84 lines
3.3 KiB
C++
84 lines
3.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// INCL++ intra-nuclear cascade model
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// Alain Boudard, CEA-Saclay, France
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// Joseph Cugnon, University of Liege, Belgium
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// Jean-Christophe David, CEA-Saclay, France
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// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
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// Sylvie Leray, CEA-Saclay, France
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// Davide Mancusi, CEA-Saclay, France
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//
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#define INCLXX_IN_GEANT4_MODE 1
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#include "globals.hh"
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#ifndef G4INCLDECAYAVATAR_HH_
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#define G4INCLDECAYAVATAR_HH_
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#include "G4INCLInteractionAvatar.hh"
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#include "G4INCLIChannel.hh"
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#include "G4INCLParticle.hh"
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#include "G4INCLNucleus.hh"
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#include "G4INCLAllocationPool.hh"
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namespace G4INCL {
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/**
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* Decay avatar
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*
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* The reflection avatar is created when a particle reaches the boundary of the nucleus.
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* At this point it can either be reflected from the boundary or exit the nucleus.
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*/
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class DecayAvatar: public InteractionAvatar {
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public:
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DecayAvatar(G4INCL::Particle *aParticle, G4double time, G4INCL::Nucleus *aNucleus, G4bool force=false);
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DecayAvatar(G4INCL::Particle *aParticle, G4INCL::Particle *bParticle, G4double time, G4INCL::Nucleus *aNucleus, G4bool force=false);
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virtual ~DecayAvatar();
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IChannel* getChannel();
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void fillFinalState(FinalState *fs);
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virtual void preInteraction();
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virtual void postInteraction(FinalState *fs);
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ParticleList getParticles() const {
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ParticleList theParticleList;
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theParticleList.push_back(particle1);
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return theParticleList;
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}
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std::string dump() const;
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private:
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G4bool forced;
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ThreeVector const incidentDirection;
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INCL_DECLARE_ALLOCATION_POOL(DecayAvatar)
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};
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}
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#endif /* G4INCLDECAYAVATAR_HH_ */
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