500 lines
19 KiB
C++
500 lines
19 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4VTwistSurface
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//
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// Class description:
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//
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// Abstract base class for boundary surface of G4VSolid.
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// Author: Kotoyo Hoshina (Chiba University), 01.08.2002 - Created.
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// Oliver Link (CERN), 13.11.2003 - Integration in Geant4
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// from original version in Jupiter-2.5.02 application.
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// --------------------------------------------------------------------
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#ifndef G4VTWISTSURFACE_HH
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#define G4VTWISTSURFACE_HH
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#include <CLHEP/Units/SystemOfUnits.h>
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#include "G4VSolid.hh"
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#include "geomdefs.hh"
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#include "G4RotationMatrix.hh"
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#define G4VSURFACENXX 10
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/**
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* @brief G4VTwistSurface is a base class for boundary surface of a G4VSolid.
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*/
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class G4VTwistSurface
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{
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public:
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enum EValidate { kDontValidate = 0, kValidateWithTol = 1,
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kValidateWithoutTol = 2, kUninitialized = 3 };
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/**
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* Base constructor, given a name.
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* @param[in] name The surface name.
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*/
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G4VTwistSurface (const G4String& name);
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/**
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* Constructs a surface, given its parameters.
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* @param[in] name The surface name.
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* @param[in] rot Rotation: 0.5*(phi-width segment).
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* @param[in] tlate Translation.
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* @param[in] handedness Orientation: R-hand = 1, L-hand = -1.
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* @param[in] axis0 First axis.
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* @param[in] axis1 Second axis.
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* @param[in] axis0min Minimum in first axis.
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* @param[in] axis1min Minimum in second axis.
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* @param[in] axis0max Maximum in first axis.
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* @param[in] axis1max Maximum in second axis.
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*/
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G4VTwistSurface (const G4String& name,
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const G4RotationMatrix& rot,
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const G4ThreeVector& tlate,
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G4int handedness,
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const EAxis axis0,
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const EAxis axis1,
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G4double axis0min = -kInfinity,
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G4double axis1min = -kInfinity,
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G4double axis0max = kInfinity,
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G4double axis1max = kInfinity);
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/**
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* Default destructor.
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*/
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virtual ~G4VTwistSurface() = default;
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/**
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* Returns the phi-location of point 'me' (phi relation between 'me' and
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* 'vec' projected on z=0 plane). If 'me' is on -ve-phi-side of 'vec', it
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* returns 1; on the other hand, if 'me' is on +ve-phi-side of 'vec',
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* it returns -1. If 'me' is on boundary of 'vec', it returns 0.
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* @returns The z-coordinate of normal vector of me.cross(vec).
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*/
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virtual G4int AmIOnLeftSide(const G4ThreeVector& me,
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const G4ThreeVector& vec,
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G4bool withTol = true);
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/**
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* Returns the distance to the nearest boundary from an arbitrary point 'p'
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* in local coodinate.
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* @param[in] areacode Point location code according to axes.
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* @param[out] xx The returned reference point on boundary.
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* @param[in] p The arbitrary point in input.
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*/
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virtual G4double DistanceToBoundary(G4int areacode,
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G4ThreeVector& xx,
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const G4ThreeVector& p) ;
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/**
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* Returns the distance from outside to a boundary from an arbitrary
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* point 'gp' and direction 'gv'.
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* @param[in] gp The arbitrary point.
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* @param[in] gv The direction vector.
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* @param[out] gxxbest The returned reference point on boundary.
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*/
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virtual G4double DistanceToIn(const G4ThreeVector& gp,
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const G4ThreeVector& gv,
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G4ThreeVector& gxxbest);
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/**
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* Returns the distance from inside to a boundary from an arbitrary
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* point 'gp' and direction 'gv'.
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* @param[in] gp The arbitrary point.
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* @param[in] gv The direction vector.
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* @param[out] gxxbest The returned reference point on boundary.
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*/
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virtual G4double DistanceToOut(const G4ThreeVector& gp,
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const G4ThreeVector& gv,
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G4ThreeVector& gxxbest);
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/**
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* Returns the safety distance to a boundary from an arbitrary point 'gp'.
