758 lines
30 KiB
C++
758 lines
30 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4Navigator
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//
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// Class description:
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//
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// A class for use by the tracking management, able to obtain/calculate
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// dynamic tracking time information such as the distance to the next volume,
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// or to find the physical volume containing a given point in the world
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// reference system. The navigator maintains a transformation history and
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// other information to optimise the tracking time performance.
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// Original author: Paul Kent (CERN), July 1995-1996
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//
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// - Made Navigator Abstract G. Cosmo, Nov 2003
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// - Added check mode G. Cosmo, Mar 2004
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// - Zero step protections J.A. / G.C., Nov 2004
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// --------------------------------------------------------------------
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#ifndef G4NAVIGATOR_HH
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#define G4NAVIGATOR_HH 1
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#include "geomdefs.hh"
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#include "G4ThreeVector.hh"
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#include "G4AffineTransform.hh"
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#include "G4RotationMatrix.hh"
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#include "G4LogicalVolume.hh" // Used in inline methods
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#include "G4TouchableHandle.hh" // " "
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#include "G4NavigationHistory.hh"
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#include "G4NormalNavigation.hh"
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#include "G4VoxelNavigation.hh"
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#include "G4ParameterisedNavigation.hh"
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#include "G4ReplicaNavigation.hh"
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#include "G4RegularNavigation.hh"
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#include "G4VExternalNavigation.hh"
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#include <iostream>
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class G4VPhysicalVolume;
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class G4SafetyCalculator;
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/**
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* @brief G4Navigator is a class for use by the tracking management, able to
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* obtain/calculate dynamic tracking time information such as the distance to
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* the next volume, or to find the physical volume containing a given point in
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* the world reference system. The navigator maintains a transformation history
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* and other information to optimise the tracking time performance.
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*/
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class G4Navigator
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{
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public:
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friend std::ostream& operator << (std::ostream &os, const G4Navigator &n);
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/**
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* Constructor - initialisers and setup.
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*/
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G4Navigator();
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/**
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* Copy constructor & assignment operator not allowed.
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*/
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G4Navigator(const G4Navigator&) = delete;
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G4Navigator& operator=(const G4Navigator&) = delete;
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/**
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* Destructor.
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*/
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virtual ~G4Navigator();
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/**
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* Calculates the distance to the next boundary intersected along the
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* specified NORMALISED vector direction and from the specified point in
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* the global coordinate system.
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* LocateGlobalPointAndSetup() or LocateGlobalPointWithinVolume() must
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* have been called with the same global point prior to this call.
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* The isotropic distance to the nearest boundary is also calculated
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* (usually an underestimate). The current proposed Step length is used
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* to avoid intersection calculations: if it can be determined that the
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* nearest boundary is >pCurrentProposedStepLength away, kInfinity
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* is returned together with the computed isotropic safety distance.
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* @note Geometry must be closed.
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* @param[in] pGlobalPoint The point in global coordinates system.
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* @param[in] pDirection The normalised vector direction.
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* @param[in] pCurrentProposedStepLength Current proposed step length.
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* @param[in,out] newSafety New safety.
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* @returns Length from current point to next boundary surface along
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* @p pDirection.
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*/
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virtual G4double ComputeStep(const G4ThreeVector& pGlobalPoint,
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const G4ThreeVector& pDirection,
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const G4double pCurrentProposedStepLength,
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G4double& pNewSafety);
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/**
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* Same as ComputeStep() above, but does not affect/modify the state
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* of the Navigator.
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*/
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G4double CheckNextStep(const G4ThreeVector& pGlobalPoint,
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const G4ThreeVector& pDirection,
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const G4double pCurrentProposedStepLength,
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G4double& pNewSafety);
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/**
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* Resets the geometrical hierarchy and searches for the volumes deepest
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* in the hierarchy containing the point in the global coordinates space.
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* The direction is used to check if a volume is entered.
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* The search begin is the geometrical hierarchy at the location of the
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* last located point, or the endpoint of the previous Step if
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* SetGeometricallyLimitedStep() has been called immediately before.
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* @note: In order to call this the geometry MUST be closed.
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* @param[in] point The point in global coordinates system.
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* @param[in] direction The normalised vector direction.
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* @param[in] h The touchable history to be used for initialisation.
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* @returns The pointer to the physical volume where point is located.
