230 lines
9.1 KiB
C++
230 lines
9.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4UnionSolid
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//
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// Class description:
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//
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// Class for description of union of two solids.
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// Author: Vladimir Grichine (CERN), 12.09.1998 - Created
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// --------------------------------------------------------------------
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#ifndef G4UNIONSOLID_HH
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#define G4UNIONSOLID_HH
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#include "G4BooleanSolid.hh"
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#include "G4VSolid.hh"
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#include "G4RotationMatrix.hh"
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#include "G4ThreeVector.hh"
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#include "G4Transform3D.hh"
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#include "G4AffineTransform.hh"
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/**
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* @brief G4UnionSolid is a solid describing the Boolean union of two solids.
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*/
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class G4UnionSolid : public G4BooleanSolid
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{
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public:
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/**
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* Constructor of a Boolean union between two solids with no
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* displacement.
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* @param[in] pName The name of the Boolean composition.
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* @param[in] pSolidA Pointer to the first reference solid.
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* @param[in] pSolidB Pointer to the second solid to form the composition.
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*/
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G4UnionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ) ;
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/**
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* Constructor of a Boolean union between two solids with rotation
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* and translation, used to transform the coordinate system of the second
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* solid to the coordinate system of the first solid.
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* @param[in] pName The name of the Boolean composition.
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* @param[in] pSolidA Pointer to the first reference solid.
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* @param[in] pSolidB Pointer to the second solid to form the composition.
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* @param[in] rotMatrix Pointer to the rotation vector.
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* @param[in] transVector The translation vector.
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*/
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G4UnionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ,
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G4RotationMatrix* rotMatrix,
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const G4ThreeVector& transVector ) ;
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/**
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* Constructor of a Boolean union between two solids with a
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* transformation that moves the second solid from its desired position
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* to its standard position.
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* @param[in] pName The name of the Boolean composition.
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* @param[in] pSolidA Pointer to the first reference solid.
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* @param[in] pSolidB Pointer to the second solid to form the composition.
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* @param[in] transform The composed 3D transformation.
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*/
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G4UnionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ,
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const G4Transform3D& transform ) ;
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/**
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* Default destructor.
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*/
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~G4UnionSolid() override = default ;
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/**
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* Fake default constructor for usage restricted to direct object
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* persistency for clients requiring preallocation of memory for
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* persistifiable objects.
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*/
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G4UnionSolid(__void__&);
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/**
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* Copy constructor and assignment operator.
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*/
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G4UnionSolid(const G4UnionSolid& rhs);
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G4UnionSolid& operator=(const G4UnionSolid& rhs);
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/**
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* Returns the type ID, "G4UnionSolid" of the solid.
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*/
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G4GeometryType GetEntityType() const override ;
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/**
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* Makes a clone of the object for use in multi-treading.
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* @returns A pointer to the new cloned allocated solid.
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*/
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G4VSolid* Clone() const override;
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/**
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* Computes the bounding limits of the solid.
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* @param[out] pMin The minimum bounding limit point.
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* @param[out] pMax The maximum bounding limit point.
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*/
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void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override;
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/**
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* Calculates the minimum and maximum extent of the solid, when under the
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* specified transform, and within the specified limits.
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* @param[in] pAxis The axis along which compute the extent.
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* @param[in] pVoxelLimit The limiting space dictated by voxels.
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* @param[in] pTransform The internal transformation applied to the solid.
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* @param[out] pMin The minimum extent value.
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* @param[out] pMax The maximum extent value.
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* @returns True if the solid is intersected by the extent region.
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*/
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G4bool CalculateExtent( const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax ) const override ;
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/**
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* Returns if the given point "p" is inside or not the solid.
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*/
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EInside Inside( const G4ThreeVector& p ) const override ;
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/**
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* Returns the outwards pointing unit normal of the shape for the
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* surface closest to the point at offset "p".
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*/
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G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const override ;
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/**
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* Returns the distance along the normalised vector "v" to the shape,
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* from the point at offset "p". If there is no intersection, return
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* kInfinity. The first intersection resulting from leaving a
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* surface/volume is discarded. Hence, it is tolerant of points on
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* the surface of the shape.
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*/
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G4double DistanceToIn( const G4ThreeVector& p,
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const G4ThreeVector& v ) const override ;
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/**
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* Calculates the safety distance to the nearest surface of a shape from
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* an outside point. The distance can be an underestimate.
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*/
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G4double DistanceToIn( const G4ThreeVector& p ) const override ;
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/**
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* Returns the distance along the normalised vector "v" to the shape,
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* from a point at an offset "p" inside or on the surface of the shape.
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* Intersections with surfaces, when the point is < Tolerance/2 from a
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* surface must be ignored. Must be called as solid.DistanceToOut(p,v)
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* or by specifying all the parameters.
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* @param[in] p The reference point in space.
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* @param[in] v The normalised direction.
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* @param[in] calcNorm Flag to enable the normal computation or not.
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* @param[out] validNorm Set to true if the solid lies entirely behind
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* or on the exiting surface (calcNorm must be true, otherwise
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* it is unused).
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* @param[out] n The exiting outwards normal vector (undefined Magnitude).
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* (calcNorm must be true, otherwise it is unused).
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* @returns The distance value to exit the volume.
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*/
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G4double DistanceToOut( const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm = false,
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G4bool* validNorm = nullptr,
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G4ThreeVector* n = nullptr ) const override ;
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/**
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* Calculates the safety distance to the nearest surface of a shape from
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* an inside point "p". The distance can be an underestimate.
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*/
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G4double DistanceToOut( const G4ThreeVector& p ) const override ;
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/**
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* Throws an exception as paramterisations are not allowed for these solids.
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*/
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep ) override ;
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/**
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* Methods for creating graphical representations (i.e. for visualisation).
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*/
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void DescribeYourselfTo ( G4VGraphicsScene& scene ) const override ;
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G4Polyhedron* CreatePolyhedron () const override ;
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/**
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* Returns an estimate of the capacity of the Boolean composition.
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*/
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G4double GetCubicVolume() final;
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private:
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/**
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* Initialisation method used in constructors.
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*/
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void Init();
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G4ThreeVector fPMin, fPMax; // bounding box extended by half-tolerance
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G4double halfCarTolerance;
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};
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#endif
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