174 lines
6.1 KiB
C++
174 lines
6.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4ClippablePolygon
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//
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// Class description:
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//
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// A utility class of a polygon that can be clipped by a voxel.
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// Author: David C. Williams (UCSC), 1998
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// --------------------------------------------------------------------
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#ifndef G4CLIPPABLEPOLYGON_HH
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#define G4CLIPPABLEPOLYGON_HH
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#include <vector>
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#include "G4Types.hh"
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#include "geomdefs.hh"
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#include "G4ThreeVector.hh"
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class G4AffineTransform;
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class G4VoxelLimits;
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/**
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* @brief G4ClippablePolygon in a utility class defining a polygon
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* that can be clipped by a voxel.
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*/
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class G4ClippablePolygon
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{
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using G4ThreeVectorList = std::vector<G4ThreeVector>;
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public:
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/**
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* Default Constructor and Destructor.
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*/
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G4ClippablePolygon();
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~G4ClippablePolygon() = default;
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/**
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* Adds a vertex to collection.
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*/
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void AddVertexInOrder( const G4ThreeVector& vertex );
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/**
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* Clears the collection of vertices.
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*/
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void ClearAllVertices();
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/**
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* Accessor and setter for normal vector.
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*/
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inline const G4ThreeVector GetNormal() const;
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inline void SetNormal( const G4ThreeVector& newNormal );
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/**
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* Clips the polygon along the Cartesian axes, as specified in 'voxelLimit'.
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* @returns true if the collection of vertices is not empty.
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*/
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G4bool Clip( const G4VoxelLimits& voxelLimit );
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/**
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* Clips the polygon while ignoring the indicated axis.
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* @returns true if the collection of vertices is not empty.
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*/
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G4bool PartialClip( const G4VoxelLimits& voxelLimit,
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const EAxis IgnoreMe );
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/**
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* Clips the polygon along just one axis, as specified in 'voxelLimit'.
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*/
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void ClipAlongOneAxis( const G4VoxelLimits& voxelLimit,
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const EAxis axis );
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/**
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* Computes the polygon extent along the specified 'axis'.
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* @param[in] axis The Cartesian axis along which computing the extent.
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* @param[out] min The minimum extent value.
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* @param[out] max The maximum extent value.
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* @returns false if invalid polygon (no vertices).
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*/
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G4bool GetExtent( const EAxis axis,
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G4double& min, G4double& max ) const;
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/**
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* Returns a pointer to the minimum or maximum point along specified 'axis'.
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* Take care! Do not use pointer after destroying parent polygon.
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*/
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const G4ThreeVector* GetMinPoint( const EAxis axis ) const;
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const G4ThreeVector* GetMaxPoint( const EAxis axis ) const;
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/**
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* Returns the number of vertices in the polygon.
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*/
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inline std::size_t GetNumVertices() const;
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/**
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* Returns true if collection of vertices is empty.
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*/
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inline G4bool Empty() const;
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/**
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* Decides if the polygon is in "front" of another when viewed along the
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* specified 'axis'. For our purposes here, it is sufficient to use the
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* minimum extent of the polygon along the axis to determine this.
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*/
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G4bool InFrontOf(const G4ClippablePolygon& other, EAxis axis) const;
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/**
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* Decides if this polygon is behind another.
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* Remarks in previous method are valid here too.
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*/
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G4bool BehindOf(const G4ClippablePolygon& other, EAxis axis) const;
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/**
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* Gets min/max vertices distance in or out of a plane.
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* @param[in] pointOnPlane The point on the plane.
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* @param[in] planeNormal The normal vector to the plane.
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* @param[out] min The minimum distance from the plane.
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* @param[out] max The maximum distance from the plane.
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* @returns false if invalid polygon (no vertices).
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*/
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G4bool GetPlanerExtent( const G4ThreeVector& pointOnPlane,
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const G4ThreeVector& planeNormal,
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G4double& min, G4double& max ) const;
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private:
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/**
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* Clips 'pPolygon' according to 'pVoxelLimits', which must be only
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* limited along one axis, and either the maximum along the axis must be
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* +kInfinity, or the minimum -kInfinity.
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* @param[in] pPolygon The polygon to clip.
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* @param[out] outputPolygon The resulting clipped polygon.
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* @param[in] pVoxelLimit The Cartesian limits.
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*/
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void ClipToSimpleLimits( G4ThreeVectorList& pPolygon,
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G4ThreeVectorList& outputPolygon,
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const G4VoxelLimits& pVoxelLimit );
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private:
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G4ThreeVectorList vertices;
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G4ThreeVector normal;
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G4double kCarTolerance;
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};
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#include "G4ClippablePolygon.icc"
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#endif
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