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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// Author: Mathieu Karamitros
// The code is developed in the framework of the ESA AO7146
//
// We would be very happy hearing from you, send us your feedback! :)
//
// In order for Geant4-DNA to be maintained and still open-source,
// article citations are crucial.
// If you use Geant4-DNA chemistry and you publish papers about your software,
// in addition to the general paper on Geant4-DNA:
//
// Int. J. Model. Simul. Sci. Comput. 1 (2010) 157178
//
// we would be very happy if you could please also cite the following
// reference papers on chemistry:
//
// J. Comput. Phys. 274 (2014) 841-882
// Prog. Nucl. Sci. Tec. 2 (2011) 503-508
#pragma once
#include "globals.hh"
#include "G4ReferenceCountedHandle.hh"
#include <G4memory.hh>
#include <vector>
#include <set>
//#include "G4ManyFastLists.hh"
template<class OBJECT>
class G4FastList;
template<class OBJECT>
class G4FastList_Boundary;
template<typename OBJECT>
struct G4FastList_iterator;
template<typename OBJECT>
struct G4FastList_const_iterator;
template<typename OBJECT>
class G4ManyFastLists;
template<typename OBJECT>
struct G4ManyFastLists_iterator;
template<class OBJECT>
struct sortWatcher;
/** Comments :
* - A track cannot belong to two different track lists
* - Erase a given track is constant complexity
* - This development was thought to be used together with G4IT
*/
#ifndef TYPE_WRAPPER
#define TYPE_WRAPPER
template < typename T>
struct type_wrapper
{
using type = T;
};
#endif
template<class LIST>
struct _ListRef
{
using traits_type = type_wrapper<LIST>;
using mli_traits_type = type_wrapper<G4ManyFastLists_iterator<typename LIST::object>>;
//#ifdef WIN32
// friend typename traits_type::type;
// friend typename traits_type::type::node;
// friend typename mli_traits_type::type;
////#elif defined(__clang__)
//// friend T;
//// friend T::node;
//// friend G4ManyFastLists_iterator<traits_type::type::object>;
//#else
// friend class traits_type::type;
// friend class traits_type::type::node;
// friend class mli_traits_type::type;
//#endif
LIST* fpList;
// protected:
inline _ListRef(LIST* __list) :
fpList(__list)
{
;
}
};
/**
* G4FastListNode is the entity actually stored
* by the G4FastList. A G4FastListNode should
* belong only to one list. Also, an object
* should belong only to one list.
*/
template<class OBJECT>
class G4FastListNode
{
using ObjectW = type_wrapper<OBJECT>;
using LIST = G4FastList<typename ObjectW::type>;
// typedef type_wrapper<LIST> > ListW;
using ListW = type_wrapper<G4FastList<OBJECT>>;
// typedef type_wrapper<G4ManyFastLists<typename ObjectW::type> > ManyListsW;
using ManyListsW = type_wrapper<G4ManyFastLists<OBJECT>>;
// typedef type_wrapper<G4ManyFastLists_iterator<typename ObjectW::type> > ManyListsIteratorW;
using ManyListsIteratorW = type_wrapper<G4ManyFastLists_iterator<OBJECT>>;
//#ifdef WIN32
// friend typename ListW::type;
// friend typename ManyListsW::type;
// friend typename ManyListsIteratorW::type;
////#elif defined(__clang__)
//// friend T;
//// friend G4ManyFastLists_iterator<OBJECT>;
//#else
// friend class ListW::type;
// friend class ManyListsW::type;
// friend struct ManyListsIteratorW::type;
//#endif
public:
~G4FastListNode();
OBJECT* GetObject()
{
return fpObject;
}
const OBJECT* GetObject() const
{
return fpObject;
}
G4FastListNode<OBJECT>* GetNext()
{
return fpNext;
}
const G4FastListNode<OBJECT>* GetNext() const
{
return fpNext;
}
G4FastListNode<OBJECT>* GetPrevious()
{
return fpPrevious;
}
const G4FastListNode<OBJECT>* GetPrevious() const
{
return fpPrevious;
}
bool IsAttached()
{
return fAttachedToList;
}
//protected:
/** Default constructor */
G4FastListNode(OBJECT* track = nullptr);
void SetNext(G4FastListNode<OBJECT>* node)
{
fpNext = node;
}
void SetPrevious(G4FastListNode<OBJECT>* node)
{
fpPrevious = node;
}
void SetAttachedToList(bool flag)
{
fAttachedToList = flag;
}
void UnHook();
void DetachYourSelf();
bool fAttachedToList;
G4shared_ptr<_ListRef<G4FastList<OBJECT> > > fListRef;
OBJECT* fpObject;
G4FastListNode<OBJECT>* fpPrevious;
G4FastListNode<OBJECT>* fpNext;
};
/**
* G4FastList is used by G4TrackHolder to save
* G4IT tracks only. Its advantage lies to a fast
* search of a track in this list.
