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2019-06-28 11:59:04 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
#ifndef G4InteractionContent_h
#define G4InteractionContent_h 1
// ------------------------------------------------------------
// GEANT 4 class header file
//
// ---------------- G4InteractionContent----------------
// by Gunter Folger, June 1998.
// class for a storing colliding particles in PartonString Models
// ------------------------------------------------------------
#include "globals.hh"
#include "G4VSplitableHadron.hh"
#include "G4Nucleon.hh"
class G4InteractionContent
{
public:
G4InteractionContent() {}
G4InteractionContent(G4VSplitableHadron *aPrimaryParticipant);
~G4InteractionContent();
G4bool operator<(const G4InteractionContent &right) const;
G4VSplitableHadron * GetProjectile() const ;
G4VSplitableHadron * GetTarget() const;
void SetProjectileNucleon(G4Nucleon * aNucleon);
G4Nucleon * GetProjectileNucleon() const;
void SetTargetNucleon(G4Nucleon * aNucleon);
G4Nucleon * GetTargetNucleon() const;
void SetTarget(G4VSplitableHadron *aTarget);
G4int GetNumberOfSoftCollisions();
G4int GetNumberOfHardCollisions();
void SetNumberOfSoftCollisions(int);
void SetNumberOfHardCollisions(int);
G4int GetNumberOfDiffractiveCollisions();
void SetNumberOfDiffractiveCollisions(int);
void SplitHadrons();
void SetInteractionTime(G4double aValue);
G4double GetInteractionTime() const;
void SetStatus(G4int aValue);
G4int GetStatus() const;
#ifdef G4DEBUG
void Dump();
#endif
private:
G4InteractionContent & operator=(const G4InteractionContent &right);
G4InteractionContent(const G4InteractionContent &right);
G4bool operator==(const G4InteractionContent &right) const;
G4bool operator!=(const G4InteractionContent &right) const;
protected:
private:
G4VSplitableHadron * theTarget;
G4VSplitableHadron * theProjectile;
G4Nucleon * theProjectileNucleon;
G4Nucleon * theTargetNucleon;
G4int theNumberOfHard;
G4int theNumberOfSoft;
G4int theNumberOfDiffractive;
G4double theInteractionTime;
G4int curStatus;
};
// Class G4InteractionContent
inline G4VSplitableHadron * G4InteractionContent::GetProjectile() const
{
return theProjectile;
}
inline G4VSplitableHadron * G4InteractionContent::GetTarget() const
{
return theTarget;
}
inline void G4InteractionContent::SetTarget(G4VSplitableHadron *aTarget)
{
theTarget = aTarget;
}
inline void G4InteractionContent::SetProjectileNucleon(G4Nucleon * aNucleon)
{
theProjectileNucleon = aNucleon;
}
inline G4Nucleon * G4InteractionContent::GetProjectileNucleon() const
{
return theProjectileNucleon;
}
inline void G4InteractionContent::SetTargetNucleon(G4Nucleon * aNucleon)
{
theTargetNucleon = aNucleon;
}
inline G4Nucleon * G4InteractionContent::GetTargetNucleon() const
{
return theTargetNucleon;
}
inline G4int G4InteractionContent::GetNumberOfSoftCollisions()
{
return theNumberOfSoft;
}
inline G4int G4InteractionContent::GetNumberOfHardCollisions()
{
return theNumberOfHard;
}
inline void G4InteractionContent::SetNumberOfSoftCollisions(int nCol)
{
theNumberOfSoft = nCol;
}
inline void G4InteractionContent::SetNumberOfHardCollisions(int nCol)
{
theNumberOfHard = nCol;
}
inline G4int G4InteractionContent::GetNumberOfDiffractiveCollisions()
{
return theNumberOfDiffractive;
}
inline void G4InteractionContent::SetNumberOfDiffractiveCollisions(int nCol)
{
theNumberOfDiffractive = nCol;
}
inline void G4InteractionContent::SplitHadrons()
{
//G4cout<<"InterContent Proj "<<theProjectile<<G4endl;
if ( theProjectile != NULL ) {theProjectile->SplitUp();}
//G4cout<<"InterContent Targ "<<theTarget<<G4endl;
if ( theTarget != NULL ) {theTarget->SplitUp();}
#ifdef G4DEBUG
//Dump();
#endif
}
#ifdef G4DEBUG
inline void G4InteractionContent::Dump()
{
G4LorentzVector mom(0.,0.,0.,0.);
G4cout << " G4InteractionContent " << this << G4endl
<< "Hard/Soft/Diff "
<< theNumberOfHard<<" / "
<<theNumberOfSoft<<" / "
<<theNumberOfDiffractive << G4endl
<< "Projectile " ;
if ( theProjectile ) {
G4cout << theProjectile->GetDefinition()->GetPDGEncoding()
<< " " << theProjectile->Get4Momentum()<< G4endl;
mom+=theProjectile->Get4Momentum();
} else {
G4cout << " none " << G4endl;
}
if ( theTarget ) {
G4cout << "Target " << theTarget->GetDefinition()->GetPDGEncoding()
<< " " << theTarget->Get4Momentum()<< G4endl;
mom+=theTarget->Get4Momentum();
} else {
G4cout << " none " << G4endl;
}
G4cout << "total 4-mom of interaction content " << mom << G4endl;
}
#endif
#endif