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geant4/source/processes/biasing/generic/src/G4ParticleChangeForOccurenceBiasing.cc
2024-12-06 11:11:40 +01:00

83 lines
3.5 KiB
C++

//
// ********************************************************************
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// G4ParticleChangeForOccurenceBiasing
// --------------------------------------------------------------------
#include "G4ParticleChangeForOccurenceBiasing.hh"
G4ParticleChangeForOccurenceBiasing::
G4ParticleChangeForOccurenceBiasing(const G4String& name)
: G4VParticleChange(),
fName(name)
{}
void G4ParticleChangeForOccurenceBiasing::
SetWrappedParticleChange(G4VParticleChange* wpc)
{
fWrappedParticleChange = wpc;
}
void G4ParticleChangeForOccurenceBiasing::StealSecondaries()
{
SetNumberOfSecondaries( fWrappedParticleChange->GetNumberOfSecondaries() );
for (G4int isecond = 0; isecond < fWrappedParticleChange->GetNumberOfSecondaries(); isecond++)
{
G4Track* secondary = fWrappedParticleChange->GetSecondary(isecond);
secondary->SetWeight ( secondary->GetWeight() * fOccurenceWeightForInteraction );
AddSecondary( secondary );
}
fWrappedParticleChange->Clear();
}
G4Step* G4ParticleChangeForOccurenceBiasing::UpdateStepForAtRest(G4Step* step)
{
return step;
}
G4Step* G4ParticleChangeForOccurenceBiasing::UpdateStepForAlongStep(G4Step* step)
{
// -- make particle change of wrapped process to apply its changes:
if ( fWrappedParticleChange )
fWrappedParticleChange->UpdateStepForAlongStep( step );
// -- multiply parent weight by weight due to occurrence biasing:
G4StepPoint* postStepPoint = step->GetPostStepPoint();
postStepPoint->SetWeight( postStepPoint->GetWeight()*fOccurenceWeightForNonInteraction );
return step;
}
G4Step* G4ParticleChangeForOccurenceBiasing::UpdateStepForPostStep(G4Step* step)
{
// -- let make first wrapped process to apply its changes:
fWrappedParticleChange->UpdateStepForPostStep(step);
// -- then apply weight correction due to occurrence biasing:
G4StepPoint* postStepPoint = step->GetPostStepPoint();
postStepPoint->SetWeight( postStepPoint->GetWeight()*fOccurenceWeightForInteraction );
return step;
}