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2018-12-07 15:15:39 +01:00

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C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
#ifndef G4CollisionNN_h
#define G4CollisionNN_h
#include "globals.hh"
#include "G4GeneralNNCollision.hh"
#include "G4CollisionVector.hh"
#include "G4VCrossSectionSource.hh"
#include <vector>
class G4KineticTrack;
class G4CollisionNN : public G4GeneralNNCollision
{
public:
G4CollisionNN();
virtual ~G4CollisionNN();
G4bool operator==(const G4CollisionNN &right) const;
G4bool operator!=(const G4CollisionNN &right) const;
virtual G4String GetName() const { return "NN CollisionComposite"; }
virtual G4double CrossSection(const G4KineticTrack& trk1,
const G4KineticTrack& trk2) const;
private:
G4CollisionNN(const G4CollisionNN &);
G4CollisionNN & operator= (const G4CollisionNN &);
protected:
virtual const G4VCrossSectionSource* GetCrossSectionSource() const { return crossSectionSource; }
virtual const G4VAngularDistribution* GetAngularDistribution() const { return 0; }
virtual const G4CollisionVector* GetComponents() const { return components; }
virtual const std::vector<G4String>& GetListOfColliders(G4int whichOne) const;
private:
G4CollisionVector* components;
G4VCrossSectionSource* crossSectionSource;
std::vector<G4String> colliders1;
std::vector<G4String> colliders2;
};
#endif