501 lines
15 KiB
Plaintext
501 lines
15 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4Navigator class Inline implementation
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//
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// Author: Paul Kent (CERN), July 1995-1996
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// --------------------------------------------------------------------
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// ********************************************************************
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// GetCurrentLocalCoordinate
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//
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// Returns the local coordinate of the current track
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// ********************************************************************
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//
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inline
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G4ThreeVector G4Navigator::GetCurrentLocalCoordinate() const
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{
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return fLastLocatedPointLocal;
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}
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// ********************************************************************
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// ComputeLocalAxis
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//
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// Returns local direction of vector direction in world coord system
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// ********************************************************************
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//
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inline
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G4ThreeVector G4Navigator::ComputeLocalAxis(const G4ThreeVector& pVec) const
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{
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return fHistory.GetTopTransform().TransformAxis(pVec);
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}
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// ********************************************************************
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// ComputeLocalPoint
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//
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// Returns local coordinates of a point in the world coord system
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// ********************************************************************
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//
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inline
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G4ThreeVector
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G4Navigator::ComputeLocalPoint(const G4ThreeVector& pGlobalPoint) const
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{
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return fHistory.GetTopTransform().TransformPoint(pGlobalPoint);
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}
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// ********************************************************************
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// GetWorldVolume
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//
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// Returns the current world (`topmost') volume
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// ********************************************************************
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//
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inline
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G4VPhysicalVolume* G4Navigator::GetWorldVolume() const
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{
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return fTopPhysical;
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}
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// ********************************************************************
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// SetWorldVolume
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//
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// Sets the world (`topmost') volume
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// ********************************************************************
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//
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inline
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void G4Navigator::SetWorldVolume(G4VPhysicalVolume* pWorld)
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{
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if ( !(pWorld->GetTranslation() == G4ThreeVector(0,0,0)) )
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{
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G4Exception ("G4Navigator::SetWorldVolume()", "GeomNav0002",
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FatalException, "Volume must be centered on the origin.");
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}
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const G4RotationMatrix* rm = pWorld->GetRotation();
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if ( (rm != nullptr) && (!rm->isIdentity()) )
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{
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G4Exception ("G4Navigator::SetWorldVolume()", "GeomNav0002",
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FatalException, "Volume must not be rotated.");
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}
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fTopPhysical = pWorld;
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fHistory.SetFirstEntry(pWorld);
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}
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// ********************************************************************
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// SetGeometrycallyLimitedStep
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//
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// Informs the navigator that the previous Step calculated
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// by the geometry was taken in its entirety
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// ********************************************************************
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//
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inline
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void G4Navigator::SetGeometricallyLimitedStep()
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{
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fWasLimitedByGeometry = true;
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}
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// ********************************************************************
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// ResetStackAndState
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//
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// Resets stack and minimum of navigator state `machine'
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// ********************************************************************
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//
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inline
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void G4Navigator::ResetStackAndState()
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{
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fHistory.Reset();
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ResetState();
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}
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// ********************************************************************
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// VolumeType
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// ********************************************************************
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//
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inline
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EVolume G4Navigator::VolumeType(const G4VPhysicalVolume *pVol) const
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{
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return pVol->VolumeType();
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}
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// ********************************************************************
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// CharacteriseDaughters
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// ********************************************************************
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//
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inline
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EVolume G4Navigator::CharacteriseDaughters(const G4LogicalVolume *pLog) const
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{
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return pLog->CharacteriseDaughters();
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}
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// ********************************************************************
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// GetDaughtersRegularStructureId
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// ********************************************************************
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//
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inline
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G4int G4Navigator::
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GetDaughtersRegularStructureId(const G4LogicalVolume *pLog) const
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{
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G4int regId = 0;
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G4VPhysicalVolume *pVol;
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if ( pLog->GetNoDaughters() == 1 )
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{
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pVol = pLog->GetDaughter(0);
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regId = pVol->GetRegularStructureId();
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}
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return regId;
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}
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// ********************************************************************
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// GetGlobalToLocalTransform
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//
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// Returns local to global transformation.