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* @param[in] gp The arbitrary point.
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* @param[out] gxxbest The returned reference point on boundary.
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*/
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virtual G4double DistanceTo(const G4ThreeVector& gp,
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G4ThreeVector& gxx);
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/**
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* Returns the distance to surface, given point 'gp' and direction 'gv'.
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* @param[in] gp The point from where computing the distance.
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* @param[in] gv The direction along which computing the distance.
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* @param[out] gxx Vector of global points based on number of solutions.
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* @param[out] distance The distance vector based on number of solutions.
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* @param[out] areacode The location vector based on number of solutions.
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* @param[out] isvalid Validity vector based on number of solutions.
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* @param[in] validate Adopted validation criteria.
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* @returns The number of solutions.
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*/
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virtual G4int DistanceToSurface(const G4ThreeVector& gp,
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const G4ThreeVector& gv,
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G4ThreeVector gxx[],
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G4double distance[],
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G4int areacode[],
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G4bool isvalid[],
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EValidate validate = kValidateWithTol) = 0;
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/**
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* Returns the safety distance to surface, given point 'gp'.
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* @param[in] gp The point from where computing the safety distance.
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* @param[out] gxx Vector of global points based on number of solutions.
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* @param[out] distance The distance vector based on number of solutions.
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* @param[out] areacode The location vector based on number of solutions.
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* @returns The number of solutions.
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*/
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virtual G4int DistanceToSurface(const G4ThreeVector& gp,
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G4ThreeVector gxx[],
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G4double distance[],
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G4int areacode[]) = 0;
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/**
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* Returns a normal vector at a surface (or very close to the surface)
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* point at 'p'.
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* @param[in] p The point where computing the normal.
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* @param[in] isGlobal If true, it returns the normal in global coordinates.
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* @returns The normal vector.
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*/
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virtual G4ThreeVector GetNormal(const G4ThreeVector& p,
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G4bool isGlobal) = 0;
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/**
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* Returns parameters of boundaries.
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* @param[in] areacode The location code.
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* @param[out] d Boundary direction.
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* @param[out] x0 The point on boundary.
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* @param[out] boundarytype The boundary code.
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*/
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virtual void GetBoundaryParameters(const G4int& areacode,
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G4ThreeVector& d,
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G4ThreeVector& x0,
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G4int& boundarytype) const;
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/**
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* Returns Z projection of point 'p' on boundary.
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* @param[in] areacode The location code.
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* @param[out] p The arbitrary point.
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* @returns The Z projection on boundary.
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*/
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virtual G4ThreeVector GetBoundaryAtPZ(G4int areacode,
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const G4ThreeVector& p) const;
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/**
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* Utility methods to compute the distance from a plane/line.
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*/
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inline G4double DistanceToPlaneWithV(const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4ThreeVector& x0,
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const G4ThreeVector& n0,
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G4ThreeVector& xx);
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inline G4double DistanceToPlane(const G4ThreeVector& p,
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const G4ThreeVector& x0,
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const G4ThreeVector& n0,
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G4ThreeVector& xx);
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inline G4double DistanceToPlane(const G4ThreeVector& p,
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const G4ThreeVector& x0,
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const G4ThreeVector& t1,
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const G4ThreeVector& t2,
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G4ThreeVector& xx,
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G4ThreeVector& n);
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inline G4double DistanceToLine (const G4ThreeVector& p,
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const G4ThreeVector& x0,
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const G4ThreeVector& d,
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G4ThreeVector& xx);
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/**
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* Test functions/accessors, based on 'areacode' location.
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*/
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inline G4bool IsAxis0 (G4int areacode) const;
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inline G4bool IsAxis1 (G4int areacode) const;
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inline G4bool IsOutside (G4int areacode) const;
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inline G4bool IsInside (G4int areacode, G4bool testbitmode = false) const;
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inline G4bool IsBoundary (G4int areacode, G4bool testbitmode = false) const;
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inline G4bool IsCorner (G4int areacode, G4bool testbitmode = false) const;
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inline G4bool IsValidNorm() const { return fIsValidNorm; }
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G4bool IsSameBoundary (G4VTwistSurface* surface1, G4int areacode1,
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G4VTwistSurface* surface2, G4int areacode2 ) const;
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inline G4int GetAxisType(G4int areacode, G4int whichaxis) const;
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/**
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* Utility functions computing global/local point/direction.