*/
template<class OBJECT>
class G4FastList
{
protected:
G4int fNbObjects;
// G4FastListNode<OBJECT> * fpStart;
// G4FastListNode<OBJECT> * fpFinish;
G4shared_ptr<_ListRef<G4FastList<OBJECT> > > fListRef;
G4FastListNode<OBJECT> fBoundary;
// Must be empty and link to the last non-empty node of the list
// and to the first non-empty node of the list (begin())
// The iterator returned by end() is linked to this empty node
public:
class Watcher
{
public:
enum Priority
{
eExtreme,
eHigh,
eNormal,
eLow,
eVeryLow
};
using list = G4FastList<OBJECT>;
Watcher()
{
fPriority = Priority::eVeryLow;
}
virtual ~Watcher()
{
auto it = fWatching.begin();
auto end = fWatching.end();
for(;it!=end;it++)
{
(*it)->RemoveWatcher(this);
}
}
virtual G4String GetWatcherName(){
return "";
}
Priority GetPriority() const{
return fPriority;
}
// ===============================
// NOTIFICATIONS
void NotifyDeletingList(G4FastList<OBJECT>*){;}
// used by PriorityList & ManyFastLists
virtual void NotifyAddObject(OBJECT*, G4FastList<OBJECT>*){;}
virtual void NotifyRemoveObject(OBJECT*, G4FastList<OBJECT>*){;}
// void NotifyEmpty(OBJECT*, G4FastList<OBJECT>*){;}
// ===============================
void Watch(G4FastList<OBJECT>* fastList)
{
fWatching.insert(fastList);
fastList->AddWatcher(this);
}
void StopWatching(G4FastList<OBJECT>* fastList, bool removeWatcher = true)
{
auto it = fWatching.find(fastList);
if(it == fWatching.end()) return; //TODO: exception?
fWatching.erase(it);
if(removeWatcher) fastList->RemoveWatcher(this);
}
protected:
Priority fPriority;
private:
std::set<G4FastList<OBJECT>*> fWatching;
};
template<typename WATCHER_TYPE>
class TWatcher : public Watcher
{
public:
TWatcher() : Watcher(){}
virtual ~TWatcher()= default;
virtual G4String GetWatcherName()
{
return typeid(WATCHER_TYPE).name();
}
};
protected:
using WatcherSet = std::set<typename G4FastList<OBJECT>::Watcher*,
sortWatcher<OBJECT>>;
WatcherSet fWatchers;
G4FastListNode<G4FastList<OBJECT> >* fpNodeInManyLists;
public:
using object = OBJECT;
using iterator = G4FastList_iterator<OBJECT>;
using const_iterator = G4FastList_const_iterator<OBJECT>;
using node = G4FastListNode<OBJECT>;
G4FastList();
~G4FastList();
void SetListNode(G4FastListNode<G4FastList<OBJECT> >* __node)
{
fpNodeInManyLists = __node;
}
G4FastListNode<G4FastList<OBJECT> >* GetListNode()
{
return fpNodeInManyLists;
}
void AddWatcher(Watcher* watcher)
{
fWatchers.insert(watcher);
}
void RemoveWatcher(Watcher* watcher)
{
auto it = fWatchers.find(watcher);
if(it == fWatchers.end()) return; //TODO: exception?
fWatchers.erase(it);
}
inline OBJECT* back()
{
// if (fNbObjects != 0) return fpFinish->GetObject();
if (fNbObjects != 0) return fBoundary.GetPrevious()->GetObject();
return 0;
}
inline G4int size() const
{
return fNbObjects;
}
inline bool empty() const;
iterator insert(iterator /*position*/, OBJECT*);
inline iterator begin();
inline const_iterator begin() const;
inline iterator end();
inline const_iterator end() const;
/**
* return an iterator that contains an empty node
* use for boundary checking only
*/
bool Holds(const OBJECT*) const;
inline void push_front(OBJECT* __track);
inline void push_back(OBJECT* __track);
OBJECT* pop_back();
void remove(OBJECT*);
iterator pop(OBJECT*);
iterator pop(G4FastListNode<OBJECT>*);
iterator pop(iterator __first, iterator __last);
iterator erase(OBJECT*);
/**
* Complexity = constant
* By storing the node inside the object, we avoid
* searching through all the container.
