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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * This code implementation is the result of the scientific and *
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// ********************************************************************
//
//
//
#ifndef G4VSplitableHadron_h
#define G4VSplitableHadron_h 1
// ------------------------------------------------------------
// GEANT 4 class header file
//
// ---------------- G4VSplitableHadron----------------
// by Gunter Folger, June 1998.
// class storing an interacting particle. Used by Parton String Models.
// ------------------------------------------------------------
#include "globals.hh"
#include "G4ParticleDefinition.hh"
#include "G4ReactionProduct.hh"
#include "G4ThreeVector.hh"
#include "G4LorentzVector.hh"
class G4Nucleon;
class G4Parton;
class G4VKineticNucleon;
#include <vector>
class G4VSplitableHadron
{
public:
G4VSplitableHadron();
G4VSplitableHadron(const G4ReactionProduct & aPrimary);
G4VSplitableHadron(const G4Nucleon & aNucleon);
G4VSplitableHadron(const G4VKineticNucleon * aNucleon);
virtual ~G4VSplitableHadron();
G4bool operator==(const G4VSplitableHadron &right) const;
G4bool operator!=(const G4VSplitableHadron &right) const;
void Set4Momentum(const G4LorentzVector &a4Momentum);
const G4LorentzVector & Get4Momentum() const;
void SetDefinition(const G4ParticleDefinition *aDefinition);
const G4ParticleDefinition * GetDefinition() const;
void IncrementCollisionCount(G4int aCount);
void SetCollisionCount(G4int aCount);
void SetTimeOfCreation(G4double aTime);
G4double GetTimeOfCreation();
void SetPosition(const G4ThreeVector &aPosition);
const G4ThreeVector & GetPosition() const;
void SetStatus(const G4int aStatus);
G4int GetStatus();
virtual void SplitUp() = 0;
virtual void SetFirstParton(G4int PDGcode) = 0;
virtual void SetSecondParton(G4int PDGcode)= 0;
virtual G4Parton * GetNextParton() = 0 ;
virtual G4Parton * GetNextAntiParton() = 0 ;
G4bool IsSplit() { return isSplit;}
G4int GetSoftCollisionCount();
void Splitting() {isSplit = true;}
private:
G4VSplitableHadron(const G4VSplitableHadron &right);
const G4VSplitableHadron & operator=(const G4VSplitableHadron &right);
const G4ParticleDefinition *theDefinition;
G4LorentzVector the4Momentum;
G4double TimeOfCreation;
G4ThreeVector thePosition;
G4int theCollisionCount;
G4int curStatus;
G4bool isSplit;
};
inline G4int G4VSplitableHadron::GetSoftCollisionCount()
{
return theCollisionCount;
}
inline void G4VSplitableHadron::SetCollisionCount(G4int aCount)
{
theCollisionCount = aCount;
}
inline void G4VSplitableHadron::Set4Momentum(const G4LorentzVector &a4Momentum)
{
the4Momentum=a4Momentum;
}
inline const G4LorentzVector & G4VSplitableHadron::Get4Momentum() const
{
return the4Momentum;
}
inline void G4VSplitableHadron::SetDefinition(const G4ParticleDefinition *aDefinition)
{
theDefinition=aDefinition;
}
inline const G4ParticleDefinition * G4VSplitableHadron::GetDefinition() const
{
return theDefinition;
}
inline void G4VSplitableHadron::IncrementCollisionCount(G4int aCount)
{
theCollisionCount += aCount;
}
inline void G4VSplitableHadron::SetTimeOfCreation(G4double aTime)
{
TimeOfCreation=aTime;
}
inline G4double G4VSplitableHadron::GetTimeOfCreation()
{
return TimeOfCreation;
}
inline void G4VSplitableHadron::SetPosition(const G4ThreeVector &aPosition)
{
thePosition=aPosition;
}
inline const G4ThreeVector & G4VSplitableHadron::GetPosition() const
{
return thePosition;
}
inline void G4VSplitableHadron::SetStatus(G4int aStatus)
{
curStatus=aStatus;
}
inline G4int G4VSplitableHadron::GetStatus()
{
return curStatus;
}
#endif