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geant4/source/particles/management/include/G4DecayProducts.hh
2023-12-08 10:43:34 +01:00

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//
// ********************************************************************
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//
// G4DecayProducts
//
// Class description:
//
// Container for decay products of dynamic particles
// Author: H.Kurashige, 12 July 1996
// --------------------------------------------------------------------
#ifndef G4DecayProducts_hh
#define G4DecayProducts_hh 1
#include "G4DynamicParticle.hh"
#include "G4ios.hh"
#include "globals.hh"
#include <vector>
class G4DecayProducts
{
public:
// Constructors
G4DecayProducts();
G4DecayProducts(const G4DynamicParticle& aParticle);
// Copy constructor and assignment operator
// Deep copy: for G4DynamicParticle pointer
G4DecayProducts(const G4DecayProducts& right);
G4DecayProducts& operator=(const G4DecayProducts& right);
// Destructor
~G4DecayProducts();
// Equality operators
inline G4bool operator==(const G4DecayProducts& right) const;
inline G4bool operator!=(const G4DecayProducts& right) const;
// Set-get methods for the parent particle; theParentPaticle is used
// to get information of parent particle when decay products are filled.
// New G4DynamicParticle object is created in set methods
inline const G4DynamicParticle* GetParentParticle() const;
void SetParentParticle(const G4DynamicParticle& aParticle);
// Boost all products
void Boost(G4double totalEnergy, const G4ThreeVector& momentumDirection);
void Boost(G4double betax, G4double betay, G4double betaz);
// Push/pop methods for decay products pointer
G4DynamicParticle* PopProducts();
G4int PushProducts(G4DynamicParticle* aParticle);
G4DynamicParticle* operator[](G4int anIndex) const;
inline G4int entries() const { return numberOfProducts; }
// Check energy/momentum of products
G4bool IsChecked() const;
void DumpInfo() const;
using G4DecayProductVector = std::vector<G4DynamicParticle*>;
private:
G4int numberOfProducts = 0;
G4DynamicParticle* theParentParticle = nullptr;
G4DecayProductVector* theProductVector = nullptr;
};
// ------------------------
// Inline methods
// ------------------------
inline G4bool G4DecayProducts::operator==(const G4DecayProducts& right) const
{
return (this == (G4DecayProducts*)&right);
}
inline G4bool G4DecayProducts::operator!=(const G4DecayProducts& right) const
{
return (this != (G4DecayProducts*)&right);
}
inline const G4DynamicParticle* G4DecayProducts::GetParentParticle() const
{
return theParentParticle;
}
#endif