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geant4/source/processes/hadronic/models/inclxx/utils/include/G4INCLIntersection.hh
2016-06-10 12:08:39 +02:00

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//
// INCL++ intra-nuclear cascade model
// Alain Boudard, CEA-Saclay, France
// Joseph Cugnon, University of Liege, Belgium
// Jean-Christophe David, CEA-Saclay, France
// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
// Sylvie Leray, CEA-Saclay, France
// Davide Mancusi, CEA-Saclay, France
//
#define INCLXX_IN_GEANT4_MODE 1
#include "globals.hh"
/** \file G4INCLIntersection.hh
* \brief Simple class for computing intersections between a straight line and a sphere.
*
* \date 12 December 2011
* \author Davide Mancusi
*/
#ifndef G4INCLINTERSECTION_HH
#define G4INCLINTERSECTION_HH 1
#include "G4INCLThreeVector.hh"
#include <utility>
namespace G4INCL {
/** \brief Intersection-point structure
*
* The structure contains the time and position of the intersection point
* of a trajectory with a surface, if it exists.
*/
struct Intersection {
Intersection(const G4bool e, const G4double t, const ThreeVector &p) :
exists(e), time(t), position(p) {}
G4bool exists;
G4double time;
ThreeVector position;
};
namespace IntersectionFactory {
/** \brief Compute the first intersection of a straight particle
* trajectory with a sphere.
*
* \param x0 the starting position of the trajectory
* \param p the trajectory direction
* \param r the radius of the sphere (centred in the origin)
* \return an Intersection. The G4bool is true if an intersection exists,
* in which case its position is stored in the ThreeVector and
* its time in the G4double.
*/
Intersection getEarlierTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r);
/** \brief Compute the second intersection of a straight particle
* trajectory with a sphere.
*
* \param x0 the starting position of the trajectory
* \param p the trajectory direction
* \param r the radius of the sphere (centred in the origin)
* \return an Intersection. The G4bool is true if an intersection exists,
* in which case its position is stored in the ThreeVector and
* its time in the G4double.
*/
Intersection getLaterTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r);
/** \brief Compute both intersections of a straight particle
* trajectory with a sphere.
*
* \param x0 the starting position of the trajectory
* \param p the trajectory direction
* \param r the radius of the sphere (centred in the origin)
* \return an Intersection. The G4bool is true if an intersection exists,
* in which case its position is stored in the ThreeVector and
* its time in the G4double.
*/
std::pair<Intersection,Intersection> getTrajectoryIntersections(const ThreeVector &x0, const ThreeVector &p, const G4double r);
namespace {
Intersection getTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &v, const G4double r, const G4bool earliest) {
const G4double scalarVelocity = v.mag();
ThreeVector velocityUnitVector = v / scalarVelocity;
ThreeVector positionTransverse = x0 - velocityUnitVector * x0.dot(velocityUnitVector);
const G4double impactParameter = positionTransverse.mag();
const G4double r2 = r*r;
G4double distanceZ2 = r2 - impactParameter * impactParameter;
if(distanceZ2 < 0.0)
return Intersection(false, 0.0, ThreeVector());
const G4double distanceZ = std::sqrt(distanceZ2);
const ThreeVector position = positionTransverse + velocityUnitVector * (earliest ? -distanceZ : distanceZ);
const G4double time = (position-x0).dot(velocityUnitVector)/scalarVelocity;
return Intersection(true, time, position);
}
}
inline Intersection getEarlierTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r) {
return getTrajectoryIntersection(x0, p, r, true);
}
inline Intersection getLaterTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r) {
return getTrajectoryIntersection(x0, p, r, false);
}
inline std::pair<Intersection,Intersection> getTrajectoryIntersections(const ThreeVector &x0, const ThreeVector &p, const G4double r) {
return std::make_pair(
getTrajectoryIntersection(x0, p, r, true),
getTrajectoryIntersection(x0, p, r, false)
);
}
}
}
#endif /* G4INCLINTERSECTION_HH */