415 lines
13 KiB
Plaintext
415 lines
13 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4VTwistSurface class inline methods
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//
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// Author: Kotoyo Hoshina (Chiba University), 01.08.2002 - Created.
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// Oliver Link (CERN), 13.11.2003 - Integration in Geant4
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// from original version in Jupiter-2.5.02 application.
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// --------------------------------------------------------------------
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struct Intersection
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{
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G4double phi ; // parameter phi
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G4double u ; // parameter u
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G4ThreeVector xx ; // intersection point in cartesian
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G4double distance ; // distance to intersection
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G4int areacode ; // the areacode of the intersection
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G4bool isvalid ; // valid intersection ??
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};
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inline
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G4bool DistanceSort( const Intersection& a, const Intersection& b)
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{
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return a.distance < b.distance ;
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}
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inline
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G4bool EqualIntersection( const Intersection& a, const Intersection& b)
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{
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return ( ( a.xx - b.xx ).mag() < 1E-9*CLHEP::mm ) ;
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}
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//=====================================================================
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//* DistanceToPlaneWithV ----------------------------------------------
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inline
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G4double G4VTwistSurface::DistanceToPlaneWithV(const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4ThreeVector& x0,
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const G4ThreeVector& n0,
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G4ThreeVector& xx)
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{
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G4double q = n0 * v;
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G4double t = kInfinity;
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if (q != 0.0) { t = (n0 * (x0 - p)) / q; }
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xx = p + t * v;
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return t;
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}
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//=====================================================================
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//* DistanceToPlane ---------------------------------------------------
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inline
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G4double G4VTwistSurface::DistanceToPlane(const G4ThreeVector& p,
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const G4ThreeVector& x0,
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const G4ThreeVector& n0,
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G4ThreeVector& xx)
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{
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// DistanceToPlane :
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// Calculate distance to plane in local coordinate,
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// then return distance and global intersection points.
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//
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// p - location of flying particle
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// x0 - reference point of surface
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// xx - a foot of perpendicular line from p to the plane
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// t - distance from xx to p
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// n - a unit normal of this plane from plane to p.
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//
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// equation of plane:
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// n*(x - x0) = 0;
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//
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// vector to xx:
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// xx = p - t*n
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//
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// where
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// t = n * (p - x0) / std::fabs(n)
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//
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G4double t;
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G4ThreeVector n = n0.unit();
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t = n * (p - x0);
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xx = p - t * n;
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return t;
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}
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//=====================================================================
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//* DistanceToPlane ---------------------------------------------------
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inline
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G4double G4VTwistSurface::DistanceToPlane(const G4ThreeVector& p,
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const G4ThreeVector& x0,
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const G4ThreeVector& t1,
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const G4ThreeVector& t2,
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G4ThreeVector& xx,
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G4ThreeVector& n)
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{
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// DistanceToPlane :
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// Calculate distance to plane in local coordinate,
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// then return distance and global intersection points.
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// t1 - 1st. vector lying on the plane
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// t2 - 2nd. vector lying on the plane
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n = (t1.cross(t2)).unit();
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return DistanceToPlane(p, x0, n, xx);
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}
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//=====================================================================
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//* DistanceToLine ----------------------------------------------------
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inline
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G4double G4VTwistSurface::DistanceToLine(const G4ThreeVector& p,
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const G4ThreeVector& x0,
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const G4ThreeVector& d,
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G4ThreeVector& xx)
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{
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// DistanceToLine :
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// Calculate distance to line,
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// then return distance and global intersection points.
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//
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// p - location of flying particle
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// x0 - reference point of line
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// d - direction vector of line
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// xx - a foot of perpendicular line from p to the plane
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// t - distance from xx to p
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//
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// Equation
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//
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// distance^2 = |(xx - p)|^2
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// with
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// xx = x0 + t*d
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//
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// (d/dt)distance^2 = (d/dt)|((x0 + t*d) - p)|^2
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// = 2*t*|d|^2 + 2*d*(x0 - p)
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// = 0 // smallest distance
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// then
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// t = - d*(x0 - p) / |d|^2
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//
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G4double t;
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G4ThreeVector dir = d.unit();
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t = - dir * (x0 - p); // |dir|^2 = 1.