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// I.e. transformation that will take point or axis in world coord system
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// and return one in the local coord system
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// ********************************************************************
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//
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inline
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const G4AffineTransform& G4Navigator::GetGlobalToLocalTransform() const
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{
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return fHistory.GetTopTransform();
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}
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// ********************************************************************
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// GetLocalToGlobalTransform
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//
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// Returns global to local transformation
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// ********************************************************************
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//
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inline
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const G4AffineTransform G4Navigator::GetLocalToGlobalTransform() const
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{
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return fHistory.GetTopTransform().Inverse();
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}
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// ********************************************************************
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// NetTranslation
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//
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// Computes+returns the local->global translation of current volume
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// ********************************************************************
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//
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inline
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G4ThreeVector G4Navigator::NetTranslation() const
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{
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return fHistory.GetTopTransform().InverseNetTranslation();
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}
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// ********************************************************************
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// NetRotation
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//
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// Computes+returns the local->global rotation of current volume
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// ********************************************************************
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//
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inline
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G4RotationMatrix G4Navigator::NetRotation() const
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{
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return fHistory.GetTopTransform().InverseNetRotation();
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}
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// ********************************************************************
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// CreateTouchableHistory
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//
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// `Touchable' creation method: caller has deletion responsibility
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// ********************************************************************
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//
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inline
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G4TouchableHistory* G4Navigator::CreateTouchableHistory() const
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{
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return new G4TouchableHistory(fHistory);
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}
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// ********************************************************************
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// CreateTouchableHistory(history)
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//
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// `Touchable' creation method: caller has deletion responsibility
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// ********************************************************************
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//
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inline
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G4TouchableHistory*
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G4Navigator::CreateTouchableHistory(const G4NavigationHistory* history) const
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{
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return new G4TouchableHistory(*history);
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}
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// ********************************************************************
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// LocateGlobalPointAndUpdateTouchableHandle
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// ********************************************************************
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//
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inline
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void G4Navigator::LocateGlobalPointAndUpdateTouchableHandle(
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const G4ThreeVector& position,
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const G4ThreeVector& direction,
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G4TouchableHandle& oldTouchableToUpdate,
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const G4bool RelativeSearch )
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{
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G4VPhysicalVolume* pPhysVol;
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pPhysVol = LocateGlobalPointAndSetup( position,&direction,RelativeSearch );
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if( fEnteredDaughter || fExitedMother )
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{
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oldTouchableToUpdate = CreateTouchableHistory();
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if( pPhysVol == nullptr )
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{
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// We want to ensure that the touchable is correct in this case.
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// The method below should do this and recalculate a lot more ....
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//
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oldTouchableToUpdate->UpdateYourself( pPhysVol, &fHistory );
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}
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}
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return;
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}
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// ********************************************************************
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// LocateGlobalPointAndUpdateTouchable
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//
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// Use direction
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// ********************************************************************
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//
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inline
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void G4Navigator::LocateGlobalPointAndUpdateTouchable(
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const G4ThreeVector& position,
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const G4ThreeVector& direction,
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G4VTouchable* touchableToUpdate,
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const G4bool RelativeSearch )
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{
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G4VPhysicalVolume* pPhysVol;
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pPhysVol = LocateGlobalPointAndSetup( position, &direction, RelativeSearch);
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touchableToUpdate->UpdateYourself( pPhysVol, &fHistory );
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}
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// ********************************************************************
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// LocateGlobalPointAndUpdateTouchable
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// ********************************************************************
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//
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inline
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void G4Navigator::LocateGlobalPointAndUpdateTouchable(
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const G4ThreeVector& position,
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G4VTouchable* touchableToUpdate,
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const G4bool RelativeSearch )
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{
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G4VPhysicalVolume* pPhysVol;
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pPhysVol = LocateGlobalPointAndSetup( position, nullptr, RelativeSearch);
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touchableToUpdate->UpdateYourself( pPhysVol, &fHistory );
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}
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// ********************************************************************
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// GetVerboseLevel
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// ********************************************************************
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//
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inline
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G4int G4Navigator::GetVerboseLevel() const
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{
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return fVerbose;
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}
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// ********************************************************************
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// SetVerboseLevel
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// ********************************************************************
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//
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inline
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void G4Navigator::SetVerboseLevel(G4int level)
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{
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fVerbose = level;
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fnormalNav.SetVerboseLevel(level);
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GetVoxelNavigator().SetVerboseLevel(level);
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fparamNav.SetVerboseLevel(level);
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freplicaNav.SetVerboseLevel(level);
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fregularNav.SetVerboseLevel(level);
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if (fpExternalNav != nullptr) { fpExternalNav->SetVerboseLevel(level); }
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}
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// ********************************************************************
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// IsActive
