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2020-12-04 12:30:43 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
#ifndef G4FragmentingString_h
#define G4FragmentingString_h 1
// ------------------------------------------------------------
// GEANT 4 class header file
//
// ---------------- G4FragmentingString ----------------
// by Gunter Folger, September 2001.
// class for an excited string used in Fragmention
// ------------------------------------------------------------
#include "G4ios.hh"
#include "globals.hh"
#include "G4ThreeVector.hh"
#include "G4LorentzVector.hh"
#include "G4LorentzRotation.hh"
#include "G4ParticleDefinition.hh"
class G4ExcitedString;
class G4FragmentingString
{
public:
G4FragmentingString(const G4FragmentingString &right);
G4FragmentingString(const G4ExcitedString &excited);
G4FragmentingString(const G4FragmentingString &old,
G4ParticleDefinition * newdecay,
const G4LorentzVector *momentum);
G4FragmentingString(const G4FragmentingString &old,
G4ParticleDefinition * newdecay);
~G4FragmentingString();
G4FragmentingString& operator=(const G4FragmentingString &);
G4bool operator==(const G4FragmentingString &right) const;
G4bool operator!=(const G4FragmentingString &right) const;
G4LorentzVector Get4Momentum() const;
G4ThreeVector StablePt();
G4ThreeVector DecayPt();
G4double LightConePlus();
G4double LightConeMinus();
G4double LightConeDecay();
G4double Mass() const;
G4double Mass2() const;
G4double MassT2() const;
G4ParticleDefinition* GetLeftParton(void) const;
G4ParticleDefinition* GetRightParton(void) const;
G4ParticleDefinition* GetStableParton() const; // stable at the moment
G4ParticleDefinition* GetDecayParton() const; // currently involved in fragmentation
void SetLeftPartonStable();
void SetRightPartonStable();
G4int GetDecayDirection() const;
G4bool DecayIsQuark();
G4bool StableIsQuark();
G4bool IsAFourQuarkString(void) const;
G4LorentzVector GetPstring();
G4LorentzVector GetPleft();
void SetPleft(G4LorentzVector a4momentum);
G4LorentzVector GetPright();
void SetPright(G4LorentzVector a4momentum);
void LorentzRotate(const G4LorentzRotation & rotation);
G4LorentzRotation TransformToCenterOfMass();
G4LorentzRotation TransformToAlignedCms();
void Boost(G4ThreeVector& Velocity);
private:
G4ParticleDefinition *LeftParton, *RightParton;
G4ThreeVector Ptleft,Ptright; // Pt (px,py) for partons (pz ignored!)
G4double Pplus, Pminus; // p-, p+ of string, Plus associated to Left!
G4ParticleDefinition * theStableParton, * theDecayParton;
G4LorentzVector Pstring, Pleft, Pright;
enum DecaySide { None, Left, Right };
DecaySide decaying;
};
inline
G4bool G4FragmentingString::operator==(const G4FragmentingString &right) const
{
return this == &right;
}
inline
G4bool G4FragmentingString::operator!=(const G4FragmentingString &right) const
{
return this != &right;
}
inline
G4ParticleDefinition * G4FragmentingString::GetStableParton() const
{
return theStableParton;
}
inline
G4ParticleDefinition * G4FragmentingString::GetDecayParton() const
{
return theDecayParton;
}
inline
G4ParticleDefinition* G4FragmentingString::GetLeftParton(void) const
{
return LeftParton;
}
inline
G4ParticleDefinition* G4FragmentingString::GetRightParton(void) const
{
return RightParton;
}
//+++++++++++++++++++++++++++
inline
void G4FragmentingString::LorentzRotate(const G4LorentzRotation & rotation)
{
SetPleft(rotation*Pleft);
SetPright(rotation*Pright);
Pstring = Pleft+Pright;
Ptleft =Pleft.vect(); Ptleft.setZ(0.);
Ptright=Pright.vect(); Ptright.setZ(0.);
Pplus =Pstring.plus();
Pminus=Pstring.minus();
}
inline
G4LorentzRotation G4FragmentingString::TransformToCenterOfMass()
{
G4LorentzVector momentum=Pstring;
G4LorentzRotation toCMS(-1*momentum.boostVector());
Pleft *= toCMS;
Pright *= toCMS;
Pstring *= toCMS;
Ptleft =Pleft.vect(); Ptleft.setZ(0.);
Ptright=Pright.vect(); Ptright.setZ(0.);
Pplus =Pstring.plus();
Pminus=Pstring.minus();
return toCMS;
}
inline
void G4FragmentingString::SetPleft(G4LorentzVector a4momentum)
{
Pleft = a4momentum;
Ptleft = Pleft.vect(); Ptleft.setZ(0.);
Pstring = Pleft + Pright;
Pplus = Pstring.plus();
Pminus = Pstring.minus();
}
inline
void G4FragmentingString::SetPright(G4LorentzVector a4momentum)
{
Pright = a4momentum;
Ptright = Pright.vect(); Ptright.setZ(0.);
Pstring = Pleft + Pright;
Pplus = Pstring.plus();
Pminus = Pstring.minus();
}
#endif