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*/
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virtual
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G4VPhysicalVolume* ResetHierarchyAndLocate(const G4ThreeVector& point,
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const G4ThreeVector& direction,
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const G4TouchableHistory& h);
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/**
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* Searches the geometrical hierarchy for the volumes deepest in hierarchy
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* containing the point in the global coordinate space. Two main cases
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* are:
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* i) If pRelativeSearch=false it makes use of no previous/state
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* information. Returns the physical volume containing the point,
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* with all previous mothers correctly set up.
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* ii) If pRelativeSearch is set to true, the search begin is the
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* geometrical hierarchy at the location of the last located point,
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* or the endpoint of previous Step if SetGeometricallyLimitedStep()
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* has been called immediately before.
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* The direction is used (to check if a volume is entered) if either
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* - the argument ignoreDirection is false, or
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* - the Navigator has determined that it is on an edge shared by two
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* or more volumes (this is state information).
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* @note In order to call this the geometry MUST be closed.
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* @param[in] point The point in global coordinates system.
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* @param[in] direction The normalised vector direction.
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* @param[in] pRelativeSearch Flag to specify where search starts from.
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* @param[in] ignoreDirection Flag to specify if to use direction or not.
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* @returns The pointer to the physical volume where point is located.
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*/
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virtual
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G4VPhysicalVolume* LocateGlobalPointAndSetup(const G4ThreeVector& point,
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const G4ThreeVector* direction = nullptr,
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const G4bool pRelativeSearch = true,
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const G4bool ignoreDirection = true);
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/**
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* Notifies the Navigator that a track has moved to the new Global point
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* 'position', that is known to be within the current safety.
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* No check is performed to ensure that it is within the volume.
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* This method can be called instead of LocateGlobalPointAndSetup() ONLY
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* if the caller is certain that the new global point (position) is inside
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* the same volume as the previous position. Usually this can be guaranteed
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* only if the point is within safety.
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* @param[in] position The position point in global coordinates system.
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*/
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virtual
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void LocateGlobalPointWithinVolume(const G4ThreeVector& position);
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/**
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* It first searches the geometrical hierarchy like the above method
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* LocateGlobalPointAndSetup(), then it uses the volume found and its
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* navigation history to update the touchable handle.
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* @param[in] position The point in global coordinates system.
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* @param[in] direction The normalised vector direction.
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* @param[in,out] oldTouchableToUpdate Touchable handle to update.
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* @param[in] RelativeSearch Flag to specify where search starts from.
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*/
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inline void LocateGlobalPointAndUpdateTouchableHandle(
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const G4ThreeVector& position,
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const G4ThreeVector& direction,
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G4TouchableHandle& oldTouchableToUpdate,
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const G4bool RelativeSearch = true);
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/**
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* Same as the method above LocateGlobalPointAndUpdateTouchableHandle(),
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* except that a pointer to G4VTouchable is used for updating the touchable.
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*/
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inline void LocateGlobalPointAndUpdateTouchable(
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const G4ThreeVector& position,
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const G4ThreeVector& direction,
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G4VTouchable* touchableToUpdate,
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const G4bool RelativeSearch = true);
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/**
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* Same as the method above LocateGlobalPointAndUpdateTouchable(),
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* except that direction is not specified.
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*/
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inline void LocateGlobalPointAndUpdateTouchable(
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const G4ThreeVector& position,
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G4VTouchable* touchableToUpdate,
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const G4bool RelativeSearch = true);
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/**
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* Informs the navigator that the previous Step calculated by the
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* geometry was taken in its entirety.
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*/
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inline void SetGeometricallyLimitedStep();
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/**
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* Calculates the isotropic distance to the nearest boundary from the
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* specified point in the global coordinate system.
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* @note The geometry must be closed.
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* @param[in] globalpoint The point in global coordinates system.
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* The point must be within the current volume.
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* @param[in] pProposedMaxLength The proposed maximum length is used
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* to avoid volume safety calculations.
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* @param[in] keepState Flag to instruct keeping the state (default true)
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* to ensure minimum side effects from the call.
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* @returns Length from current point to closest boundary surface.
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* The value returned is usually an underestimate.
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*/
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virtual G4double ComputeSafety(const G4ThreeVector& globalpoint,
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const G4double pProposedMaxLength = DBL_MAX,
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const G4bool keepState = true);
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/**
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* Returns the current world (topmost) volume.
