160 lines
6.8 KiB
C++
160 lines
6.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4MTBarrier
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//
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// Class description:
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//
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// This class defines a synchronization point between threads: a master
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// and a pool of workers.
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// A barrier is a (shared) instance of this class. Master sets the number
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// of active threads to wait for, then it waits for workers to become ready
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// calling the method WaitForReadyWorkers().
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// The master thread will block on this call.
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// Each of the workers calls ThisWorkerReady() when it is ready to continue.
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// It will block on this call.
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// When all worker threads have called ThisWorkerReady and are waiting the
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// master will release the barrier and execution will continue.
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//
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// User code can implement more advanced barriers that require exchange
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// of a message between master and threads inheriting from this class as in:
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// class Derived : public G4MTBarrier {
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// G4Mutex mutexForMessage;
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// SomeType message;
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// void MethodCalledByWorkers() {
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// G4MTBarrirer::ThisWorkerReady();
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// G4AutoLock l(&mutexForMessage);
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// [... process message ...]
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// }
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// void WaitForReadyWorkers() override {
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// Wait(); <== Mandatory
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// [.. process message ...] <== User code between the two calls
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// ReleaseBarrier(); <== Mandatory
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// }
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// void MethodCalledByMaster() { WaitForReadyWorkers(); }
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// }
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// User code can also achieve the same results as before using the granular
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// methods LoopWaitingWorkers and ResetCounterAndBroadcast methods in the
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// master. For examples of usage of this class see G4MTRunManager
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//
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// =====================================
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// Barriers mechanism
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// =====================================
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// We define a barrier has a point in which threads synchronize.
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// When workers threads reach a barrier they wait for the master thread a
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// signal that they can continue. The master thread broadcast this signal
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// only when all worker threads have reached this point.
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// Currently only three points require this sync in the life-time of a G4
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// application: just before and just after the for-loop controlling the
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// thread event-loop and between runs.
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//
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// The basic algorithm of each barrier works like this:
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// In the master:
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// WaitWorkers()
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// {
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// while (true)
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// {
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// G4AutoLock l(&counterMutex); || Mutex is locked
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// (1) if ( counter == nActiveThreads ) break; G4CONDITIONWAIT(
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// &conditionOnCounter, &counterMutex); || Mutex is atomically released and
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// wait, upon return locked (2)
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// } || unlock mutex
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// G4AutoLock l(&counterMutex); || lock again mutex
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// (3) G4CONDITIONBROADCAST( &doSomethingCanStart ); || Here mutex
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// is locked (4)
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// } || final unlock (5)
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// In the workers:
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// WaitSignalFromMaster()
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// {
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// G4AutoLock l(&counterMutex); || (6)
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// ++counter;
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// G4CONDITIONBROADCAST(&conditionOnCounter); || (7)
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// G4CONDITIONWAIT( &doSomethingCanStart , &counterMutex);|| (8)
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// }
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// Each barrier requires 2 conditions and one mutex, plus a counter.
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// Important note: the thread calling broadcast should hold the mutex
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// before calling broadcast to obtain predictible behavior
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// http://pubs.opengroup.org/onlinepubs/7908799/xsh/pthread_cond_broadcast.html
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// Also remember that the wait for condition will atomically release the mutex
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// and wait on condition, but it will lock again on mutex when returning
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// Here it is how the control flows.
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// Imagine master starts and only one worker (nActiveThreads==1)
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// Master | Worker | counter | Who holds mutex
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// Gets to (1) | Blocks on (6) | 0 | M
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// Waits in (2) | | 0 | -
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// | Arrives to (7) | 1 | W
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// | Waits in (8) | 1 | -
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// Gets to (1) | | 1 | M
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// Jumps to (3) | | 1 | M
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// End | | 1 | -
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// | End | 1 | -
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// Similarly for more than one worker threads or if worker starts
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// Author: A.Dotti (SLAC), 10 February 2016
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// --------------------------------------------------------------------
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#ifndef G4MTBARRIER_HH
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#define G4MTBARRIER_HH
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#include "G4Threading.hh"
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class G4MTBarrier
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{
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public:
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G4MTBarrier()
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: G4MTBarrier(1)
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{}
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virtual ~G4MTBarrier() {}
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G4MTBarrier(const G4MTBarrier&) = delete;
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G4MTBarrier& operator=(const G4MTBarrier&) = delete;
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// on explicitly defaulted move at
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// https://msdn.microsoft.com/en-us/library/dn457344.aspx
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// G4MTBarrier(G4MTBarrier&&) = default;
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// G4MTBarrier& operator=(G4MTBarrier&&) = default;
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G4MTBarrier(unsigned int numThreads);
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void ThisWorkerReady();
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virtual void WaitForReadyWorkers();
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inline void SetActiveThreads(unsigned int val) { m_numActiveThreads = val; }
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void ResetCounter();
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unsigned int GetCounter();
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void Wait();
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void ReleaseBarrier();
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inline void Wait(unsigned int numt)
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{
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SetActiveThreads(numt);
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Wait();
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}
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private:
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unsigned int m_numActiveThreads = 0;
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unsigned int m_counter = 0;
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G4Mutex m_mutex;
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G4Condition m_counterChanged;
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G4Condition m_continue;
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};
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#endif
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