Files
2021-06-25 16:12:29 +02:00

103 lines
3.6 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// Geant4 Class header file
//
// File name: G4StokesVector
//
// Author: Andreas Schaelicke
//
// Class Description:
// Provides Stokesvector representation employed in implementation of
// polarized processes.
// - store three components of a stokesvector
// - distinguish between boson or fermion state (different transformations)
// - provide unique definition of reference frame (cf. G4PolarizationHelper)
#ifndef G4StokesVector_h
#define G4StokesVector_h 1
#include "G4ThreeVector.hh"
#include "G4RotationMatrix.hh"
class G4StokesVector : public G4ThreeVector
{
public:
G4StokesVector();
explicit G4StokesVector(const G4ThreeVector& v);
~G4StokesVector() = default;
G4bool IsZero() const;
inline G4double p1() const { return x(); }
inline G4double p2() const { return y(); }
inline G4double p3() const { return z(); }
inline G4double Transverse() const { return perp(); }
inline G4ThreeVector PolSqr() const
{
return G4ThreeVector(x() * x(), y() * y(), z() * z());
}
inline G4ThreeVector PolSqrt() const
{
return G4ThreeVector(std::sqrt(x()), std::sqrt(y()), std::sqrt(z()));
}
G4ThreeVector PolError(const G4StokesVector& sum2, long n);
// Ratio of 3-vectors.
G4ThreeVector PolDiv(const G4StokesVector&);
inline void SetPhoton() { fIsPhoton = true; }
void RotateAz(G4ThreeVector nInteractionFrame,
G4ThreeVector particleDirection);
void InvRotateAz(G4ThreeVector nInteractionFrame,
G4ThreeVector particleDirection);
void RotateAz(G4double cosphi, G4double sinphi);
G4double GetBeta();
void DiceUniform();
void DiceP1();
void DiceP2();
void DiceP3();
void FlipP3();
// standard vectors:
static const G4StokesVector ZERO;
static const G4StokesVector P1;
static const G4StokesVector P2;
static const G4StokesVector P3;
static const G4StokesVector M1;
static const G4StokesVector M2;
static const G4StokesVector M3;
private:
G4bool fIsPhoton;
};
#endif