224 lines
9.4 KiB
C++
224 lines
9.4 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4PVPlacement
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//
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// Class description:
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//
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// Class representing a single volume positioned within and relative
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// to a mother volume.
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// Author: Paul Kent (CERN), 24.07.1995 - First non-stub version
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// ----------------------------------------------------------------------
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#ifndef G4PVPLACEMENT_HH
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#define G4PVPLACEMENT_HH
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#include "G4VPhysicalVolume.hh"
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#include "G4Transform3D.hh"
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/**
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* @brief G4PVPlacement represents a single volume positioned within and
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* relative to a mother volume.
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*/
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class G4PVPlacement : public G4VPhysicalVolume
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{
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public:
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/**
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* Initialises a single volume, positioned in a frame which is rotated by
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* '*pRot' and traslated by 'tlate', relative to the coordinate system of
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* the mother volume 'pMotherLogical'.
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* If 'pRot=nullptr' the volume is unrotated with respect to its mother.
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* The physical volume is added to the mother's logical volume.
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* This is a very natural way of defining a physical volume, and is
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* especially useful when creating subdetectors: the mother volumes are
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* not placed until a later stage of the assembly program.
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* @param[in] pRot The pointer to the rotation in the mother volume.
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* @param[in] tlate Traslation vector in the mother volume.
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* @param[in] pCurrentLogical Pointer to its logical volume.
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* @param[in] pName The volume name.
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* @param[in] pMotherLogical Pointer to the logical volume of the mother.
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* @param[in] pMany Flag to identify if the volume is meant to be
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* considered an overlapping structure, or not. - not used.
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* @param[in] pCopyNo The optional custom copy number. Should be set to 0
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* for the first volume of a given type.
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* @param[in] pSurfChk Boolean flag, if true activates check for overlaps
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* with existing volumes (false by default).
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*/
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G4PVPlacement(G4RotationMatrix* pRot,
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const G4ThreeVector& tlate,
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G4LogicalVolume* pCurrentLogical,
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const G4String& pName,
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G4LogicalVolume* pMotherLogical,
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G4bool pMany,
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G4int pCopyNo,
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G4bool pSurfChk = false);
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/**
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* Additional constructor, which expects a G4Transform3D object that
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* represents the direct rotation and translation of the solid (NOT of the
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* frame). The G4Transform3D argument should be constructed by:
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* i) First rotating it to align the solid to the system of
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* reference of its mother volume *pMotherLogical, and
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* ii) Then placing the solid at the location Transform3D.getTranslation(),
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* with respect to the origin of the system of coordinates of the
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* mother volume.
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* This construct is useful for the people who prefer to think in terms
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* of moving objects in a given reference frame.
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* All other arguments are the same as for the previous constructor.
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* @param[in] Transform3D The transformation in the 3D space.
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* @param[in] pCurrentLogical Pointer to its logical volume.
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* @param[in] pName The volume name.
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* @param[in] pMotherLogical Pointer to the logical volume of the mother.
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* @param[in] pMany Flag to identify if the volume is meant to be
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* considered an overlapping structure, or not. - not used.
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* @param[in] pCopyNo The optional custom copy number. Should be set to 0
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* for the first volume of a given type.
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* @param[in] pSurfChk Boolean flag, if true activates check for overlaps
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* with existing volumes (false by default).
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*/
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G4PVPlacement(const G4Transform3D& Transform3D,
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G4LogicalVolume* pCurrentLogical,
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const G4String& pName,
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G4LogicalVolume* pMotherLogical,
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G4bool pMany,
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G4int pCopyNo,
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G4bool pSurfChk = false);
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/**
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* A simple variation of the first constructor, only specifying the
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* mother volume as a pointer to its physical volume instead of its
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* logical volume. The effect is exactly the same.
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*/
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G4PVPlacement(G4RotationMatrix* pRot,
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const G4ThreeVector& tlate,
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const G4String& pName,
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G4LogicalVolume* pLogical,
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G4VPhysicalVolume* pMother,
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G4bool pMany,
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G4int pCopyNo,
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G4bool pSurfChk = false);
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/**
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* Utilises both variations above (from first and third constructors).
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* The effect is the same as for the second constructor.
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*/
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G4PVPlacement(const G4Transform3D& Transform3D,
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const G4String& pName,
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G4LogicalVolume* pLogical,
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G4VPhysicalVolume* pMother,
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G4bool pMany,
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G4int pCopyNo,
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G4bool pSurfChk = false);
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/**
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* Fake default constructor for usage restricted to direct object
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* persistency for clients requiring preallocation of memory for
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* persistifiable objects.
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*/
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G4PVPlacement(__void__&);
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/**
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* Default Destructor.
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*/
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~G4PVPlacement() override;
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/**
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* Copy constructor and assignment operator not allowed.
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*/
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G4PVPlacement(const G4PVPlacement&) = delete;
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G4PVPlacement& operator=(const G4PVPlacement&) = delete;
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/**
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* Returns/sets the copy number associated to the volume.
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*/
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inline G4int GetCopyNo() const override { return fcopyNo; }
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void SetCopyNo(G4int CopyNo) override;
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/**
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* Verifies if the placed volume is overlapping with existing daughters
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* or with the mother volume. Provides default resolution for the number
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* of points to be generated and verified.
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* A tolerance for the precision of the overlap check can be specified,
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* by default it is set to maximum precision.
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* Reports a maximum of overlaps errors according to parameter in input.
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* @param[in] res The number of points to generate on volume's surface.
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* @param[in] tol The precision tolerance for the overlap check, below
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* which to ignore overlaps (default is maximim precision).
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* @param[in] verbose Verbosity mode (default is true).
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* @param[in] maxErr Maximum of overlaps errors to report (default is 1).
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* @returns True if an overlap occurs.
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*/
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G4bool CheckOverlaps(G4int res = 1000, G4double tol = 0.,
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G4bool verbose = true, G4int maxErr = 1) override;
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/**
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* Stub methods, unused for placed volumes.
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*/
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G4bool IsMany() const override;
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G4bool IsReplicated() const override;
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G4bool IsParameterised() const override;
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G4VPVParameterisation* GetParameterisation() const override;
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void GetReplicationData(EAxis& axis,
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G4int& nReplicas,
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G4double& width,
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G4double& offset,
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G4bool& consuming) const override;
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/**
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* Used only for specialised repeated volumes. Always false with Id 0.
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*/
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G4bool IsRegularStructure() const override;
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G4int GetRegularStructureId() const override;
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/**
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* Returns the volume type characterisation.
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*/
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EVolume VolumeType() const override;
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private:
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/**
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* Auxiliary function for 2nd constructor (one with G4Transform3D).
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* Creates a new RotMatrix on the heap (using "new") and copies
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* its argument into it.
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*/
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static G4RotationMatrix* NewPtrRotMatrix(const G4RotationMatrix& RotMat);
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private:
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/** Flag for overlapping structure - not used. */
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G4bool fmany = false;
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/** Flag for allocation of the rotation matrix. */
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G4bool fallocatedRotM = false;
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/** Optional copy number, for identification. */
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G4int fcopyNo = 0;
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};
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#endif
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