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*/
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inline G4VPhysicalVolume* GetWorldVolume() const;
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/**
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* Sets the world (topmost) volume. This must be positioned at the
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* origin (0,0,0) and unrotated.
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*/
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inline void SetWorldVolume(G4VPhysicalVolume* pWorld);
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/**
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* Touchable creation method.
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* @note Caller has deletion responsibility.
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* @returns A pointer to the allocated touchable history.
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*/
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inline G4TouchableHistory* CreateTouchableHistory() const;
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/**
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* Touchable creation method, given a history.
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* @note Caller has deletion responsibility.
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* @param[in] h Pointer to a navigation history to copy from.
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* @returns A pointer to the allocated touchable history.
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*/
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inline G4TouchableHistory* CreateTouchableHistory(const G4NavigationHistory* h) const;
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/**
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* Returns a reference counted handle to a touchable history.
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*/
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virtual G4TouchableHandle CreateTouchableHistoryHandle() const;
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/**
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* Obtains the Normal vector to a surface (in local coordinates)
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* pointing out of previous volume and into current volume
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* Convention: the *local* normal is in the coordinate system of the
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* *final* volume. The method takes full care about how to calculate
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* this normal, but if the surfaces are not convex it will return
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* valid=false.
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* @note Can only be called if the Navigator's last Step has crossed a
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* volume geometrical boundary.
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* @note Normals are not available for replica volumes (i.e. valid=false).
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* @param[in,out] valid Flag indicating if normal is valid.
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* @returns A Exit Surface Normal vector and validity too.
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*/
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virtual G4ThreeVector GetLocalExitNormal(G4bool* valid);
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/**
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* Obtains the Normal vector to a surface (in local coordinates)
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* pointing out of previous volume and into current volume, and
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* checks the current point against expected 'local' value.
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* Convention: the *local* normal is in the coordinate system of the
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* *final* volume. The method takes full care about how to calculate
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* this normal, but if the surfaces are not convex it will return
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* valid=false.
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* @note Can only be called if the Navigator's last Step has crossed a
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* volume geometrical boundary.
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* @note Normals are not available for replica volumes (i.e. valid=false).
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* @param[in] point Point in global coordinates system to compare to.
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* @param[in,out] valid Flag indicating if normal is valid.
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* @returns A Exit Surface Normal vector and validity too.
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*/
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virtual G4ThreeVector GetLocalExitNormalAndCheck(const G4ThreeVector& point,
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G4bool* valid);
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/**
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* Obtains the Normal vector to a surface (in global coordinates)
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* pointing out of previous volume and into current volume
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* The method takes full care about how to calculate the normal,
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* but if the surfaces are not convex it will return valid=false.
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* @note Can only be called if the Navigator's last Step has crossed a
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* volume geometrical boundary.
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* @note Normals are not available for replica volumes (i.e. valid=false).
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* @param[in] point Point in global coordinates system to compare to.
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* @param[in,out] valid Flag indicating if normal is valid.
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* @returns A Exit Surface Normal vector and validity too.
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*/
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virtual G4ThreeVector GetGlobalExitNormal(const G4ThreeVector& point,
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G4bool* valid);
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/**
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* Verbosity control.
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* @note If level>0 && G4VERBOSE, printout can occur.
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*/
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inline G4int GetVerboseLevel() const;
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inline void SetVerboseLevel(G4int level);
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/**
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* Verify if the navigator is active.
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*/
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inline G4bool IsActive() const;
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/**
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* Activate/inactivate the navigator.
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*/
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inline void Activate(G4bool flag);
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/**
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* The purpose of this function is to inform the caller if the track is
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* entering a daughter volume while exiting from the current volume.
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* @note It is not guaranteed to work if SetGeometricallyLimitedStep()
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* was not called when it should have been called.
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* @returns True only in case when the Step has caused the track to arrive
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* at a boundary of a daughter. False, in all other cases.
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*/
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inline G4bool EnteredDaughterVolume() const;
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/**
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* Verify if the step has exited the mother volume.
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*/
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inline G4bool ExitedMotherVolume() const;
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/**
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* Run navigation in "check-mode", therefore using additional verifications
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* and more strict correctness conditions.
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* @note Is effective only with G4VERBOSE set.
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*/
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inline void CheckMode(G4bool mode);
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/**
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* Set/unset verbosity for pushed tracks (default is true).
