;
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G4bool IsSplit() { return isSplit;}
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G4int GetSoftCollisionCount();
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void Splitting() {isSplit = true;}
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private:
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G4VSplitableHadron(const G4VSplitableHadron &right);
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const G4VSplitableHadron & operator=(const G4VSplitableHadron &right);
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const G4ParticleDefinition *theDefinition;
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G4LorentzVector the4Momentum;
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G4double TimeOfCreation;
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G4ThreeVector thePosition;
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G4int theCollisionCount;
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G4int curStatus;
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G4bool isSplit;
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};
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inline G4int G4VSplitableHadron::GetSoftCollisionCount()
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{
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return theCollisionCount;
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}
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inline void G4VSplitableHadron::SetCollisionCount(G4int aCount)
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{
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theCollisionCount = aCount;
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}
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inline void G4VSplitableHadron::Set4Momentum(const G4LorentzVector &a4Momentum)
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{
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the4Momentum=a4Momentum;
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}
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inline const G4LorentzVector & G4VSplitableHadron::Get4Momentum() const
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{
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return the4Momentum;
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}
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inline void G4VSplitableHadron::SetDefinition(const G4ParticleDefinition *aDefinition)
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{
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theDefinition=aDefinition;
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}
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inline const G4ParticleDefinition * G4VSplitableHadron::GetDefinition() const
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{
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return theDefinition;
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}
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inline void G4VSplitableHadron::IncrementCollisionCount(G4int aCount)
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{
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theCollisionCount += aCount;
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}
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inline void G4VSplitableHadron::SetTimeOfCreation(G4double aTime)
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{
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TimeOfCreation=aTime;
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}
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inline G4double G4VSplitableHadron::GetTimeOfCreation()
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{
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return TimeOfCreation;
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}
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inline void G4VSplitableHadron::SetPosition(const G4ThreeVector &aPosition)
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{
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thePosition=aPosition;
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}
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inline const G4ThreeVector & G4VSplitableHadron::GetPosition() const
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{
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return thePosition;
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}
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inline void G4VSplitableHadron::SetStatus(G4int aStatus)
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{
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curStatus=aStatus;
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}
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inline G4int G4VSplitableHadron::GetStatus()
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{
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return curStatus;
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}
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#endif
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