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geant4/source/geometry/volumes/include/G4PVPlacement.hh
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// G4PVPlacement
//
// Class description:
//
// Class representing a single volume positioned within and relative
// to a mother volume.
// Author: Paul Kent (CERN), 24.07.1995 - First non-stub version
// ----------------------------------------------------------------------
#ifndef G4PVPLACEMENT_HH
#define G4PVPLACEMENT_HH
#include "G4VPhysicalVolume.hh"
#include "G4Transform3D.hh"
/**
* @brief G4PVPlacement represents a single volume positioned within and
* relative to a mother volume.
*/
class G4PVPlacement : public G4VPhysicalVolume
{
public:
/**
* Initialises a single volume, positioned in a frame which is rotated by
* '*pRot' and traslated by 'tlate', relative to the coordinate system of
* the mother volume 'pMotherLogical'.
* If 'pRot=nullptr' the volume is unrotated with respect to its mother.
* The physical volume is added to the mother's logical volume.
* This is a very natural way of defining a physical volume, and is
* especially useful when creating subdetectors: the mother volumes are
* not placed until a later stage of the assembly program.
* @param[in] pRot The pointer to the rotation in the mother volume.
* @param[in] tlate Traslation vector in the mother volume.
* @param[in] pCurrentLogical Pointer to its logical volume.
* @param[in] pName The volume name.
* @param[in] pMotherLogical Pointer to the logical volume of the mother.
* @param[in] pMany Flag to identify if the volume is meant to be
* considered an overlapping structure, or not. - not used.
* @param[in] pCopyNo The optional custom copy number. Should be set to 0
* for the first volume of a given type.
* @param[in] pSurfChk Boolean flag, if true activates check for overlaps
* with existing volumes (false by default).
*/
G4PVPlacement(G4RotationMatrix* pRot,
const G4ThreeVector& tlate,
G4LogicalVolume* pCurrentLogical,
const G4String& pName,
G4LogicalVolume* pMotherLogical,
G4bool pMany,
G4int pCopyNo,
G4bool pSurfChk = false);
/**
* Additional constructor, which expects a G4Transform3D object that
* represents the direct rotation and translation of the solid (NOT of the
* frame). The G4Transform3D argument should be constructed by:
* i) First rotating it to align the solid to the system of
* reference of its mother volume *pMotherLogical, and
* ii) Then placing the solid at the location Transform3D.getTranslation(),
* with respect to the origin of the system of coordinates of the
* mother volume.
* This construct is useful for the people who prefer to think in terms
* of moving objects in a given reference frame.
* All other arguments are the same as for the previous constructor.
* @param[in] Transform3D The transformation in the 3D space.
* @param[in] pCurrentLogical Pointer to its logical volume.
* @param[in] pName The volume name.
* @param[in] pMotherLogical Pointer to the logical volume of the mother.
* @param[in] pMany Flag to identify if the volume is meant to be
* considered an overlapping structure, or not. - not used.
* @param[in] pCopyNo The optional custom copy number. Should be set to 0
* for the first volume of a given type.
* @param[in] pSurfChk Boolean flag, if true activates check for overlaps
* with existing volumes (false by default).
*/
G4PVPlacement(const G4Transform3D& Transform3D,
G4LogicalVolume* pCurrentLogical,
const G4String& pName,
G4LogicalVolume* pMotherLogical,
G4bool pMany,
G4int pCopyNo,
G4bool pSurfChk = false);
/**
* A simple variation of the first constructor, only specifying the
* mother volume as a pointer to its physical volume instead of its
* logical volume. The effect is exactly the same.
*/
G4PVPlacement(G4RotationMatrix* pRot,
const G4ThreeVector& tlate,
const G4String& pName,
G4LogicalVolume* pLogical,
G4VPhysicalVolume* pMother,
G4bool pMany,
G4int pCopyNo,
G4bool pSurfChk = false);
/**
* Utilises both variations above (from first and third constructors).
* The effect is the same as for the second constructor.
*/
G4PVPlacement(const G4Transform3D& Transform3D,
const G4String& pName,
G4LogicalVolume* pLogical,
G4VPhysicalVolume* pMother,
G4bool pMany,
G4int pCopyNo,
G4bool pSurfChk = false);
/**
* Fake default constructor for usage restricted to direct object
* persistency for clients requiring preallocation of memory for
* persistifiable objects.
*/
G4PVPlacement(__void__&);
/**
* Default Destructor.
*/
~G4PVPlacement() override;
/**
* Copy constructor and assignment operator not allowed.
*/
G4PVPlacement(const G4PVPlacement&) = delete;
G4PVPlacement& operator=(const G4PVPlacement&) = delete;
/**
* Returns/sets the copy number associated to the volume.
*/
inline G4int GetCopyNo() const override { return fcopyNo; }
void SetCopyNo(G4int CopyNo) override;
/**
* Verifies if the placed volume is overlapping with existing daughters
* or with the mother volume. Provides default resolution for the number
* of points to be generated and verified.
* A tolerance for the precision of the overlap check can be specified,
* by default it is set to maximum precision.
* Reports a maximum of overlaps errors according to parameter in input.
* @param[in] res The number of points to generate on volume's surface.
* @param[in] tol The precision tolerance for the overlap check, below
* which to ignore overlaps (default is maximim precision).
* @param[in] verbose Verbosity mode (default is true).
* @param[in] maxErr Maximum of overlaps errors to report (default is 1).
* @returns True if an overlap occurs.
*/
G4bool CheckOverlaps(G4int res = 1000, G4double tol = 0.,
G4bool verbose = true, G4int maxErr = 1) override;
/**
* Stub methods, unused for placed volumes.
*/
G4bool IsMany() const override;
G4bool IsReplicated() const override;
G4bool IsParameterised() const override;
G4VPVParameterisation* GetParameterisation() const override;
void GetReplicationData(EAxis& axis,
G4int& nReplicas,
G4double& width,
G4double& offset,
G4bool& consuming) const override;
/**
* Used only for specialised repeated volumes. Always false with Id 0.
*/
G4bool IsRegularStructure() const override;
G4int GetRegularStructureId() const override;
/**
* Returns the volume type characterisation.
*/
EVolume VolumeType() const override;
private:
/**
* Auxiliary function for 2nd constructor (one with G4Transform3D).
* Creates a new RotMatrix on the heap (using "new") and copies
* its argument into it.
*/
static G4RotationMatrix* NewPtrRotMatrix(const G4RotationMatrix& RotMat);
private:
/** Flag for overlapping structure - not used. */
G4bool fmany = false;
/** Flag for allocation of the rotation matrix. */
G4bool fallocatedRotM = false;
/** Optional copy number, for identification. */
G4int fcopyNo = 0;
};
#endif