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*/
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inline G4bool IsCheckModeActive() const;
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inline void SetPushVerbosity(G4bool mode);
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/**
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* Prints the internal state of the Navigator (for debugging).
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* The level of detail is according to the verbosity.
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*/
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void PrintState() const;
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/**
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* Obtains the transformations Global/Local (and inverse).
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* @note Clients of these methods must copy the data
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* if they need to keep it.
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*/
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inline const G4AffineTransform& GetGlobalToLocalTransform() const;
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inline const G4AffineTransform GetLocalToGlobalTransform() const;
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/**
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* Obtains mother to daughter transformation.
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*/
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G4AffineTransform GetMotherToDaughterTransform(G4VPhysicalVolume* dVolume,
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G4int dReplicaNo,
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EVolume dVolumeType );
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/**
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* Resets stack and minimum or navigator state machine necessary for reset
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* as needed by LocalGlobalPointAndSetup().
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* @note Does not perform clears, resizes, or reset fLastLocatedPointLocal.
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*/
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inline void ResetStackAndState();
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/**
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* Reports on severity of error and number of zero steps,
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* in case Navigator is stuck and is returning zero steps.
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* Values: 1 (small problem), 5 (correcting),
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* 9 (ready to abandon), 10 (abandoned)
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* @param[in,out] noZeroSteps Returns the number of zero steps in case
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* pointer is not null.
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* @returns The error severity.
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*/
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inline G4int SeverityOfZeroStepping( G4int* noZeroSteps ) const;
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/**
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* Returns the local coordinate of the point in the reference system
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* of its containing volume that was found by LocalGlobalPointAndSetup().
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* The local coordinate of the last located track.
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*/
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inline G4ThreeVector GetCurrentLocalCoordinate() const;
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/**
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* Computes and returns the local->global translation/rotation
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* of current volume.
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*/
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inline G4ThreeVector NetTranslation() const;
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inline G4RotationMatrix NetRotation() const;
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/**
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* Enables best-possible evaluation of isotropic safety.
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*/
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inline void EnableBestSafety( G4bool value = false );
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/**
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* Accessor & modifier for custom external navigation.
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*/
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inline G4VExternalNavigation* GetExternalNavigation() const;
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void SetExternalNavigation(G4VExternalNavigation* externalNav);
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/**
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* Gets/sets alternative navigator for voxel volumes.
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*/
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inline G4VoxelNavigation& GetVoxelNavigator();
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void SetVoxelNavigation(G4VoxelNavigation* voxelNav);
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/**
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* Cloning feature for use in MT applications to clone the navigator,
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* including external sub-navigator.
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* @note Client has responsibility for ownership of the returned
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* allocated pointer.
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* @returns A pointer to the cloned navigator object.
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*/
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inline G4Navigator* Clone() const;
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/**
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* Gets endpoint of last step.
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*/
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inline G4ThreeVector GetLastStepEndPoint() const;
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/**
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* Derived navigators which rely on LocateGlobalPointAndSetup() need to
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* inform size of step, to maintain logic about arriving on boundary
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* for challenging cases.
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* Required in order to cope with multiple trials at boundaries
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* => Locate with use direction rather than simple, fast logic.
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*/
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void InformLastStep(G4double lastStep,
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G4bool entersDaughtVol,
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G4bool exitsMotherVol );
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protected:
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/**
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* Saves the state: fValidExitNormal, fExitNormal, fExiting, fEntering,
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* fBlockedPhysicalVolume, fBlockedReplicaNo, fLastStepWasZero,
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* fLastLocatedPointLocal, fLocatedOutsideWorld, fEnteredDaughter,
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* fExitedMother, fPreviousSftOrigin, fPreviousSafety.
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*/
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void SetSavedState();
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/**
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* Copy aspects of the state, to enable a non-state changing
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* call to ComputeStep().
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*/
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void RestoreSavedState();
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/**
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* Utility method to reset the navigator state machine.
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*/
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virtual void ResetState();
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/**
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* Returns position vector in local coordinate system, given a position
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* vector in world coordinate system.
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*/
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inline G4ThreeVector ComputeLocalPoint(const G4ThreeVector& rGlobP) const;
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/**
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* Returns the local direction of the specified vector in the reference
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* system of the volume that was found by LocalGlobalPointAndSetup().
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* The Local Coordinates of point in world coordinate system.
