159 lines
6.0 KiB
C++
159 lines
6.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4VoxelSafety
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//
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// Class description:
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//
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// Utility for isotropic safety in volumes containing only G4PVPlacement
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// daughter volumes for which voxels have been constructed.
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// Implementation extracted and modified/adapted from G4VoxelNavigation class.
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// Author: John Apostolakis (CERN), 30 April 2010
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// --------------------------------------------------------------------
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#ifndef G4VOXELSAFETY_HH
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#define G4VOXELSAFETY_HH 1
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#include "geomdefs.hh"
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#include "G4NavigationHistory.hh"
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#include "G4AffineTransform.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4LogicalVolume.hh"
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#include "G4VSolid.hh"
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#include "G4ThreeVector.hh"
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#include "G4BlockingList.hh"
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#include <vector> // Required for voxel handling & voxel stack
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class G4SmartVoxelNode;
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class G4SmartVoxelHeader;
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/**
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* @brief G4VoxelSafety is an utility class for the handling isotropic safety
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* in volumes containing only G4PVPlacement daughter volumes for which voxels
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* have been constructed.
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*/
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class G4VoxelSafety
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{
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public:
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/**
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* Constructor and Destructor.
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*/
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G4VoxelSafety();
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~G4VoxelSafety();
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/**
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* Calculates the isotropic distance to the nearest boundary from the
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* specified point in the local coordinate system.
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* The localpoint utilised must be within the current volume.
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* @param[in] localPoint Local point.
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* @param[in] currentPhysical Current physical volume.
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* @param[in] maxLength Maximum length beyond which volumes are not checked.
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* @returns Isotropic distance of given point to closest surface.
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*/
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G4double ComputeSafety( const G4ThreeVector& localPoint,
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const G4VPhysicalVolume& currentPhysical,
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G4double maxLength = DBL_MAX );
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/**
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* Verbosity control.
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* @note If level>0 && G4VERBOSE, printout can occur.
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*/
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inline G4int GetVerboseLevel() const { return fVerbose; }
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inline void SetVerboseLevel(G4int level) { fVerbose = level; }
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protected:
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/**
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* Cycles through levels of headers to process each node level.
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* @param[in] pHead Voxel header.
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* @param[in] localPoint Local point.
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* @param[in] maxLength Maximum length beyond which volumes are not checked.
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* @param[in] currentPhysical Current volume (used for debug printout).
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* @param[in] distUpperDepth Upper square distance from voxel.
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* @param[in] previousMinSafety Minimum distance beyond which not to look.
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* @returns Isotropic distance of the point to closest volume in all nodes.
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*/
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G4double SafetyForVoxelHeader( const G4SmartVoxelHeader* pHead,
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const G4ThreeVector& localPoint,
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G4double maxLength,
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const G4VPhysicalVolume& currentPhysical,
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G4double distUpperDepth = 0.0,
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G4double previousMinSafety = DBL_MAX );
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/**
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* Calculates the safety for volumes included in current Voxel Node.
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* @param[in] curVoxelNode Voxel node.
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* @param[in] localPoint Local point.
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* @returns Isotropic distance of given point to closest volume in node.
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*/
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G4double SafetyForVoxelNode( const G4SmartVoxelNode* curVoxelNode,
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const G4ThreeVector& localPoint );
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private:
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// ---- BEGIN State - values used during computation of Safety ------------
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/** Blocked volumes */
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G4BlockingList fBlockList;
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/** Cached pointer to mother logical volume */
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G4LogicalVolume* fpMotherLogical = nullptr;
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// ---- BEGIN Voxel Stack information -------------------------------------
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/** Voxel depth
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* @note fVoxelDepth==0+ => fVoxelAxisStack(0+) contains axes of voxel
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* fVoxelDepth==-1 -> not in voxel.
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*/
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G4int fVoxelDepth = -1;
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/** Voxel axes */
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std::vector<EAxis> fVoxelAxisStack;
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/** No slices per voxel at each level */
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std::vector<G4int> fVoxelNoSlicesStack;
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/** Width of voxels at each level */
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std::vector<G4double> fVoxelSliceWidthStack;
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/** Node no point is inside at each level */
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std::vector<G4int> fVoxelNodeNoStack;
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/** Voxel headers at each level */
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std::vector<const G4SmartVoxelHeader*> fVoxelHeaderStack;
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// ----- END Voxel Stack information --------------------------------------
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G4bool fCheck = false;
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G4int fVerbose = 0;
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G4double kCarTolerance;
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};
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#endif
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