*/
iterator erase(iterator __first, iterator __last);
/**
* Complexity = linear in size between __first and __last
*/
void clear();
void transferTo(G4FastList<OBJECT>*);
/**
* Complexity = constant
*/
static G4FastListNode<OBJECT>* GetNode(OBJECT*);
static void SetNode(OBJECT* __obj, G4FastListNode<OBJECT>* __node);
static G4FastList<OBJECT>* GetList(OBJECT*);
static G4FastList<OBJECT>* GetList(G4FastListNode<OBJECT>* __trackListNode);
static void Pop(OBJECT*);
protected:
G4FastListNode<OBJECT>* CreateNode(OBJECT*);
static G4FastListNode<OBJECT>* __GetNode(OBJECT*);
G4FastListNode<OBJECT>* Flag(OBJECT*);
G4FastListNode<OBJECT>* Unflag(OBJECT*);
void Unflag(G4FastListNode<OBJECT>* __trackListNode);
void CheckFlag(G4FastListNode<OBJECT>*);
void DeleteObject(OBJECT*);
void Hook(G4FastListNode<OBJECT>* /*position*/,
G4FastListNode<OBJECT>* /*toHook*/);
void Unhook(G4FastListNode<OBJECT>*);
G4FastListNode<OBJECT>* EraseListNode(OBJECT*);
private:
G4FastList(const G4FastList<OBJECT>& other);
G4FastList<OBJECT> & operator=(const G4FastList<OBJECT> &right);
G4bool operator==(const G4FastList<OBJECT> &right) const;
G4bool operator!=(const G4FastList<OBJECT> &right) const;
};
template<class OBJECT>
struct sortWatcher
{
bool operator()(const typename G4FastList<OBJECT>::Watcher* left,
const typename G4FastList<OBJECT>::Watcher* right) const
{
if(left && right)
{
if(left->GetPriority() != right->GetPriority())
{
return left->GetPriority() < right->GetPriority();
}
return left < right;
}
return false;
}
};
/**
* G4FastList_iterator enables to go through
* the tracks contained by a list.
*/
template<typename OBJECT>
struct G4FastList_iterator
{
// friend class G4FastList<OBJECT>;
using _Self = G4FastList_iterator<OBJECT>;
using _Node = G4FastListNode<OBJECT>;
G4FastList_iterator() = default;
explicit G4FastList_iterator(_Node* __x) :
fpNode(__x)
{
}
G4FastList_iterator(const G4FastList_iterator& right) = default;
_Self& operator=(const G4FastList_iterator& right) = default;
_Node* GetNode()
{
return fpNode;
}
const _Node* GetNode() const
{
return fpNode;
}
OBJECT*
operator*();
const OBJECT*
operator*() const;
OBJECT*
operator->();
const OBJECT*
operator->() const;
_Self&
operator++()
{
fpNode = fpNode->GetNext();
return *this;
}
_Self operator++(int)
{
_Self __tmp = *this;
fpNode = fpNode->GetNext();
return __tmp;
}
_Self&
operator--()
{
fpNode = fpNode->GetPrevious();
return *this;
}
_Self operator--(int)
{
_Self __tmp = *this;
fpNode = fpNode->GetPrevious();
return __tmp;
}
G4bool operator==(const _Self& __x) const
{
return (fpNode == __x.fpNode);
}
G4bool operator!=(const _Self& __x) const
{
return (fpNode != __x.fpNode);
}
// private:
// The only member points to the G4FastList_iterator element.
_Node* fpNode = nullptr;
};
/**
* G4FastList_iterator enables to go through
* the tracks contained by a list.
*/
template<typename OBJECT>
struct G4FastList_const_iterator
{
// friend class G4FastList<OBJECT>;
using _Self = G4FastList_const_iterator<OBJECT>;
using _Node = G4FastListNode<OBJECT>;
G4FastList_const_iterator() = default;
explicit G4FastList_const_iterator(const _Node* __x) :
fpNode(__x)
{
}
G4FastList_const_iterator(const G4FastList_const_iterator& right) = default;
_Self& operator=(const G4FastList_const_iterator& right) = default;
G4FastList_const_iterator(const G4FastList_iterator<OBJECT>& right) :
fpNode(right.GetNode())
{
}
_Self& operator=(const G4FastList_iterator<OBJECT>& right)
{
fpNode = right.GetNode();
return *this;
}
const OBJECT*
operator*() const
{
if(fpNode == nullptr) return nullptr;
return fpNode->GetObject();
}
const OBJECT*
operator->() const
{
if(fpNode == 0) return 0;
return fpNode->GetObject();
}
_Self&
operator++()
{
fpNode = fpNode->GetNext();
return *this;
}
_Self operator++(int)
{
_Self __tmp = *this;
fpNode = fpNode->GetNext();
return __tmp;
}
_Self&
operator--()
{
fpNode = fpNode->GetPrevious();
return *this;
}
_Self operator--(int)
{
_Self __tmp = *this;
fpNode = fpNode->GetPrevious();
return __tmp;
}
G4bool operator==(const _Self& __x) const
{
return (fpNode == __x.fpNode);
}
G4bool operator!=(const _Self& __x) const
{
return (fpNode != __x.fpNode);
}
// private:
// The only member points to the G4FastList_iterator element.
const _Node* fpNode = nullptr;
};
#include "G4FastList.icc"