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*/
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inline G4ThreeVector ComputeLocalAxis(const G4ThreeVector& pVec) const;
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/**
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* Characterises the type of volume - normal/replicated/parameterised.
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*/
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inline EVolume VolumeType(const G4VPhysicalVolume *pVol) const;
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/**
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* Characterises the daughters of given logical volume.
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*/
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inline EVolume CharacteriseDaughters(const G4LogicalVolume *pLog) const;
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/**
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* Gets regular structure ID of first daughter.
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*/
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inline G4int GetDaughtersRegularStructureId(const G4LogicalVolume *pLv) const;
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/**
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* Renavigates & resets hierarchy described by the current history:
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* Resets volumes and recomputes transforms and/or solids of
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* replicated/parameterised volumes.
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*/
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virtual void SetupHierarchy();
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/**
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* Utility method to trigger overlaps check on a volume with reported
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* overlaps ordered by relevance. Used in ComputeStep() when loopings
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* with zero step are detected.
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*/
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G4bool CheckOverlapsIterative(G4VPhysicalVolume* vol);
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private:
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/**
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* Logs and checks for steps larger than the tolerance.
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*/
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void ComputeStepLog(const G4ThreeVector& pGlobalpoint,
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G4double moveLenSq) const;
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protected:
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G4double kCarTolerance, fMinStep, fSqTol; // Cached tolerances.
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// BEGIN State information ------------------------------------------------
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//
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/** Transformation and history of the current path
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through the geometrical hierarchy. */
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G4NavigationHistory fHistory;
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/** Endpoint of last ComputeStep().
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Can be used for optimisation (e.g. when computing safety). */
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G4ThreeVector fStepEndPoint;
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/** Position of the end-point of the last call to ComputeStep()
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in last local coordinates. */
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G4ThreeVector fLastStepEndPointLocal;
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/** Verbosity level [if > 0, printout can occur]. */
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G4int fVerbose = 0;
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/** A memory of whether in this Step a daughter volume is entered
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(set in Compute & Locate).
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After Compute: it expects to enter a daughter
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After Locate: it has entered a daughter. */
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G4bool fEnteredDaughter;
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/** A similar memory whether the Step exited current "mother" volume
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completely, not entering daughter. */
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G4bool fExitedMother;
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/** Set true if last Step was limited by geometry. */
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G4bool fWasLimitedByGeometry = false;
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private:
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/** Position of the last located point relative to its containing volume.
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This is coupled with the Boolean member 'fLocatedOutsideWorld'. */
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G4ThreeVector fLastLocatedPointLocal;
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/** Leaving volume normal, in the volume containing the exited
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volume's coordinate system.
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This is closely coupled with 'fValidExitNormal', which signals whether
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we have a (valid) normal for volume we're leaving. */
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G4ThreeVector fExitNormal;
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/** Leaving volume normal, in its own coordinate system. */
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G4ThreeVector fGrandMotherExitNormal;
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/** Leaving volume normal, in the global coordinate system. */
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G4ThreeVector fExitNormalGlobalFrame;
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/** Memory of last safety origin & value. Used in ComputeStep() to ensure
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that origin of current Step is in the same volume as the point of the
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last relocation. */
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G4ThreeVector fPreviousSftOrigin;
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G4double fPreviousSafety;
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/** Memory of the mother volume during previous step.
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Intended use: inform user in case of stuck track. */
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G4VPhysicalVolume* fLastMotherPhys = nullptr;
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/** Identifies the volume and copy / replica number that is blocked
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(after exiting -- because the exit direction is along the exit normal)
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or a candidate for entry (after compute step). */
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G4VPhysicalVolume* fBlockedPhysicalVolume;
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G4int fBlockedReplicaNo;
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/** Count zero steps, as one or two can occur due to changing momentum at
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a boundary or at an edge common between volumes; several zero steps
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are likely a problem in the geometry description or in the navigation.
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Number of preceding moves that were Zero.
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Reset to 0 after finite step. */
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G4int fNumberZeroSteps;
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/** After this many failed/zero steps, act (push etc). */
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G4int fActionThreshold_NoZeroSteps = 10;
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/** After this many failed/zero steps, abandon track. */
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G4int fAbandonThreshold_NoZeroSteps = 25;
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/** States if the navigator is activated or not. */
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G4bool fActive = false;
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/** Whether ComputeStep() was called since the last call to a Locate().
