Files
geant4/source/geometry/navigation/include/G4VoxelNavigation.hh
2025-06-26 09:17:29 +02:00

277 lines
11 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4VoxelNavigation
//
// Class description:
//
// Utility for navigation in volumes containing only G4PVPlacement
// daughter volumes for which voxels have been constructed.
// Author: Paul Kent (CERN), August 1996
// --------------------------------------------------------------------
#ifndef G4VOXELNAVIGATION_HH
#define G4VOXELNAVIGATION_HH 1
#include "geomdefs.hh"
#include "G4VNavigation.hh"
#include "G4NavigationHistory.hh"
#include "G4NavigationLogger.hh"
#include "G4AffineTransform.hh"
#include "G4VPhysicalVolume.hh"
#include "G4LogicalVolume.hh"
#include "G4VSolid.hh"
#include "G4ThreeVector.hh"
#include "G4BlockingList.hh"
class G4VoxelSafety;
// Required for inline implementation
//
#include "G4AuxiliaryNavServices.hh"
// Required for voxel handling & voxel stack
//
#include <vector>
#include "G4SmartVoxelProxy.hh"
#include "G4SmartVoxelNode.hh"
#include "G4SmartVoxelHeader.hh"
/**
* @brief G4VoxelNavigation is a concrete utility class for navigation in
* volumes containing only G4PVPlacement daughter volumes for which voxels
* have been constructed.
*/
class G4VoxelNavigation : public G4VNavigation
{
public:
/**
* Constructor and Destructor.
*/
G4VoxelNavigation();
~G4VoxelNavigation() override;
/**
* Locates voxel node based on given point.
* @param[in] pHead Pointer to header of nodes to look through.
* @param[in] localPoint Local point
* @returns Pointer to the node where the given point is located.
*/
inline G4SmartVoxelNode* VoxelLocate( G4SmartVoxelHeader* pHead,
const G4ThreeVector& localPoint );
/**
* Searches positioned volumes in mother at current top level of @p history
* for volume containing @p globalPoint. Do not test against @p blockedVol.
* If a containing volume is found, push it onto navigation history state.
* @param[in,out] history Navigation history.
* @param[in,out] blockedVol Blocked volume to be ignored in queries.
* @param[in,out] blockedNum Copy number for blocked replica volumes.
* @param[in,out] globalPoint Point in global coordinates system.
* @param[in,out] globalDirection Pointer to global direction or null.
* @param[in] pLocatedOnEdge Flag specifying if point is located on edge.
* @param[in,out] localPoint Point in local coordinates system.
* @returns Whether a containing volume has been found.
*/
inline G4bool LevelLocate( G4NavigationHistory& history,
const G4VPhysicalVolume* blockedVol,
const G4int blockedNum,
const G4ThreeVector& globalPoint,
const G4ThreeVector* globalDirection,
const G4bool pLocatedOnEdge,
G4ThreeVector& localPoint ) override;
/**
* Computes the length of a step to the next boundary.
* Does not test against @p pBlockedPhysical. Identifies the next candidate
* volume (if a daughter of the current volume), and returns it in:
* pBlockedPhysical, blockedReplicaNo.
* @param[in] localPoint Local point.
* @param[in] localDirection Local direction vector.
* @param[in] currentProposedStepLength Current proposed step length.
* @param[in,out] newSafety New safety.
* @param[in,out] history Navigation history.
* @param[in,out] validExitNormal Flag to indicate whether exit normal is
* valid or not.
* @param[in,out] exitNormal Exit normal.
* @param[in,out] exiting Flag to indicate whether exiting a volume.
* @param[in,out] entering Flag to indicate whether entering a volume.
* @param[in,out] pBlockedPhysical Blocked physical volume that should be
* ignored in queries.
* @param[in,out] blockedReplicaNo Copy number for blocked replica volumes.
* @returns Length from current point to next boundary surface along
* @p localDirection.
*/
G4double ComputeStep( const G4ThreeVector& localPoint,
const G4ThreeVector& localDirection,
const G4double currentProposedStepLength,
G4double& newSafety,
G4NavigationHistory& history,
G4bool& validExitNormal,
G4ThreeVector& exitNormal,
G4bool& exiting,
G4bool& entering,
G4VPhysicalVolume* (*pBlockedPhysical),
G4int& blockedReplicaNo ) override;
/**
* Calculates the isotropic distance to the nearest boundary from the
* specified point in the local coordinate system.
