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geant4/source/global/management/include/G4AllocatorPool.hh
2022-12-09 14:43:28 +01:00

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5.3 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4AllocatorPool
//
// Class description:
//
// Class implementing a memory pool for fast allocation and deallocation
// of memory chunks. The size of the chunks for small allocated objects
// is fixed to 1Kb and takes into account of memory alignment; for large
// objects it is set to 10 times the object's size.
// The implementation is derived from: B.Stroustrup, The C++ Programming
// Language, Third Edition.
// -------------- G4AllocatorPool ----------------
//
// Author: G.Cosmo (CERN), November 2000
// --------------------------------------------------------------------
#ifndef G4AllocatorPool_hh
#define G4AllocatorPool_hh 1
class G4AllocatorPool
{
public:
explicit G4AllocatorPool(unsigned int n = 0);
// Create a pool of elements of size n
~G4AllocatorPool();
// Destructor. Return storage to the free store
G4AllocatorPool(const G4AllocatorPool& right) = default;
// Copy constructor
G4AllocatorPool& operator=(const G4AllocatorPool& right);
// Equality operator
inline void* Alloc();
// Allocate one element
inline void Free(void* b);
// Return an element back to the pool
inline unsigned int Size() const;
// Return storage size
void Reset();
// Return storage to the free store
inline int GetNoPages() const;
// Return the total number of allocated pages
inline unsigned int GetPageSize() const;
// Accessor for default page size
inline void GrowPageSize(unsigned int factor);
// Increase default page size by a given factor
private:
struct G4PoolLink
{
G4PoolLink* next;
};
class G4PoolChunk
{
public:
explicit G4PoolChunk(unsigned int sz)
: size(sz)
, mem(new char[size])
, next(nullptr)
{
;
}
~G4PoolChunk() { delete[] mem; }
const unsigned int size;
char* mem;
G4PoolChunk* next;
};
void Grow();
// Make pool larger
private:
const unsigned int esize;
unsigned int csize;
G4PoolChunk* chunks = nullptr;
G4PoolLink* head = nullptr;
int nchunks = 0;
};
// ------------------------------------------------------------
// Inline implementation
// ------------------------------------------------------------
// ************************************************************
// Alloc
// ************************************************************
//
inline void* G4AllocatorPool::Alloc()
{
if(head == nullptr)
{
Grow();
}
G4PoolLink* p = head; // return first element
head = p->next;
return p;
}
// ************************************************************
// Free
// ************************************************************
//
inline void G4AllocatorPool::Free(void* b)
{
auto* p = static_cast<G4PoolLink*>(b);
p->next = head; // put b back as first element
head = p;
}
// ************************************************************
// Size
// ************************************************************
//
inline unsigned int G4AllocatorPool::Size() const { return nchunks * csize; }
// ************************************************************
// GetNoPages
// ************************************************************
//
inline int G4AllocatorPool::GetNoPages() const { return nchunks; }
// ************************************************************
// GetPageSize
// ************************************************************
//
inline unsigned int G4AllocatorPool::GetPageSize() const { return csize; }
// ************************************************************
// GrowPageSize
// ************************************************************
//
inline void G4AllocatorPool::GrowPageSize(unsigned int sz)
{
csize = (sz) != 0u ? sz * csize : csize;
}
#endif