140 lines
5.8 KiB
C++
140 lines
5.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// INCL++ intra-nuclear cascade model
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// Alain Boudard, CEA-Saclay, France
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// Joseph Cugnon, University of Liege, Belgium
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// Jean-Christophe David, CEA-Saclay, France
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// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
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// Sylvie Leray, CEA-Saclay, France
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// Davide Mancusi, CEA-Saclay, France
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//
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#define INCLXX_IN_GEANT4_MODE 1
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#include "globals.hh"
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#ifndef G4INCLBook_hh
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#define G4INCLBook_hh 1
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#include <map>
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#include "G4INCLIAvatar.hh"
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namespace G4INCL {
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class Book {
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public:
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Book() {
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reset();
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}
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~Book() {};
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void reset() {
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nAcceptedCollisions = 0;
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nBlockedCollisions = 0;
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nAcceptedDecays = 0;
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nBlockedDecays = 0;
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nAcceptedSrc=0;
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nSrcPairs = 0;
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currentTime = 0.0;
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firstCollisionTime = 0.0;
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firstCollisionXSec = 0.0;
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firstCollisionSpectatorPosition = 0.0;
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firstCollisionSpectatorMomentum = 0.0;
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firstCollisionIsElastic = false;
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nAvatars[SurfaceAvatarType] = 0;
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nAvatars[CollisionAvatarType] = 0;
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nAvatars[DecayAvatarType] = 0;
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nAvatars[ParticleEntryAvatarType] = 0;
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nCascading = 0;
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nEmittedClusters = 0;
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nEnergyViolationInteraction = 0;
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};
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void incrementAcceptedSrcCollisions() { nAcceptedSrc++; };
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void incrementAcceptedCollisions() { nAcceptedCollisions++; };
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void incrementBlockedCollisions() { nBlockedCollisions++; };
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void incrementAcceptedDecays() { nAcceptedDecays++; };
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void incrementSrcPairs() { nSrcPairs++; };
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void incrementBlockedDecays() { nBlockedDecays++; };
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void incrementAvatars(AvatarType type) { nAvatars[type]++; };
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void incrementCascading() { nCascading++; }
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void decrementCascading() { nCascading--; }
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void incrementEmittedClusters() { nEmittedClusters++; }
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void incrementEnergyViolationInteraction() { nEnergyViolationInteraction++; }
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void setFirstCollisionTime(const G4double t) { firstCollisionTime = t; };
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G4double getFirstCollisionTime() const { return firstCollisionTime; };
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void setFirstCollisionXSec(const G4double x) { firstCollisionXSec = x; };
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G4double getFirstCollisionXSec() const { return firstCollisionXSec; };
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void setFirstCollisionSpectatorPosition(const G4double x) { firstCollisionSpectatorPosition = x; };
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G4double getFirstCollisionSpectatorPosition() const { return firstCollisionSpectatorPosition; };
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void setFirstCollisionSpectatorMomentum(const G4double x) { firstCollisionSpectatorMomentum = x; };
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G4double getFirstCollisionSpectatorMomentum() const { return firstCollisionSpectatorMomentum; };
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void setFirstCollisionIsElastic(const G4bool e) { firstCollisionIsElastic = e; };
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G4bool getFirstCollisionIsElastic() const { return firstCollisionIsElastic; };
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void setCurrentTime(G4double t) { currentTime = t; };
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G4double getCurrentTime() const { return currentTime; };
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void setSrcPairs(G4int n) { nSrcPairs=n; };
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G4int getSrcPairs() const { return nSrcPairs; };
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void setAcceptedSrcCollisions(G4int n) { nAcceptedSrc=n; };
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G4int getAcceptedSrcCollisions() const { return nAcceptedSrc; };
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G4int getAcceptedCollisions() const { return nAcceptedCollisions; };
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G4int getBlockedCollisions() const {return nBlockedCollisions; };
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G4int getAcceptedDecays() const { return nAcceptedDecays; };
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G4int getBlockedDecays() const {return nBlockedDecays; };
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G4int getAvatars(AvatarType type) const { return nAvatars.find(type)->second; };
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G4int getCascading() const { return nCascading; };
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G4int getEmittedClusters() const { return nEmittedClusters; };
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G4int getEnergyViolationInteraction() const { return nEnergyViolationInteraction; };
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private:
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G4int nAcceptedSrc;
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G4int nAcceptedCollisions;
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G4int nBlockedCollisions;
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G4int nAcceptedDecays;
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G4int nBlockedDecays;
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G4int nSrcPairs;
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G4double currentTime;
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G4double firstCollisionTime;
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G4double firstCollisionXSec;
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G4double firstCollisionSpectatorPosition;
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G4double firstCollisionSpectatorMomentum;
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G4bool firstCollisionIsElastic;
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std::map<AvatarType,G4int> nAvatars;
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G4int nCascading;
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G4int nEmittedClusters;
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G4int nEnergyViolationInteraction;
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};
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}
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#endif
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