219 lines
6.5 KiB
C++
219 lines
6.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// INCL++ intra-nuclear cascade model
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// Alain Boudard, CEA-Saclay, France
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// Joseph Cugnon, University of Liege, Belgium
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// Jean-Christophe David, CEA-Saclay, France
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// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
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// Sylvie Leray, CEA-Saclay, France
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// Davide Mancusi, CEA-Saclay, France
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//
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#define INCLXX_IN_GEANT4_MODE 1
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#include "globals.hh"
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/*
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* ThreeVector.hh
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*
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* \date 4 June 2009
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* \author Pekka Kaitaniemi
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*/
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#ifndef G4INCLThreeVector_hh
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#define G4INCLThreeVector_hh 1
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#include <string>
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#include <sstream>
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#include <cmath>
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namespace G4INCL {
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class ThreeVector {
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public:
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ThreeVector()
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:x(0.0), y(0.0), z(0.0)
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{}
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ThreeVector(G4double ax, G4double ay, G4double az)
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:x(ax), y(ay), z(az)
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{}
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inline G4double getX() const { return x; }
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inline G4double getY() const { return y; }
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inline G4double getZ() const { return z; }
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inline G4double perp() const { return std::sqrt(x*x + y*y); }
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inline G4double perp2() const { return x*x + y*y; }
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/**
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* Get the length of the vector.
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*/
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inline G4double mag() const { return std::sqrt(x*x + y*y + z*z); }
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/**
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* Get the square of the length.
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*/
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inline G4double mag2() const { return (x*x + y*y + z*z); }
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/**
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* Theta angle
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*/
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inline G4double theta() const {
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return x == 0.0 && y == 0.0 && z == 0.0 ? 0.0 : std::atan2(perp(),z);
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}
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/**
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* Phi angle
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*/
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inline G4double phi() const {
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return x == 0.0 && y == 0.0 ? 0.0 : std::atan2(y,x);
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}
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/**
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* Dot product.
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*/
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inline G4double dot(const ThreeVector &v) const {
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return (x*v.x + y*v.y + z*v.z);
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}
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/**
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* Vector product.
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*/
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ThreeVector vector(const ThreeVector &v) const {
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return ThreeVector(
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y*v.z - z*v.y,
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z*v.x - x*v.z,
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x*v.y - y*v.x
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);
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}
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/// \brief Set the x coordinate
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inline void setX(G4double ax) { x = ax; }
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/// \brief Set the y coordinate
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inline void setY(G4double ay) { y = ay; }
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/// \brief Set the z coordinate
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inline void setZ(G4double az) { z = az; }
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/// \brief Set all the coordinates
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inline void set(const G4double ax, const G4double ay, const G4double az) { x=ax; y=ay; z=az; }
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inline void operator+= (const ThreeVector &v) {
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x += v.x;
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y += v.y;
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z += v.z;
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}
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/// \brief Unary minus operator
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inline ThreeVector operator- () const {
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return ThreeVector(-x,-y,-z);
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}
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inline void operator-= (const ThreeVector &v) {
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x -= v.x;
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y -= v.y;
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z -= v.z;
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}
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template<typename T>
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inline void operator*= (const T &c) {
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x *= c;
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y *= c;
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z *= c;
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}
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template<typename T>
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inline void operator/= (const T &c) {
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const G4double oneOverC = 1./c;
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this->operator*=(oneOverC);
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}
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inline ThreeVector operator- (const ThreeVector &v) const {
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return ThreeVector(x-v.x, y-v.y, z-v.z);
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}
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inline ThreeVector operator+ (const ThreeVector &v) const {
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return ThreeVector(x+v.x, y+v.y, z+v.z);
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}
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/**
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* Divides all components of the vector with a constant number.
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*/
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inline ThreeVector operator/ (const G4double C) const {
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const G4double oneOverC = 1./C;
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return ThreeVector(x*oneOverC, y*oneOverC, z*oneOverC);
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}
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inline ThreeVector operator* (const G4double C) const {
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return ThreeVector(x*C, y*C, z*C);
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}
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/** \brief Rotate the vector by a given angle around a given axis
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*
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* \param angle the rotation angle
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* \param axis the rotation axis, which must be a unit vector
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*/
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inline void rotate(const G4double angle, const ThreeVector &axis) {
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// Use Rodrigues' formula
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const G4double cos = std::cos(angle);
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const G4double sin = std::sin(angle);
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(*this) = (*this) * cos + axis.vector(*this) * sin + axis * (axis.dot(*this)*(1.-cos));
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}
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/** \brief Return a vector orthogonal to this
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*
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* Simple algorithm from Hughes and Moeller, J. Graphics Tools 4 (1999)
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* 33.
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*/
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ThreeVector anyOrthogonal() const {
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if(x<=y && x<=z)
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return ThreeVector(0., -z, y);
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else if(y<=x && y<=z)
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return ThreeVector(-z, 0., x);
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else
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return ThreeVector(-y, x, 0.);
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}
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std::string print() const {
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std::stringstream ss;
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ss <<"(x = " << x << " y = " << y << " z = " << z <<")";
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return ss.str();
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}
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std::string dump() const {
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std::stringstream ss;
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ss <<"(vector3 " << x << " " << y << " " << z << ")";
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return ss.str();
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}
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private:
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G4double x, y, z; //> Vector components
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};
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}
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#endif
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