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geant4/source/geometry/solids/specific/include/G4PolyPhiFace.icc
2019-12-06 15:12:28 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * This code implementation is the result of the scientific and *
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// ********************************************************************
//
// Implementation of inline methods of G4PolyPhiFace
// --------------------------------------------------------------------
inline
G4VCSGface* G4PolyPhiFace::Clone()
{
return new G4PolyPhiFace(*this);
}
// ExactZOrder
//
// Decide precisely whether a trajectory passes to the left, right, or exactly
// passes through the z position of a vertex point in our face.
//
// Result is only determined within an arbitrary (positive) factor.
// > 0 to the right
// < 0 to the left
// = 0 exactly on top of
// In 99.9999% of the cases, a trivial calculation is used. In difficult
// cases, a precise, compliant calculation is relied on.
//
inline
G4double G4PolyPhiFace::ExactZOrder( G4double z,
G4double qx, G4double qy, G4double qz,
const G4ThreeVector& v,
G4double normSign,
const G4PolyPhiFaceVertex* vert ) const
{
G4double answer = vert->z - z;
if (std::fabs(answer) < kCarTolerance)
{
G4ThreeVector qa( qx - vert->x + radial.x(),
qy - vert->y + radial.y(), qz - vert->z ),
qb( qx - vert->x, qy - vert->y, qz - vert->z );
G4ThreeVector qacb = qa.cross(qb);
answer = normSign*qacb.dot(v)*(normal.y()*radial.x()-normal.x()*radial.y());
}
return answer;
}