204 lines
5.4 KiB
Plaintext
204 lines
5.4 KiB
Plaintext
//
|
|
// ********************************************************************
|
|
// * License and Disclaimer *
|
|
// * *
|
|
// * The Geant4 software is copyright of the Copyright Holders of *
|
|
// * the Geant4 Collaboration. It is provided under the terms and *
|
|
// * conditions of the Geant4 Software License, included in the file *
|
|
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
|
// * include a list of copyright holders. *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. Please see the license in the file LICENSE and URL above *
|
|
// * for the full disclaimer and the limitation of liability. *
|
|
// * *
|
|
// * This code implementation is the result of the scientific and *
|
|
// * technical work of the GEANT4 collaboration. *
|
|
// * By using, copying, modifying or distributing the software (or *
|
|
// * any work based on the software) you agree to acknowledge its *
|
|
// * use in resulting scientific publications, and indicate your *
|
|
// * acceptance of all terms of the Geant4 Software license. *
|
|
// ********************************************************************
|
|
//
|
|
// G4Voxelizer inline methods
|
|
//
|
|
// 19.10.12 Marek Gayer, created
|
|
// --------------------------------------------------------------------
|
|
|
|
template <typename T> inline
|
|
G4int G4Voxelizer::BinarySearch(const std::vector<T>& vec, T value) const
|
|
{
|
|
auto begin=vec.cbegin(), end=vec.cend();
|
|
return G4int(std::upper_bound(begin, end, value) - begin - 1);
|
|
}
|
|
|
|
inline
|
|
const std::vector<G4VoxelBox>& G4Voxelizer::GetBoxes() const
|
|
{
|
|
return fBoxes;
|
|
}
|
|
|
|
inline
|
|
const std::vector<G4double>& G4Voxelizer::GetBoundary(G4int index) const
|
|
{
|
|
return fBoundaries[index];
|
|
}
|
|
|
|
inline
|
|
void G4Voxelizer::GetVoxel(std::vector<G4int>& curVoxel,
|
|
const G4ThreeVector& point) const
|
|
{
|
|
for (auto i=0; i<=2; ++i)
|
|
{
|
|
const std::vector<double> &boundary = GetBoundary(i);
|
|
G4int n = BinarySearch(boundary, point[i]);
|
|
if (n == -1)
|
|
{ n = 0; }
|
|
else if (n == G4int(boundary.size()) - 1)
|
|
{ n--; }
|
|
curVoxel[i] = n;
|
|
}
|
|
}
|
|
|
|
inline
|
|
G4int G4Voxelizer::GetBitsPerSlice () const
|
|
{
|
|
return fNPerSlice*8*sizeof(unsigned int);
|
|
}
|
|
|
|
inline
|
|
G4int G4Voxelizer::GetVoxelsIndex(G4int x, G4int y, G4int z) const
|
|
{
|
|
if (x < 0 || y < 0 || z < 0) { return -1; }
|
|
std::size_t maxX = fBoundaries[0].size();
|
|
std::size_t maxY = fBoundaries[1].size();
|
|
|
|
return G4int(x + y*maxX + z*maxX*maxY);
|
|
}
|
|
|
|
inline
|
|
G4int G4Voxelizer::GetVoxelsIndex(const std::vector<G4int>& voxels) const
|
|
{
|
|
return GetVoxelsIndex(voxels[0], voxels[1], voxels[2]);
|
|
}
|
|
|
|
inline
|
|
G4bool G4Voxelizer::GetPointVoxel(const G4ThreeVector& p,
|
|
std::vector<G4int>& voxels) const
|
|
{
|
|
for (auto i = 0; i <= 2; ++i)
|
|
{
|
|
auto begin = fBoundaries[i].cbegin(), end = fBoundaries[i].cend();
|
|
if (p[i] < *begin || p[i] > *end)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
for (auto i = 0; i <= 2; ++i)
|
|
{
|
|
voxels[i] = BinarySearch(fBoundaries[i], p[i]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
inline
|
|
G4int G4Voxelizer::GetPointIndex(const G4ThreeVector& p) const
|
|
{
|
|
std::size_t maxX = fBoundaries[0].size();
|
|
std::size_t maxY = fBoundaries[1].size();
|
|
G4int x = BinarySearch(fBoundaries[0], p[0]);
|
|
G4int y = BinarySearch(fBoundaries[1], p[1]);
|
|
G4int z = BinarySearch(fBoundaries[2], p[2]);
|
|
|
|
return G4int(x + y*maxX + z*maxX*maxY);
|
|
}
|
|
|
|
inline
|
|
const G4SurfBits& G4Voxelizer::Empty() const
|
|
{
|
|
return fEmpty;
|
|
}
|
|
|
|
inline
|
|
G4bool G4Voxelizer::IsEmpty(G4int index) const
|
|
{
|
|
return fEmpty[index];
|
|
}
|
|
|
|
inline
|
|
G4int G4Voxelizer::GetMaxVoxels(G4ThreeVector& ratioOfReduction)
|
|
{
|
|
ratioOfReduction = fReductionRatio;
|
|
return fMaxVoxels;
|
|
}
|
|
|
|
inline
|
|
long long G4Voxelizer::GetCountOfVoxels() const
|
|
{
|
|
return fCountOfVoxels;
|
|
}
|
|
|
|
inline
|
|
long long G4Voxelizer::CountVoxels(std::vector<G4double> boundaries[]) const
|
|
{
|
|
long long sx = boundaries[0].size() - 1;
|
|
long long sy = boundaries[1].size() - 1;
|
|
long long sz = boundaries[2].size() - 1;
|
|
|
|
return sx * sy *sz;
|
|
}
|
|
|
|
inline
|
|
const std::vector<G4int>&
|
|
G4Voxelizer::GetCandidates(std::vector<G4int>& curVoxel) const
|
|
{
|
|
G4int voxelsIndex = GetVoxelsIndex(curVoxel);
|
|
|
|
if (voxelsIndex >= 0 && !fEmpty[voxelsIndex])
|
|
{
|
|
return fCandidates[voxelsIndex];
|
|
}
|
|
return fNoCandidates;
|
|
}
|
|
|
|
inline
|
|
G4int G4Voxelizer::GetTotalCandidates() const
|
|
{
|
|
return fTotalCandidates;
|
|
}
|
|
|
|
inline
|
|
G4int G4Voxelizer::GetVoxelBoxesSize() const
|
|
{
|
|
return G4int(fVoxelBoxes.size());
|
|
}
|
|
|
|
inline
|
|
const G4VoxelBox &G4Voxelizer::GetVoxelBox(G4int i) const
|
|
{
|
|
return fVoxelBoxes[i];
|
|
}
|
|
|
|
inline
|
|
const std::vector<G4int>&
|
|
G4Voxelizer::GetVoxelBoxCandidates(G4int i) const
|
|
{
|
|
return fVoxelBoxesCandidates[i];
|
|
}
|
|
|
|
inline
|
|
G4ThreeVector
|
|
G4Voxelizer::GetGlobalPoint(const G4Transform3D& trans,
|
|
const G4ThreeVector& local) const
|
|
{
|
|
// Returns global point coordinates converted from the local frame defined
|
|
// by the transformation. This is defined by multiplying this transformation
|
|
// with the local vector.
|
|
|
|
return trans*G4Point3D(local);
|
|
}
|