Files
geant4/source/interfaces/core/include/G4VInteractorManager.hh
2023-06-30 09:09:57 +02:00

106 lines
3.8 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
// G.Barrand
#ifndef G4VINTERACTORMANAGER_HH
#define G4VINTERACTORMANAGER_HH
#include "globals.hh"
#include <vector>
using G4Interactor = void*;
using G4DispatchFunction = G4bool (*)(void*);
using G4SecondaryLoopAction = void (*)();
// Class description :
//
// G4VInteractorManager : a base class to isolate common things
// to various GUI "toolkits" like WIndows, Xt.
// The word "interactor" is for "piece of user interface" or
// "widget" (which means nothing). Then a GUI "toolkit" could be
// defined as a manager of interactors.
//
// Class description - end :
class G4VInteractorManager
{
public:
G4VInteractorManager();
virtual ~G4VInteractorManager();
void SetArguments(int, char**);
char** GetArguments(int*);
void SetMainInteractor(G4Interactor);
G4Interactor GetMainInteractor();
void AddDispatcher(G4DispatchFunction);
void RemoveDispatcher(G4DispatchFunction);
void AddSecondaryLoopPreAction(G4SecondaryLoopAction);
void AddSecondaryLoopPostAction(G4SecondaryLoopAction);
void AddShell(G4Interactor);
void RemoveShell(G4Interactor);
void EnableSecondaryLoop();
void DisableSecondaryLoop();
void SecondaryLoopPreActions();
void SecondaryLoopPostActions();
void RequireExitSecondaryLoop(int);
void DispatchEvent(void*);
virtual void SecondaryLoop();
int GetExitSecondaryLoopCode();
void PutStringInResourceDatabase(char*);
virtual G4bool Inited() = 0;
virtual void* GetEvent() = 0;
virtual void FlushAndWaitExecution() = 0;
void SetParentInteractor(G4Interactor);
G4Interactor GetParentInteractor();
void SetCreatedInteractor(G4Interactor);
G4Interactor GetCreatedInteractor();
void SetCreationString(char*);
char* GetCreationString();
private:
int argc;
char** argv;
G4Interactor mainInteractor;
std::vector<G4DispatchFunction> dispatchers;
std::vector<G4SecondaryLoopAction> preActions;
std::vector<G4SecondaryLoopAction> postActions;
std::vector<G4Interactor> shells;
G4bool secondaryLoopEnabled;
G4bool alreadyInSecondaryLoop;
int exitSecondaryLoop;
G4Interactor parentInteractor;
G4Interactor createdInteractor;
char* creationString;
};
#define OGL_EXIT_CODE 1
#define OIV_EXIT_CODE 2
#define XO_EXIT_CODE 3
#endif