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geant4/source/processes/biasing/generic/include/G4InteractionLawPhysical.hh
2024-12-06 11:11:40 +01:00

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// G4InteractionLawPhysical
//
// Class Description:
//
// A G4VBiasingInteractionLaw representing the usual
// physical exponential law, of constant cross-section of the step.
//
// Author: Marc Verderi, November 2013.
// --------------------------------------------------------------------
#ifndef G4InteractionLawPhysical_hh
#define G4InteractionLawPhysical_hh 1
#include "G4VBiasingInteractionLaw.hh"
class G4InteractionLawPhysical : public G4VBiasingInteractionLaw
{
public:
G4InteractionLawPhysical(const G4String& name = "exponentialLaw");
virtual ~G4InteractionLawPhysical();
void SetPhysicalCrossSection(G4double crossSection);
G4double GetPhysicalCrossSection() const { return fCrossSection; }
virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const;
virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const;
// -- sample the distribution
virtual G4double SampleInteractionLength();
// -- move by true path length, this position becomes the new initial point
virtual G4double UpdateInteractionLengthForStep(G4double truePathLength);
private:
G4double fCrossSection = 0.0;
G4bool fCrossSectionDefined = false;
G4double fNumberOfInteractionLength = -1.0;
};
#endif