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xx = x0 + t * dir;
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G4ThreeVector dist = xx - p;
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return dist.mag();
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}
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//=====================================================================
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//* IsAxis0 -----------------------------------------------------------
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inline
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G4bool G4VTwistSurface::IsAxis0(G4int areacode) const
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{
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return (areacode & sAxis0) != 0;
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}
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//=====================================================================
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//* IsAxis1 -----------------------------------------------------------
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inline
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G4bool G4VTwistSurface::IsAxis1(G4int areacode) const
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{
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return (areacode & sAxis1) != 0;
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}
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//=====================================================================
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//* IsOutside ---------------------------------------------------------
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inline
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G4bool G4VTwistSurface::IsOutside(G4int areacode) const
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{
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return (areacode & sInside) == 0;
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}
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//=====================================================================
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//* IsInside ----------------------------------------------------------
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inline
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G4bool G4VTwistSurface::IsInside(G4int areacode, G4bool testbitmode) const
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{
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if ((areacode & sInside) != 0)
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{
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if (testbitmode) { return true; }
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if (((areacode & sBoundary) == 0)
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&& ((areacode & sCorner) == 0)) { return true; }
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}
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return false;
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}
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//=====================================================================
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//* IsBoundary --------------------------------------------------------
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inline
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G4bool G4VTwistSurface::IsBoundary(G4int areacode, G4bool testbitmode) const
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{
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if ((areacode & sBoundary) == sBoundary)
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{
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if (testbitmode) { return true; }
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if ((areacode & sInside) == sInside) { return true; }
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}
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return false;
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}
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//=====================================================================
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//* IsCorner ----------------------------------------------------------
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inline
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G4bool G4VTwistSurface::IsCorner(G4int areacode, G4bool testbitmode) const
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{
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if ((areacode & sCorner) == sCorner)
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{
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if (testbitmode) { return true; }
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if ((areacode & sInside) == sInside) { return true; }
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}
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return false;
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}
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//=====================================================================
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//* GetAxisType -------------------------------------------------------
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inline
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G4int G4VTwistSurface::GetAxisType(G4int areacode, G4int whichaxis) const
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{
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G4int axiscode = areacode & sAxisMask & whichaxis;
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if (axiscode == (sAxisX & sAxis0) ||
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axiscode == (sAxisX & sAxis1))
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{
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return sAxisX;
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}
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if (axiscode == (sAxisY & sAxis0) ||
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axiscode == (sAxisY & sAxis1))
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{
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return sAxisY;
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}
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if (axiscode == (sAxisZ & sAxis0) ||
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axiscode == (sAxisZ & sAxis1))
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{
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return sAxisZ;
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}
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if (axiscode == (sAxisRho & sAxis0) ||
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axiscode == (sAxisRho & sAxis1))
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{
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return sAxisRho;
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}
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if (axiscode == (sAxisPhi & sAxis0) ||
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axiscode == (sAxisPhi & sAxis1))
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{
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return sAxisPhi;
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}
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std::ostringstream message;
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message << "Configuration not supported." << G4endl
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<< " areacode = " << areacode;
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G4Exception("G4VTwistSurface::GetAxisType()","GeomSolids0001",
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FatalException, message);
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return 1;
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}
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//=====================================================================
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//* ComputeGlobalPoint ------------------------------------------------
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inline
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G4ThreeVector G4VTwistSurface::ComputeGlobalPoint(const G4ThreeVector& lp) const
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{
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return fRot * G4ThreeVector(lp) + fTrans;
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}
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//=====================================================================
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//* ComputeGlobalPoint ------------------------------------------------
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inline
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G4ThreeVector G4VTwistSurface::ComputeLocalPoint(const G4ThreeVector& gp) const
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{
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return fRot.inverse() * ( G4ThreeVector(gp) - fTrans ) ;
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}
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//=====================================================================
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//* ComputeGlobalDirection --------------------------------------------
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inline G4ThreeVector
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G4VTwistSurface::ComputeGlobalDirection(const G4ThreeVector& lp) const
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{
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return fRot * G4ThreeVector(lp);
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}
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//=====================================================================
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//* ComputeLocalDirection ---------------------------------------------
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inline G4ThreeVector
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G4VTwistSurface::ComputeLocalDirection(const G4ThreeVector& gp) const
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{
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return fRot.inverse() * G4ThreeVector(gp);
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}
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//=====================================================================
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//* SetNeighbours -----------------------------------------------------
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inline void
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G4VTwistSurface::SetNeighbours(G4VTwistSurface* ax0min, G4VTwistSurface* ax1min,
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G4VTwistSurface* ax0max, G4VTwistSurface* ax1max)
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{
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fNeighbours[0] = ax0min;
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fNeighbours[1] = ax1min;
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fNeighbours[2] = ax0max;
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fNeighbours[3] = ax1max;
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}
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//=====================================================================
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//* GetNeighbours -----------------------------------------------------
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inline G4int
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G4VTwistSurface::GetNeighbours(G4int areacode, G4VTwistSurface** surfaces)
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{
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G4int sAxis0Min = sAxis0 & sAxisMin ;
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G4int sAxis1Min = sAxis1 & sAxisMin ;
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G4int sAxis0Max = sAxis0 & sAxisMax ;
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G4int sAxis1Max = sAxis1 & sAxisMax ;
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G4int i = 0;
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if ( (areacode & sAxis0Min ) == sAxis0Min )
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{
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surfaces[i] = fNeighbours[0] ;
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++i ;
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}
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if ( ( areacode & sAxis1Min ) == sAxis1Min )
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{
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surfaces[i] = fNeighbours[1] ;
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++i ;
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if ( i == 2 ) { return i ; }
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}
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if ( ( areacode & sAxis0Max ) == sAxis0Max )
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{
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surfaces[i] = fNeighbours[2] ;
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++i ;
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if ( i == 2 ) { return i ; }
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}
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if ( ( areacode & sAxis1Max ) == sAxis1Max )
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{
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surfaces[i] = fNeighbours[3] ;
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++i ;
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if ( i == 2 ) { return i ; }
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}
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return i ;
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}
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//=====================================================================
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//* GetCorner ---------------------------------------------------------
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inline
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G4ThreeVector G4VTwistSurface::GetCorner(G4int areacode) const
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{
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if ((areacode & sCorner) == 0)
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{
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std::ostringstream message;
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message << "Area code must represent corner." << G4endl
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<< " areacode = " << areacode;
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G4Exception("G4VTwistSurface::GetCorner()","GeomSolids0002",
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FatalException, message);
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}
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if ((areacode & sC0Min1Min) == sC0Min1Min)
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{
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return fCorners[0];
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}
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if ((areacode & sC0Max1Min) == sC0Max1Min)
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{
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return fCorners[1];
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}
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if ((areacode & sC0Max1Max) == sC0Max1Max)
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{
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return fCorners[2];
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}
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if ((areacode & sC0Min1Max) == sC0Min1Max)
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{
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return fCorners[3];
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}
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std::ostringstream message;
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message << "Configuration not supported." << G4endl
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<< " areacode = " << areacode;
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G4Exception("G4VTwistSurface::GetCorner()", "GeomSolids0001",
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FatalException, message);
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return fCorners[0];
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}
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