* The localpoint utilised must be within the current volume.
* @param[in] localPoint Local point.
* @param[in] history Navigation history.
* @param[in] pMaxLength Maximum step length beyond which volumes
* need not be checked.
* @returns Length from current point to closest surface.
*/
G4double ComputeSafety( const G4ThreeVector& localpoint,
const G4NavigationHistory& history,
const G4double pMaxLength = DBL_MAX ) override;
/**
* Updates internal navigation state to take into account that location
* has been moved, but remains within the @p motherPhysical volume.
* @param[in] motherPhysical Current physical volume.
* @param[in] localPoint Local point.
*/
void RelocateWithinVolume( G4VPhysicalVolume* motherPhysical,
const G4ThreeVector& localPoint ) override;
/**
* Verbosity control.
* @note If level>0 && G4VERBOSE, printout can occur.
*/
inline G4int GetVerboseLevel() const override;
void SetVerboseLevel(G4int level) override;
/**
* Enables best-possible evaluation of isotropic safety.
*/
inline void EnableBestSafety( G4bool flag = false );
protected:
/**
* Computes safety from specified point to voxel boundaries using already
* located point.
* @param[in] localPoint Local point.
* @returns Safety length from current point to voxel boundary.
*/
G4double ComputeVoxelSafety( const G4ThreeVector& localPoint ) const;
/**
* Finds the next voxel from the current voxel and point in the specified
* direction.
* @param[in] localPoint Local point.
* @param[in] localDirection Direction along which compute the distance.
* @param[in] currentStep Current step size.
* @returns false if all voxels considered
* [current Step ends inside same voxel or leaves all voxels]
* true otherwise
* [the information on the next voxel is saved].
*/
G4bool LocateNextVoxel( const G4ThreeVector& localPoint,
const G4ThreeVector& localDirection,
const G4double currentStep );
private: // Logging functions
void PreComputeStepLog (const G4VPhysicalVolume* motherPhysical,
G4double motherSafety,
const G4ThreeVector& localPoint);
void AlongComputeStepLog(const G4VSolid* sampleSolid,
const G4ThreeVector& samplePoint,
const G4ThreeVector& sampleDirection,
const G4ThreeVector& localDirection,
G4double sampleSafety,
G4double sampleStep);
void PostComputeStepLog (const G4VSolid* motherSolid,
const G4ThreeVector& localPoint,
const G4ThreeVector& localDirection,
G4double motherStep,
G4double motherSafety);
void ComputeSafetyLog (const G4VSolid* solid,
const G4ThreeVector& point,
G4double safety,
G4bool banner);
inline void PrintDaughterLog (const G4VSolid* sampleSolid,
const G4ThreeVector& samplePoint,
G4double sampleSafety,
G4double sampleStep);
protected:
/** Blocked volumes. */
G4BlockingList fBList;
// -----------------------------------------------------------------------
// BEGIN Voxel Stack information
/** Voxels depth.
* @note fVoxelDepth==0+ => fVoxelAxisStack(0+) contains axes of voxel
* fVoxelDepth==-1 -> not in voxel.
*/
G4int fVoxelDepth = -1;
/** Voxel axes. */
std::vector<EAxis> fVoxelAxisStack;
/** No slices per voxel at each level. */
std::vector<G4int> fVoxelNoSlicesStack;
/** Width of voxels at each level. */
std::vector<G4double> fVoxelSliceWidthStack;
/** Node no point is inside at each level. */
std::vector<G4int> fVoxelNodeNoStack;
/** Voxel headers at each level. */
std::vector<G4SmartVoxelHeader*> fVoxelHeaderStack;
/** Node containing last located point. */
G4SmartVoxelNode* fVoxelNode = nullptr;
// END Voxel Stack information
// -----------------------------------------------------------------------
/** Helper object for Voxel Safety. */
G4VoxelSafety* fpVoxelSafety = nullptr;
/** Surface tolerance. */
G4double fHalfTolerance;
/** Flag for best safety. */
G4bool fBestSafety = false;
/** Verbosity logger. */
G4NavigationLogger* fLogger;
};
#include "G4VoxelNavigation.icc"
#endif