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// ********************************************************************
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//
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inline
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G4bool G4Navigator::IsActive() const
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{
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return fActive;
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}
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// ********************************************************************
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// Activate
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// ********************************************************************
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//
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inline
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void G4Navigator::Activate(G4bool flag)
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{
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fActive = flag;
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}
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// ********************************************************************
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// EnteredDaughterVolume
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//
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// To inform the caller if the track is entering a daughter volume
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// ********************************************************************
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//
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inline
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G4bool G4Navigator::EnteredDaughterVolume() const
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{
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return fEnteredDaughter;
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}
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// ********************************************************************
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// ExitedMotherVolume
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// ********************************************************************
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//
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inline
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G4bool G4Navigator::ExitedMotherVolume() const
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{
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return fExitedMother;
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}
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// ********************************************************************
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// CheckMode
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// ********************************************************************
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//
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inline
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void G4Navigator::CheckMode(G4bool mode)
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{
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fCheck = mode;
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fnormalNav.CheckMode(mode);
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GetVoxelNavigator().CheckMode(mode);
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fparamNav.CheckMode(mode);
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freplicaNav.CheckMode(mode);
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fregularNav.CheckMode(mode);
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if (fpExternalNav != nullptr) { fpExternalNav->CheckMode(mode); }
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}
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// ********************************************************************
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// IsCheckModeActive
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// ********************************************************************
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//
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inline
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G4bool G4Navigator::IsCheckModeActive() const
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{
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return fCheck;
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}
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// ********************************************************************
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// SetPushVerbosity
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// ********************************************************************
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//
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inline
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void G4Navigator::SetPushVerbosity(G4bool mode)
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{
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fWarnPush = mode;
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}
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// ********************************************************************
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// SeverityOfZeroStepping
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//
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// Reports on severity of error in case Navigator is stuck
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// and is returning zero steps
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// ********************************************************************
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//
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inline
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G4int G4Navigator::SeverityOfZeroStepping( G4int* noZeroSteps ) const
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{
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G4int severity = 0, noZeros = fNumberZeroSteps;
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if( noZeroSteps != nullptr )
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{
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*noZeroSteps = fNumberZeroSteps;
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}
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if( noZeros >= fAbandonThreshold_NoZeroSteps )
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{
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severity = 10;
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}
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if( noZeros > 0 && noZeros < fActionThreshold_NoZeroSteps )
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{
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severity = 5 * noZeros / fActionThreshold_NoZeroSteps;
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}
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else if( noZeros == fActionThreshold_NoZeroSteps )
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{
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severity = 5;
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}
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else if( noZeros >= fAbandonThreshold_NoZeroSteps - 2 )
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{
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severity = 9;
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}
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else if( noZeros < fAbandonThreshold_NoZeroSteps - 2 )
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{
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severity = 5 + 4 * (noZeros-fAbandonThreshold_NoZeroSteps)
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/ fActionThreshold_NoZeroSteps;
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}
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return severity;
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}
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// ********************************************************************
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// GetVoxelNavigator
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// ********************************************************************
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//
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inline
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G4VoxelNavigation& G4Navigator::GetVoxelNavigator()
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{
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return *fpvoxelNav;
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}
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// ********************************************************************
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// EnableBestSafety
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// ********************************************************************
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//
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inline void G4Navigator::EnableBestSafety( G4bool value )
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{
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GetVoxelNavigator().EnableBestSafety( value );
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}
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// ********************************************************************
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// SetExternalNavigation
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// ********************************************************************
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//
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inline
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G4VExternalNavigation* G4Navigator::GetExternalNavigation() const
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{
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return fpExternalNav;
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}
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// ********************************************************************
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// Clone
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// ********************************************************************
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//
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inline
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G4Navigator* G4Navigator::Clone() const
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{
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auto clone_nav = new G4Navigator();
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clone_nav->SetWorldVolume(fTopPhysical);
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if( fpExternalNav != nullptr )
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{
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clone_nav->SetExternalNavigation(fpExternalNav->Clone());
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}
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return clone_nav;
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}
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// ********************************************************************
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// GetLastStepEndPoint
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// ********************************************************************
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//
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inline
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G4ThreeVector G4Navigator::GetLastStepEndPoint() const
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{
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return fStepEndPoint;
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}
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