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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * include a list of copyright holders. *
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// * Neither the authors of this software system, nor their employing *
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// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
//
// -------------------------------------------------------------------
//
// GEANT4 Class header file
//
//
// Authors: Elena Guardincerri (Elena.Guardincerri@ge.infn.it)
// Alfonso Mantero (Alfonso.Mantero@ge.infn.it)
//
// History:
// -----------
//
// 16 Sept 2001 Modified according to a design iteration in the
// LowEnergy category
// 24 July 2009 Moved to utils subdirectory and make inline methods (VI)
//
// -------------------------------------------------------------------
// Class description:
// A container of atomic shell data
// -------------------------------------------------------------------
#ifndef G4AtomicShell_h
#define G4AtomicShell_h 1
#include "globals.hh"
class G4AtomicShell {
public:
// The data and the methods of this class are relative to
// a given shell
explicit G4AtomicShell(G4int id, G4double e):identifier(id),bindingEnergy(e){};
// Returns the binding energy of the shell
inline G4double BindingEnergy() const;
// Returns the id of the shell
inline G4int ShellId() const;
G4AtomicShell & operator=(const G4AtomicShell &right) = delete;
G4AtomicShell(const G4AtomicShell&) = delete;
private:
G4int identifier;
G4double bindingEnergy;
};
inline G4double G4AtomicShell::BindingEnergy() const {
return bindingEnergy;
}
inline G4int G4AtomicShell::ShellId() const{
return identifier;
}
#endif