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geant4/source/geometry/solids/specific/include/G4VTwistSurface.icc
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//
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//
// G4VTwistSurface class inline methods
//
// Author: Kotoyo Hoshina (Chiba University), 01.08.2002 - Created.
// Oliver Link (CERN), 13.11.2003 - Integration in Geant4
// from original version in Jupiter-2.5.02 application.
// --------------------------------------------------------------------
struct Intersection
{
G4double phi ; // parameter phi
G4double u ; // parameter u
G4ThreeVector xx ; // intersection point in cartesian
G4double distance ; // distance to intersection
G4int areacode ; // the areacode of the intersection
G4bool isvalid ; // valid intersection ??
};
inline
G4bool DistanceSort( const Intersection& a, const Intersection& b)
{
return a.distance < b.distance ;
}
inline
G4bool EqualIntersection( const Intersection& a, const Intersection& b)
{
return ( ( a.xx - b.xx ).mag() < 1E-9*CLHEP::mm ) ;
}
//=====================================================================
//* DistanceToPlaneWithV ----------------------------------------------
inline
G4double G4VTwistSurface::DistanceToPlaneWithV(const G4ThreeVector& p,
const G4ThreeVector& v,
const G4ThreeVector& x0,
const G4ThreeVector& n0,
G4ThreeVector& xx)
{
G4double q = n0 * v;
G4double t = kInfinity;
if (q != 0.0) { t = (n0 * (x0 - p)) / q; }
xx = p + t * v;
return t;
}
//=====================================================================
//* DistanceToPlane ---------------------------------------------------
inline
G4double G4VTwistSurface::DistanceToPlane(const G4ThreeVector& p,
const G4ThreeVector& x0,
const G4ThreeVector& n0,
G4ThreeVector& xx)
{
// DistanceToPlane :
// Calculate distance to plane in local coordinate,
// then return distance and global intersection points.
//
// p - location of flying particle
// x0 - reference point of surface
// xx - a foot of perpendicular line from p to the plane
// t - distance from xx to p
// n - a unit normal of this plane from plane to p.
//
// equation of plane:
// n*(x - x0) = 0;
//
// vector to xx:
// xx = p - t*n
//
// where
// t = n * (p - x0) / std::fabs(n)
//
G4double t;
G4ThreeVector n = n0.unit();
t = n * (p - x0);
xx = p - t * n;
return t;
}
//=====================================================================
//* DistanceToPlane ---------------------------------------------------
inline
G4double G4VTwistSurface::DistanceToPlane(const G4ThreeVector& p,
const G4ThreeVector& x0,
const G4ThreeVector& t1,
const G4ThreeVector& t2,
G4ThreeVector& xx,
G4ThreeVector& n)
{
// DistanceToPlane :
// Calculate distance to plane in local coordinate,
// then return distance and global intersection points.
// t1 - 1st. vector lying on the plane
// t2 - 2nd. vector lying on the plane
n = (t1.cross(t2)).unit();
return DistanceToPlane(p, x0, n, xx);
}
//=====================================================================
//* DistanceToLine ----------------------------------------------------
inline
G4double G4VTwistSurface::DistanceToLine(const G4ThreeVector& p,
const G4ThreeVector& x0,
const G4ThreeVector& d,
G4ThreeVector& xx)
{
// DistanceToLine :
// Calculate distance to line,
// then return distance and global intersection points.
//
// p - location of flying particle
// x0 - reference point of line
// d - direction vector of line
// xx - a foot of perpendicular line from p to the plane
// t - distance from xx to p
//
// Equation
//
// distance^2 = |(xx - p)|^2
// with
// xx = x0 + t*d
//
// (d/dt)distance^2 = (d/dt)|((x0 + t*d) - p)|^2
// = 2*t*|d|^2 + 2*d*(x0 - p)
// = 0 // smallest distance
// then
// t = - d*(x0 - p) / |d|^2
//
G4double t;
G4ThreeVector dir = d.unit();
t = - dir * (x0 - p); // |dir|^2 = 1.
