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geant4/source/processes/cuts/include/G4MaterialCutsCouple.hh
2020-06-26 10:23:25 +02:00

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C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4MaterialCutsCouple
//
// Class description:
//
// The same material can be used in regions with different cut values,
// and physics processes must prepare several different cross-sections
// for that material.
// The G4ProductionCutsTable has G4MaterialCutsCouple objects, each of
// which consists of a material paired with a cut value.
// G4MaterialCutsCouples objects are numbered with an index which is the
// same as the index of a G4PhysicsVector for the corresponding
// G4MaterialCutsCouple in the G4PhysicsTable.
// The list of G4MaterialCutsCouple objects used in the geometry setup
// is updated before starting the event loop in each run.
// Author: H.Kurashige, 17 September 2002 - First implementation
// --------------------------------------------------------------------
#ifndef G4MaterialCutsCouple_hh
#define G4MaterialCutsCouple_hh 1
#include "globals.hh"
#include "G4ios.hh"
#include "G4ProductionCuts.hh"
class G4Material;
class G4MaterialCutsCouple
{
public:
G4MaterialCutsCouple();
G4MaterialCutsCouple(const G4Material*, G4ProductionCuts* cut = nullptr);
// Constructors
virtual ~G4MaterialCutsCouple();
// Destructor
G4MaterialCutsCouple(const G4MaterialCutsCouple& right);
G4MaterialCutsCouple& operator=(const G4MaterialCutsCouple& right);
// Copy constructor & assignment operator
G4bool operator==(const G4MaterialCutsCouple& right) const;
G4bool operator!=(const G4MaterialCutsCouple& right) const;
// Equality operators
void SetMaterial(const G4Material*);
// Set pointer to material
const G4Material* GetMaterial() const;
// Get pointer to material
void SetProductionCuts(G4ProductionCuts*);
// Set pointer to production cuts
G4ProductionCuts* GetProductionCuts() const;
// Get pointer to production cuts
G4bool IsRecalcNeeded() const;
// Return true if cut and/or material has been modified
// after last calculation of PhysicsTable
void PhysicsTableUpdated();
// Inform end of calculation of Physics Table
void SetIndex(G4int idx);
G4int GetIndex() const;
// Set/Get the index number in G4ProductionCutsTable
void SetUseFlag(G4bool flg = true);
G4bool IsUsed() const;
private:
G4bool isMaterialModified = false;
const G4Material* fMaterial = nullptr;
G4ProductionCuts* fCuts = nullptr;
G4int indexNumber = -1;
G4bool isUsedInGeometry = false;
};
// ------------------
// Inline methods
// ------------------
inline
void G4MaterialCutsCouple::SetIndex(G4int idx)
{
indexNumber = idx;
}
inline
G4int G4MaterialCutsCouple::GetIndex() const
{
return indexNumber;
}
inline
void G4MaterialCutsCouple::SetUseFlag(G4bool flg)
{
isUsedInGeometry = flg;
}
inline
G4bool G4MaterialCutsCouple::IsUsed() const
{
return isUsedInGeometry;
}
inline
void G4MaterialCutsCouple::SetProductionCuts(G4ProductionCuts* aCut)
{
fCuts = aCut;
}
inline
G4ProductionCuts* G4MaterialCutsCouple::GetProductionCuts() const
{
return fCuts;
}
inline
G4bool G4MaterialCutsCouple::operator==(const G4MaterialCutsCouple& right) const
{
return (this == &right);
}
inline
G4bool G4MaterialCutsCouple::operator!=(const G4MaterialCutsCouple& right) const
{
return (this != &right);
}
inline
void G4MaterialCutsCouple::SetMaterial(const G4Material* material)
{
fMaterial = material;
isMaterialModified = true;
}
inline
const G4Material* G4MaterialCutsCouple::GetMaterial() const
{
return fMaterial;
}
inline
G4bool G4MaterialCutsCouple::IsRecalcNeeded() const
{
G4bool isCutModified = false;
if (fCuts != nullptr ) isCutModified = fCuts->IsModified();
return (isMaterialModified || isCutModified);
}
inline
void G4MaterialCutsCouple::PhysicsTableUpdated()
{
if (fCuts != nullptr ) fCuts->PhysicsTableUpdated();
isMaterialModified = false;
}
#endif