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geant4/source/global/HEPNumerics/include/G4GaussLegendreQ.hh
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//
// G4GaussLegendreQ
//
// Class description:
//
// Class for Gauss-Legendre integration method
// Roots of ortogonal polynoms and corresponding weights are calculated based on
// iteration method (by bisection Newton algorithm). Constant values for initial
// approximations were derived from the book:
// M. Abramowitz, I. Stegun, Handbook of mathematical functions,
// DOVER Publications INC, New York 1965 ; chapters 9, 10, and 22.
// Author: V.Grichine, 13.05.1997
// --------------------------------------------------------------------
#ifndef G4GAUSSLEGENDREQ_HH
#define G4GAUSSLEGENDREQ_HH 1
#include "G4VGaussianQuadrature.hh"
class G4GaussLegendreQ : public G4VGaussianQuadrature
{
public:
explicit G4GaussLegendreQ(function pFunction);
G4GaussLegendreQ(function pFunction, G4int nLegendre);
// Constructor for GaussLegendre quadrature method. The value nLegendre set
// the accuracy required, i.e the number of points where the function
// pFunction will be evaluated during integration. The constructor creates
// the arrays for abscissas and weights that used in Gauss-Legendre
// quadrature method.
// The values a and b are the limits of integration of the pFunction.
G4GaussLegendreQ(const G4GaussLegendreQ&) = delete;
G4GaussLegendreQ& operator=(const G4GaussLegendreQ&) = delete;
G4double Integral(G4double a, G4double b) const;
// Returns the integral of the function to be pointed by fFunction between a
// and b, by 2*fNumber point Gauss-Legendre integration: the function is
// evaluated exactly 2*fNumber Times at interior points in the range of
// integration. Since the weights and abscissas are, in this case, symmetric
// around the midpoint of the range of integration, there are actually only
// fNumber distinct values of each.
G4double QuickIntegral(G4double a, G4double b) const;
// Returns the integral of the function to be pointed by fFunction between a
// and b, by ten point Gauss-Legendre integration: the function is evaluated
// exactly ten Times at interior points in the range of integration. Since
// the weights and abscissas are, in this case, symmetric around the midpoint
// of the range of integration, there are actually only five distinct values
// of each.
G4double AccurateIntegral(G4double a, G4double b) const;
// Returns the integral of the function to be pointed by fFunction between a
// and b, by 96 point Gauss-Legendre integration: the function is evaluated
// exactly ten Times at interior points in the range of integration. Since
// the weights and abscissas are, in this case, symmetric around the midpoint
// of the range of integration, there are actually only five distinct values
// of each.
};
#endif