64 lines
2.7 KiB
C++
64 lines
2.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4UIbridge
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//
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// Class description:
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//
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// This class is to be used for MT mode.
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// Register a particular thread-local G4UImanager with a UI command
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// directory name. When a UI command is issued in the master thread
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// that starts with this registered directory name, it is immediately
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// forwarded to the registered G4UImanager. Such forwarded command
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// is not processed in the master thread nor by other worker thread
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// Author: A.Dotti, 2013
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// --------------------------------------------------------------------
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#ifndef G4UIbridge_hh
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#define G4UIbridge_hh 1
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#include "globals.hh"
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class G4UImanager;
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class G4UIbridge
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{
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public:
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G4UIbridge(G4UImanager* localUI, const G4String& dir);
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~G4UIbridge() = default;
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G4int ApplyCommand(const G4String& aCmd);
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inline G4UImanager* LocalUI() const { return localUImanager; }
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inline const G4String& DirName() const { return dirName; }
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inline G4int DirLength() const { return (G4int)dirName.length(); }
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private:
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G4UImanager* localUImanager = nullptr;
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G4String dirName;
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};
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#endif
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