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*/
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inline G4ThreeVector ComputeGlobalPoint (const G4ThreeVector& lp) const;
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inline G4ThreeVector ComputeLocalPoint (const G4ThreeVector& gp) const;
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inline G4ThreeVector ComputeGlobalDirection (const G4ThreeVector& lp) const;
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inline G4ThreeVector ComputeLocalDirection (const G4ThreeVector& gp) const;
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/**
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* Modifiers for axes.
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*/
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inline void SetAxis(G4int i, const EAxis axis) { fAxis[i] = axis; }
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inline void SetNeighbours(G4VTwistSurface* ax0min, G4VTwistSurface* ax1min,
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G4VTwistSurface* ax0max, G4VTwistSurface* ax1max);
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/**
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* Returns point on surface given the axes.
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*/
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virtual G4ThreeVector SurfacePoint(G4double, G4double,
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G4bool isGlobal = false ) = 0 ;
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/**
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* Internal accessors to be implemented in concrete derived classes.
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*/
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virtual G4double GetBoundaryMin(G4double) = 0 ;
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virtual G4double GetBoundaryMax(G4double) = 0 ;
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virtual G4double GetSurfaceArea() = 0 ;
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virtual void GetFacets(G4int m, G4int n, G4double xyz[][3],
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G4int faces[][4], G4int iside) = 0 ;
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/**
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* Node/face mapping functions.
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*/
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G4int GetNode( G4int i, G4int j, G4int m, G4int n, G4int iside ) ;
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G4int GetFace( G4int i, G4int j, G4int m, G4int n, G4int iside ) ;
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/**
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* Checks face visibility, based on verteces and orientation.
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* @returns -1 if invisible; 1 if visible.
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*/
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G4int GetEdgeVisibility( G4int i, G4int j, G4int m, G4int n,
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G4int number, G4int orientation) ;
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/**
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* Returns the surface name.
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*/
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inline const G4String& GetName() const { return fName; }
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/**
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* Prints on standard output surface data.
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*/
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void DebugPrint() const;
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/**
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* Fake default constructor for usage restricted to direct object
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* persistency for clients requiring preallocation of memory for
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* persistifiable objects.
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*/
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G4VTwistSurface(__void__&);
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protected:
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/**
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* Internal accessors.
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*/
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inline G4VTwistSurface** GetNeighbours() { return fNeighbours; }
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inline G4int GetNeighbours(G4int areacode, G4VTwistSurface* surfaces[]);
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inline G4ThreeVector GetCorner(G4int areacode) const;
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void GetBoundaryAxis(G4int areacode, EAxis axis[]) const;
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void GetBoundaryLimit(G4int areacode, G4double limit[]) const;
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virtual G4int GetAreaCode(const G4ThreeVector& xx, G4bool withtol=true) = 0;
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/**
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* Modifier for boundaries.
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* @param[in] axiscode The location code, either: sAxis0 & sAxisMin,
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* sAxis0 & sAxisMax, sAxis1 & sAxisMin, sAxis1 & sAxisMax.
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* @param[in] direction Direction.
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* @param[in] x0 Point on boundary.
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* @param[in] boundarytype The shape of locus from the start point to
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* end point of boundary (ex. sAxisRho = linear line which
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* start point is fixed at origin; sAxisPhi = part of circle
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* which center placed at the origin.
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*/
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virtual void SetBoundary(const G4int& axiscode,
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const G4ThreeVector& direction,
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const G4ThreeVector& x0,
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const G4int& boundarytype);
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/**
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* Modifier for corners.
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*/
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void SetCorner(G4int areacode, G4double x, G4double y, G4double z);
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private:
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/**
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* Internal setters to be implemented in concrete dereived classes.
