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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
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// * use. Please see the license in the file LICENSE and URL above *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
//
// -------------------------------------------------------------------
//
// GEANT4 Class file
//
//
// File name: G4Generator2BS
//
// Author: Andreia Trindade (andreia@lip.pt)
// Pedro Rodrigues (psilva@lip.pt)
// Luis Peralta (luis@lip.pt)
//
// Creation date: 2 June 2003
//
// Modifications:
// 02 Jun 2003 First implementation acording with new design
// 12 Oct 2010 V.Ivanchenko moved RejectionFunction inline
//
//
// Class Description:
//
// Concrete class for Bremsstrahlung Angular Distribution Generation
// 2BS Distribution
//
// -------------------------------------------------------------------
//
#ifndef G4Generator2BS_h
#define G4Generator2BS_h 1
#include "G4ios.hh"
#include "globals.hh"
#include "G4VEmAngularDistribution.hh"
#include "G4Log.hh"
class G4Pow;
class G4Generator2BS : public G4VEmAngularDistribution
{
public:
explicit G4Generator2BS(const G4String& name="");
virtual ~G4Generator2BS();
G4ThreeVector& SampleDirection(const G4DynamicParticle* dp,
G4double out_energy,
G4int Z,
const G4Material* mat = nullptr) override;
void PrintGeneratorInformation() const override;
G4Generator2BS & operator=(const G4Generator2BS &right)= delete;
G4Generator2BS(const G4Generator2BS&) = delete;
protected:
inline G4double RejectionFunction(G4double value) const;
private:
G4Pow* g4pow;
G4double fz;
G4double ratio;
G4double ratio1;
G4double ratio2;
G4double delta;
G4int nwarn;
};
inline G4double G4Generator2BS::RejectionFunction(G4double y) const
{
G4double y2 = (1 + y)*(1 + y);
G4double x = 4*y*ratio/y2;
return 4*x - ratio1 - (ratio2 - x)*G4Log(delta + fz/y2);
}
#endif