xx = x0 + t * dir;
G4ThreeVector dist = xx - p;
return dist.mag();
}
//=====================================================================
//* IsAxis0 -----------------------------------------------------------
inline
G4bool G4VTwistSurface::IsAxis0(G4int areacode) const
{
return (areacode & sAxis0) != 0;
}
//=====================================================================
//* IsAxis1 -----------------------------------------------------------
inline
G4bool G4VTwistSurface::IsAxis1(G4int areacode) const
{
return (areacode & sAxis1) != 0;
}
//=====================================================================
//* IsOutside ---------------------------------------------------------
inline
G4bool G4VTwistSurface::IsOutside(G4int areacode) const
{
return (areacode & sInside) == 0;
}
//=====================================================================
//* IsInside ----------------------------------------------------------
inline
G4bool G4VTwistSurface::IsInside(G4int areacode, G4bool testbitmode) const
{
if ((areacode & sInside) != 0)
{
if (testbitmode) { return true; }
if (((areacode & sBoundary) == 0)
&& ((areacode & sCorner) == 0)) { return true; }
}
return false;
}
//=====================================================================
//* IsBoundary --------------------------------------------------------
inline
G4bool G4VTwistSurface::IsBoundary(G4int areacode, G4bool testbitmode) const
{
if ((areacode & sBoundary) == sBoundary)
{
if (testbitmode) { return true; }
if ((areacode & sInside) == sInside) { return true; }
}
return false;
}
//=====================================================================
//* IsCorner ----------------------------------------------------------
inline
G4bool G4VTwistSurface::IsCorner(G4int areacode, G4bool testbitmode) const
{
if ((areacode & sCorner) == sCorner)
{
if (testbitmode) { return true; }
if ((areacode & sInside) == sInside) { return true; }
}
return false;
}
//=====================================================================
//* GetAxisType -------------------------------------------------------
inline
G4int G4VTwistSurface::GetAxisType(G4int areacode, G4int whichaxis) const
{
G4int axiscode = areacode & sAxisMask & whichaxis;
if (axiscode == (sAxisX & sAxis0) ||
axiscode == (sAxisX & sAxis1))
{
return sAxisX;
}
if (axiscode == (sAxisY & sAxis0) ||
axiscode == (sAxisY & sAxis1))
{
return sAxisY;
}
if (axiscode == (sAxisZ & sAxis0) ||
axiscode == (sAxisZ & sAxis1))
{
return sAxisZ;
}
if (axiscode == (sAxisRho & sAxis0) ||
axiscode == (sAxisRho & sAxis1))
{
return sAxisRho;
}
if (axiscode == (sAxisPhi & sAxis0) ||
axiscode == (sAxisPhi & sAxis1))
{
return sAxisPhi;
}
std::ostringstream message;
message << "Configuration not supported." << G4endl
<< " areacode = " << areacode;
G4Exception("G4VTwistSurface::GetAxisType()","GeomSolids0001",
FatalException, message);
return 1;
}
//=====================================================================
//* ComputeGlobalPoint ------------------------------------------------
inline
G4ThreeVector G4VTwistSurface::ComputeGlobalPoint(const G4ThreeVector& lp) const
{
return fRot * G4ThreeVector(lp) + fTrans;
}
//=====================================================================
//* ComputeGlobalPoint ------------------------------------------------
inline
G4ThreeVector G4VTwistSurface::ComputeLocalPoint(const G4ThreeVector& gp) const
{
return fRot.inverse() * ( G4ThreeVector(gp) - fTrans ) ;
}
//=====================================================================
//* ComputeGlobalDirection --------------------------------------------
inline G4ThreeVector
G4VTwistSurface::ComputeGlobalDirection(const G4ThreeVector& lp) const
{
return fRot * G4ThreeVector(lp);
}
//=====================================================================
//* ComputeLocalDirection ---------------------------------------------
inline G4ThreeVector
G4VTwistSurface::ComputeLocalDirection(const G4ThreeVector& gp) const
{
return fRot.inverse() * G4ThreeVector(gp);
}
//=====================================================================
//* SetNeighbours -----------------------------------------------------
inline void
G4VTwistSurface::SetNeighbours(G4VTwistSurface* ax0min, G4VTwistSurface* ax1min,
G4VTwistSurface* ax0max, G4VTwistSurface* ax1max)
{
fNeighbours[0] = ax0min;
fNeighbours[1] = ax1min;
fNeighbours[2] = ax0max;
fNeighbours[3] = ax1max;
}
//=====================================================================
//* GetNeighbours -----------------------------------------------------
inline G4int
G4VTwistSurface::GetNeighbours(G4int areacode, G4VTwistSurface** surfaces)
{
G4int sAxis0Min = sAxis0 & sAxisMin ;
G4int sAxis1Min = sAxis1 & sAxisMin ;
G4int sAxis0Max = sAxis0 & sAxisMax ;
G4int sAxis1Max = sAxis1 & sAxisMax ;
G4int i = 0;
if ( (areacode & sAxis0Min ) == sAxis0Min )
{
surfaces[i] = fNeighbours[0] ;
++i ;
}
if ( ( areacode & sAxis1Min ) == sAxis1Min )
{
surfaces[i] = fNeighbours[1] ;
++i ;
if ( i == 2 ) { return i ; }
}
if ( ( areacode & sAxis0Max ) == sAxis0Max )
{
surfaces[i] = fNeighbours[2] ;
++i ;
if ( i == 2 ) { return i ; }
}
if ( ( areacode & sAxis1Max ) == sAxis1Max )
{
surfaces[i] = fNeighbours[3] ;
++i ;
if ( i == 2 ) { return i ; }
}
return i ;
}
//=====================================================================
//* GetCorner ---------------------------------------------------------
inline
G4ThreeVector G4VTwistSurface::GetCorner(G4int areacode) const
{
if ((areacode & sCorner) == 0)
{
std::ostringstream message;
message << "Area code must represent corner." << G4endl
<< " areacode = " << areacode;
G4Exception("G4VTwistSurface::GetCorner()","GeomSolids0002",
FatalException, message);
}
if ((areacode & sC0Min1Min) == sC0Min1Min)
{
return fCorners[0];
}
if ((areacode & sC0Max1Min) == sC0Max1Min)
{
return fCorners[1];
}
if ((areacode & sC0Max1Max) == sC0Max1Max)
{
return fCorners[2];
}
if ((areacode & sC0Min1Max) == sC0Min1Max)
{
return fCorners[3];
}
std::ostringstream message;
message << "Configuration not supported." << G4endl
<< " areacode = " << areacode;
G4Exception("G4VTwistSurface::GetCorner()", "GeomSolids0001",
FatalException, message);
return fCorners[0];
}