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2025-12-05 08:54:02 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// INCL++ intra-nuclear cascade model
// Alain Boudard, CEA-Saclay, France
// Joseph Cugnon, University of Liege, Belgium
// Jean-Christophe David, CEA-Saclay, France
// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
// Sylvie Leray, CEA-Saclay, France
// Davide Mancusi, CEA-Saclay, France
//
#define INCLXX_IN_GEANT4_MODE 1
#include "globals.hh"
#ifndef G4INCLBook_hh
#define G4INCLBook_hh 1
#include <map>
#include "G4INCLIAvatar.hh"
namespace G4INCL {
class Book {
public:
Book() {
reset();
}
~Book() {};
void reset() {
nAcceptedCollisions = 0;
nBlockedCollisions = 0;
nAcceptedDecays = 0;
nBlockedDecays = 0;
nAcceptedSrc=0;
nSrcPairs = 0;
currentTime = 0.0;
firstCollisionTime = 0.0;
firstCollisionXSec = 0.0;
firstCollisionSpectatorPosition = 0.0;
firstCollisionSpectatorMomentum = 0.0;
firstCollisionIsElastic = false;
nAvatars[SurfaceAvatarType] = 0;
nAvatars[CollisionAvatarType] = 0;
nAvatars[DecayAvatarType] = 0;
nAvatars[ParticleEntryAvatarType] = 0;
nCascading = 0;
nEmittedClusters = 0;
nEnergyViolationInteraction = 0;
};
void incrementAcceptedSrcCollisions() { nAcceptedSrc++; };
void incrementAcceptedCollisions() { nAcceptedCollisions++; };
void incrementBlockedCollisions() { nBlockedCollisions++; };
void incrementAcceptedDecays() { nAcceptedDecays++; };
void incrementSrcPairs() { nSrcPairs++; };
void incrementBlockedDecays() { nBlockedDecays++; };
void incrementAvatars(AvatarType type) { nAvatars[type]++; };
void incrementCascading() { nCascading++; }
void decrementCascading() { nCascading--; }
void incrementEmittedClusters() { nEmittedClusters++; }
void incrementEnergyViolationInteraction() { nEnergyViolationInteraction++; }
void setFirstCollisionTime(const G4double t) { firstCollisionTime = t; };
G4double getFirstCollisionTime() const { return firstCollisionTime; };
void setFirstCollisionXSec(const G4double x) { firstCollisionXSec = x; };
G4double getFirstCollisionXSec() const { return firstCollisionXSec; };
void setFirstCollisionSpectatorPosition(const G4double x) { firstCollisionSpectatorPosition = x; };
G4double getFirstCollisionSpectatorPosition() const { return firstCollisionSpectatorPosition; };
void setFirstCollisionSpectatorMomentum(const G4double x) { firstCollisionSpectatorMomentum = x; };
G4double getFirstCollisionSpectatorMomentum() const { return firstCollisionSpectatorMomentum; };
void setFirstCollisionIsElastic(const G4bool e) { firstCollisionIsElastic = e; };
G4bool getFirstCollisionIsElastic() const { return firstCollisionIsElastic; };
void setCurrentTime(G4double t) { currentTime = t; };
G4double getCurrentTime() const { return currentTime; };
void setSrcPairs(G4int n) { nSrcPairs=n; };
G4int getSrcPairs() const { return nSrcPairs; };
void setAcceptedSrcCollisions(G4int n) { nAcceptedSrc=n; };
G4int getAcceptedSrcCollisions() const { return nAcceptedSrc; };
G4int getAcceptedCollisions() const { return nAcceptedCollisions; };
G4int getBlockedCollisions() const {return nBlockedCollisions; };
G4int getAcceptedDecays() const { return nAcceptedDecays; };
G4int getBlockedDecays() const {return nBlockedDecays; };
G4int getAvatars(AvatarType type) const { return nAvatars.find(type)->second; };
G4int getCascading() const { return nCascading; };
G4int getEmittedClusters() const { return nEmittedClusters; };
G4int getEnergyViolationInteraction() const { return nEnergyViolationInteraction; };
private:
G4int nAcceptedSrc;
G4int nAcceptedCollisions;
G4int nBlockedCollisions;
G4int nAcceptedDecays;
G4int nBlockedDecays;
G4int nSrcPairs;
G4double currentTime;
G4double firstCollisionTime;
G4double firstCollisionXSec;
G4double firstCollisionSpectatorPosition;
G4double firstCollisionSpectatorMomentum;
G4bool firstCollisionIsElastic;
std::map<AvatarType,G4int> nAvatars;
G4int nCascading;
G4int nEmittedClusters;
G4int nEnergyViolationInteraction;
};
}
#endif