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geant4/source/geometry/navigation/include/G4VoxelNavigation.icc
2025-06-26 09:17:29 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// Class G4VoxelNavigation inline methods implementation
//
// Author: Paul Kent (CERN), August 1996
// --------------------------------------------------------------------
// ********************************************************************
// VoxelLocate
// ********************************************************************
//
inline
G4SmartVoxelNode*
G4VoxelNavigation::VoxelLocate( G4SmartVoxelHeader* pHead,
const G4ThreeVector& localPoint )
{
G4SmartVoxelHeader* targetVoxelHeader = pHead;
G4SmartVoxelNode* targetVoxelNode = nullptr;
G4SmartVoxelProxy* sampleProxy;
EAxis targetHeaderAxis;
G4double targetHeaderMin, targetHeaderNodeWidth;
G4int targetHeaderNoSlices, targetNodeNo;
fVoxelDepth = 0;
while ( targetVoxelNode == nullptr )
{
targetHeaderAxis = targetVoxelHeader->GetAxis();
targetHeaderNoSlices = G4int(targetVoxelHeader->GetNoSlices());
targetHeaderMin = targetVoxelHeader->GetMinExtent();
targetHeaderNodeWidth = (targetVoxelHeader->GetMaxExtent()-targetHeaderMin)
/ targetHeaderNoSlices;
targetNodeNo = G4int( (localPoint(targetHeaderAxis)-targetHeaderMin)
/ targetHeaderNodeWidth);
// Rounding protection
//
if ( targetNodeNo<0 )
{
targetNodeNo = 0;
}
else if ( targetNodeNo>=targetHeaderNoSlices )
{
targetNodeNo = targetHeaderNoSlices-1;
}
// Stack info for stepping
//
fVoxelAxisStack[fVoxelDepth] = targetHeaderAxis;
fVoxelNoSlicesStack[fVoxelDepth] = targetHeaderNoSlices;
fVoxelSliceWidthStack[fVoxelDepth] = targetHeaderNodeWidth;
fVoxelNodeNoStack[fVoxelDepth] = targetNodeNo;
fVoxelHeaderStack[fVoxelDepth] = targetVoxelHeader;
sampleProxy = targetVoxelHeader->GetSlice(targetNodeNo);
if ( sampleProxy->IsNode() )
{
targetVoxelNode = sampleProxy->GetNode();
}
else
{
targetVoxelHeader = sampleProxy->GetHeader();
++fVoxelDepth;
}
}
fVoxelNode = targetVoxelNode;
return targetVoxelNode;
}
// ********************************************************************
// LevelLocate
// ********************************************************************
//
inline
G4bool
G4VoxelNavigation::LevelLocate( G4NavigationHistory& history,
const G4VPhysicalVolume* blockedVol,
const G4int,
const G4ThreeVector& globalPoint,
const G4ThreeVector* globalDirection,
const G4bool pLocatedOnEdge,
G4ThreeVector& localPoint )
{
G4SmartVoxelHeader *targetVoxelHeader;
G4SmartVoxelNode *targetVoxelNode;
G4VPhysicalVolume *targetPhysical, *samplePhysical;
G4LogicalVolume *targetLogical;
G4VSolid *sampleSolid;
G4ThreeVector samplePoint;
G4int targetNoDaughters;
targetPhysical = history.GetTopVolume();
targetLogical = targetPhysical->GetLogicalVolume();
targetVoxelHeader = targetLogical->GetVoxelHeader();
// Find the voxel containing the point
//
targetVoxelNode = VoxelLocate(targetVoxelHeader,localPoint);
targetNoDaughters = G4int(targetVoxelNode->GetNoContained());
if ( targetNoDaughters==0 ) { return false; }
//
// Search daughters in volume
//
for ( auto sampleNo=targetNoDaughters-1; sampleNo>=0; sampleNo-- )
{
samplePhysical = targetLogical->
GetDaughter(targetVoxelNode->GetVolume(sampleNo));
if ( samplePhysical!=blockedVol )
{
// Setup history
//
history.NewLevel(samplePhysical, kNormal, samplePhysical->GetCopyNo());
sampleSolid = samplePhysical->GetLogicalVolume()->GetSolid();
samplePoint = history.GetTopTransform().TransformPoint(globalPoint);
if( G4AuxiliaryNavServices::CheckPointOnSurface(sampleSolid,
samplePoint,
globalDirection,
history.GetTopTransform(),
pLocatedOnEdge) )
{
// Enter this daughter
//
localPoint = samplePoint;
return true;
}
history.BackLevel();
}
}
return false;
}
// ********************************************************************
// GetVerboseLevel
// ********************************************************************
//
inline
G4int G4VoxelNavigation::GetVerboseLevel() const
{
return fLogger->GetVerboseLevel();
}
// ********************************************************************
// EnableBestSafety
// ********************************************************************
//
inline
void G4VoxelNavigation::EnableBestSafety(G4bool flag)
{
fBestSafety = flag;
}