115 lines
3.9 KiB
C++
115 lines
3.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// INCL++ intra-nuclear cascade model
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// Alain Boudard, CEA-Saclay, France
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// Joseph Cugnon, University of Liege, Belgium
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// Jean-Christophe David, CEA-Saclay, France
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// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
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// Sylvie Leray, CEA-Saclay, France
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// Davide Mancusi, CEA-Saclay, France
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//
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#define INCLXX_IN_GEANT4_MODE 1
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#include "globals.hh"
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/*
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* IAvatar.hh
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*
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* \date 4 June 2009
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* \author Pekka Kaitaniemi
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*/
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#ifndef IAVATAR_HH_
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#define IAVATAR_HH_
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#include "G4INCLIChannel.hh"
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#include "G4INCLParticle.hh"
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#include "G4INCLFinalState.hh"
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#include "G4INCLUnorderedVector.hh"
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#include "G4INCLAllocationPool.hh"
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#include <string>
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#if !defined(NDEBUG) && !defined(INCLXX_IN_GEANT4_MODE)
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// Force instantiation of all the std::vector<IAvatar*> methods for debugging
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// purposes
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namespace G4INCL {
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class IAvatar;
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}
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template class std::vector<G4INCL::IAvatar*>;
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#endif
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namespace G4INCL {
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enum AvatarType {SurfaceAvatarType,
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CollisionAvatarType,
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DecayAvatarType,
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ParticleEntryAvatarType,
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UnknownAvatarType};
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class IAvatar {
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public:
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IAvatar();
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IAvatar(G4double time);
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virtual ~IAvatar();
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virtual G4INCL::IChannel* getChannel() = 0;
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FinalState *getFinalState();
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void fillFinalState(FinalState *fs);
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virtual void preInteraction() = 0;
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virtual void postInteraction(FinalState *) = 0;
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G4double getTime() const { return theTime; };
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G4double setTime(G4double t) const { return t; };
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virtual ParticleList getParticles() const = 0;
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virtual std::string dump() const = 0;
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AvatarType getType() const { return type; };
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G4bool isACollision() const { return (type==CollisionAvatarType); };
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G4bool isADecay() const { return (type==DecayAvatarType); };
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void setType(AvatarType t) { type = t; };
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long getID() const { return ID; };
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std::string toString();
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private:
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long ID;
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AvatarType type;
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static G4ThreadLocal long nextID;
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protected:
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G4double theTime;
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INCL_DECLARE_ALLOCATION_POOL(IAvatar)
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};
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typedef UnorderedVector<IAvatar*> IAvatarList;
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typedef UnorderedVector<IAvatar*>::const_iterator IAvatarIter;
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typedef UnorderedVector<IAvatar*>::iterator IAvatarMutableIter;
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}
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#endif /* IAVATAR_HH_ */
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