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*/
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virtual void SetBoundaries() = 0;
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virtual void SetCorners() = 0;
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// data members ---------------------------------------------------------
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public:
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/** Boundary types. */
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static const G4int sOutside ;
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static const G4int sInside ;
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static const G4int sBoundary;
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static const G4int sCorner;
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static const G4int sC0Min1Min;
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static const G4int sC0Max1Min;
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static const G4int sC0Max1Max;
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static const G4int sC0Min1Max;
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static const G4int sAxisMin;
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static const G4int sAxisMax;
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static const G4int sAxisX;
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static const G4int sAxisY;
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static const G4int sAxisZ;
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static const G4int sAxisRho;
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static const G4int sAxisPhi;
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static const G4int sAxis0;
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static const G4int sAxis1;
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static const G4int sSizeMask;
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static const G4int sAxisMask;
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static const G4int sAreaMask;
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protected:
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class CurrentStatus
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{
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/**
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* @brief Internal class defining the surface status.
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*/
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public:
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CurrentStatus();
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virtual ~CurrentStatus();
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inline G4ThreeVector GetXX(G4int i) const { return fXX[i]; }
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inline G4double GetDistance(G4int i) const { return fDistance[i]; }
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inline G4int GetAreacode(G4int i) const { return fAreacode[i]; }
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inline G4int GetNXX() const { return fNXX; }
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inline G4bool IsDone() const { return fDone; }
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inline G4bool IsValid(G4int i) const { return fIsValid[i]; }
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void SetCurrentStatus(G4int i,
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G4ThreeVector& xx,
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G4double& dist,
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G4int& areacode,
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G4bool& isvalid,
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G4int nxx,
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EValidate validate,
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const G4ThreeVector* p,
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const G4ThreeVector* v = nullptr);
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void ResetfDone(EValidate validate,
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const G4ThreeVector* p,
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const G4ThreeVector* v = nullptr);
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void DebugPrint() const;
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private:
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G4double fDistance[G4VSURFACENXX];
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G4ThreeVector fXX[G4VSURFACENXX];
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G4int fAreacode[G4VSURFACENXX];
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G4bool fIsValid[G4VSURFACENXX];
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G4int fNXX;
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G4ThreeVector fLastp;
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G4ThreeVector fLastv;
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EValidate fLastValidate;
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G4bool fDone;
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};
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class Boundary
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{
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/**
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* @brief Internal class defining a surface boundary type.
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*/
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public:
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Boundary() = default;
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virtual ~Boundary() = default;
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void SetFields(const G4int& areacode,
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const G4ThreeVector& d,
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const G4ThreeVector& x0,
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const G4int& boundarytype);
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G4bool IsEmpty() const;
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G4bool GetBoundaryParameters(const G4int& areacode,
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G4ThreeVector& d,
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G4ThreeVector& x0,
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G4int& boundarytype) const;
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private:
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G4int fBoundaryAcode{-1};
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G4ThreeVector fBoundaryDirection;
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G4ThreeVector fBoundaryX0;
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G4int fBoundaryType{0};
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};
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EAxis fAxis[2];
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G4double fAxisMin[2];
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G4double fAxisMax[2];
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CurrentStatus fCurStatWithV;
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CurrentStatus fCurStat;
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G4RotationMatrix fRot;
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G4ThreeVector fTrans;
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G4int fHandedness;
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class G4SurfCurNormal
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{
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public:
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G4ThreeVector p;
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G4ThreeVector normal;
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};
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G4SurfCurNormal fCurrentNormal;
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G4bool fIsValidNorm;
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G4double kCarTolerance;
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private:
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G4VTwistSurface* fNeighbours[4]; // {0,1,2,3} = sAxis0min, sAxis1min,
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// sAxis0max, sAxis1max
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G4ThreeVector fCorners[4]; // corners of the surface in local coordinate
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Boundary fBoundaries[4]; // boundaries of the surface.
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G4String fName;
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class G4SurfSideQuery
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{
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public:
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G4ThreeVector me;
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G4ThreeVector vec;
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G4bool withTol;
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G4int amIOnLeftSide;
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};
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G4SurfSideQuery fAmIOnLeftSide;
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};
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//========================================================
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// inline functions
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//========================================================
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#include "G4VTwistSurface.icc"
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#endif
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