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geant4/source/geometry/solids/specific/include/G4Voxelizer.icc
2025-12-05 08:54:02 +01:00

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//
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//
// G4Voxelizer inline methods
//
// 19.10.12 Marek Gayer, created
// --------------------------------------------------------------------
template <typename T> inline
G4int G4Voxelizer::BinarySearch(const std::vector<T>& vec, T value) const
{
auto begin=vec.cbegin(), end=vec.cend();
return G4int(std::upper_bound(begin, end, value) - begin - 1);
}
inline
const std::vector<G4VoxelBox>& G4Voxelizer::GetBoxes() const
{
return fBoxes;
}
inline
const std::vector<G4double>& G4Voxelizer::GetBoundary(G4int index) const
{
return fBoundaries[index];
}
inline
void G4Voxelizer::GetVoxel(std::vector<G4int>& curVoxel,
const G4ThreeVector& point) const
{
for (auto i=0; i<=2; ++i)
{
const std::vector<double> &boundary = GetBoundary(i);
G4int n = BinarySearch(boundary, point[i]);
if (n == -1)
{ n = 0; }
else if (n == G4int(boundary.size()) - 1)
{ n--; }
curVoxel[i] = n;
}
}
inline
G4int G4Voxelizer::GetBitsPerSlice () const
{
return fNPerSlice*8*sizeof(unsigned int);
}
inline
G4int G4Voxelizer::GetVoxelsIndex(G4int x, G4int y, G4int z) const
{
if (x < 0 || y < 0 || z < 0) { return -1; }
std::size_t maxX = fBoundaries[0].size();
std::size_t maxY = fBoundaries[1].size();
return G4int(x + y*maxX + z*maxX*maxY);
}
inline
G4int G4Voxelizer::GetVoxelsIndex(const std::vector<G4int>& voxels) const
{
return GetVoxelsIndex(voxels[0], voxels[1], voxels[2]);
}
inline
G4bool G4Voxelizer::GetPointVoxel(const G4ThreeVector& p,
std::vector<G4int>& voxels) const
{
for (auto i = 0; i <= 2; ++i)
{
auto begin = fBoundaries[i].cbegin(), end = fBoundaries[i].cend();
if (p[i] < *begin || p[i] > *end)
{
return false;
}
}
for (auto i = 0; i <= 2; ++i)
{
voxels[i] = BinarySearch(fBoundaries[i], p[i]);
}
return true;
}
inline
G4int G4Voxelizer::GetPointIndex(const G4ThreeVector& p) const
{
std::size_t maxX = fBoundaries[0].size();
std::size_t maxY = fBoundaries[1].size();
G4int x = BinarySearch(fBoundaries[0], p[0]);
G4int y = BinarySearch(fBoundaries[1], p[1]);
G4int z = BinarySearch(fBoundaries[2], p[2]);
return G4int(x + y*maxX + z*maxX*maxY);
}
inline
const G4SurfBits& G4Voxelizer::Empty() const
{
return fEmpty;
}
inline
G4bool G4Voxelizer::IsEmpty(G4int index) const
{
return fEmpty[index];
}
inline
G4int G4Voxelizer::GetMaxVoxels(G4ThreeVector& ratioOfReduction)
{
ratioOfReduction = fReductionRatio;
return fMaxVoxels;
}
inline
long long G4Voxelizer::GetCountOfVoxels() const
{
return fCountOfVoxels;
}
inline
long long G4Voxelizer::CountVoxels(std::vector<G4double> boundaries[]) const
{
long long sx = boundaries[0].size() - 1;
long long sy = boundaries[1].size() - 1;
long long sz = boundaries[2].size() - 1;
return sx * sy *sz;
}
inline
const std::vector<G4int>&
G4Voxelizer::GetCandidates(std::vector<G4int>& curVoxel) const
{
G4int voxelsIndex = GetVoxelsIndex(curVoxel);
if (voxelsIndex >= 0 && !fEmpty[voxelsIndex])
{
return fCandidates[voxelsIndex];
}
return fNoCandidates;
}
inline
G4int G4Voxelizer::GetTotalCandidates() const
{
return fTotalCandidates;
}
inline
G4int G4Voxelizer::GetVoxelBoxesSize() const
{
return G4int(fVoxelBoxes.size());
}
inline
const G4VoxelBox &G4Voxelizer::GetVoxelBox(G4int i) const
{
return fVoxelBoxes[i];
}
inline
const std::vector<G4int>&
G4Voxelizer::GetVoxelBoxCandidates(G4int i) const
{
return fVoxelBoxesCandidates[i];
}
inline
G4ThreeVector
G4Voxelizer::GetGlobalPoint(const G4Transform3D& trans,
const G4ThreeVector& local) const
{
// Returns global point coordinates converted from the local frame defined
// by the transformation. This is defined by multiplying this transformation
// with the local vector.
return trans*G4Point3D(local);
}