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Uses: distinguish parts of state which differ before/after calls
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to ComputeStep() or one of the Locate() methods; avoid two consecutive
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calls to compute-step (illegal). */
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G4bool fLastTriedStepComputation = false;
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/** Entering/Exiting volumes blocking/setup.
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o If exiting, volume ptr & replica number (set & used by Locate..())
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used for blocking on redescent of geometry;
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o If entering, volume ptr & replica number (set by ComputeStep(),
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used by Locate..()) of volume for 'automatic' entry. */
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G4bool fEntering, fExiting;
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/** Set true if have leaving volume normal. */
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G4bool fValidExitNormal;
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/** Whether the last ComputeStep moved Zero. Used to check for edges. */
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G4bool fLastStepWasZero;
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/** Whether the Navigator has detected an edge. */
|
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G4bool fLocatedOnEdge;
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/** Whether the last call to Locate methods left the world. */
|
|
G4bool fLocatedOutsideWorld;
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/** Whether frame is changed. */
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|
G4bool fChangedGrandMotherRefFrame;
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/** Has it been computed since the last call to ComputeStep().
|
|
Covers both Global and GrandMother. */
|
|
G4bool fCalculatedExitNormal;
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|
|
//
|
|
// END State information --------------------------------------------------
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// Optional State information (created/used as needed)
|
|
//
|
|
|
|
// Save key state information (NOT the navigation history stack)
|
|
//
|
|
struct G4SaveNavigatorState
|
|
{
|
|
G4ThreeVector sExitNormal;
|
|
G4bool sValidExitNormal;
|
|
G4bool sEntering, sExiting;
|
|
G4VPhysicalVolume* spBlockedPhysicalVolume;
|
|
G4int sBlockedReplicaNo;
|
|
G4int sLastStepWasZero;
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|
G4bool sWasLimitedByGeometry;
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|
|
// Potentially relevant
|
|
//
|
|
G4bool sLocatedOutsideWorld;
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|
G4ThreeVector sLastLocatedPointLocal;
|
|
G4bool sEnteredDaughter, sExitedMother;
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|
G4ThreeVector sPreviousSftOrigin;
|
|
G4double sPreviousSafety;
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|
} fSaveState;
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|
|
|
// ========================================================================
|
|
// BEGIN -- Tracking Invariants
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|
|
|
/** A link to the topmost physical volume in the detector.
|
|
Must be positioned at the origin and unrotated. */
|
|
G4VPhysicalVolume* fTopPhysical = nullptr;
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|
|
// Helpers/Utility classes
|
|
|
|
G4NormalNavigation fnormalNav;
|
|
G4VoxelNavigation* fpvoxelNav;
|
|
G4ParameterisedNavigation fparamNav;
|
|
G4ReplicaNavigation freplicaNav;
|
|
G4RegularNavigation fregularNav;
|
|
G4VExternalNavigation* fpExternalNav = nullptr;
|
|
G4VoxelSafety* fpVoxelSafety;
|
|
G4SafetyCalculator* fpSafetyCalculator = nullptr;
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|
|
|
// Utility information
|
|
|
|
/** Check-mode flag [if true, more strict checks are performed]. */
|
|
G4bool fCheck = false;
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|
|
|
/** Push flags [if true, means a stuck particle has been pushed]. */
|
|
G4bool fPushed = false, fWarnPush = true;
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|
|
|
// End -- Tracking Invariants
|
|
// ========================================================================
|
|
};
|
|
|
|
#include "G4Navigator.icc"
|
|
|
|
#endif
|
|
|
|
|
|
// NOTES:
|
|
//
|
|
// The following methods provide detailed information when a Step has
|
|
// arrived at a geometrical boundary. They distinguish between the different
|
|
// causes that can result in the track leaving its current volume.
|
|
//
|
|
// Four cases are possible:
|
|
//
|
|
// 1) The particle has reached a boundary of a daughter of the current volume:
|
|
// (this could cause the relocation to enter the daughter itself
|
|
// or a potential granddaughter or further descendant)
|
|
//
|
|
// 2) The particle has reached a boundary of the current
|
|
// volume, exiting into a mother (regardless the level
|
|
// at which it is located in the tree):
|
|
//
|
|
// 3) The particle has reached a boundary of the current
|
|
// volume, exiting into a volume which is not in its
|
|
// parental hierarchy:
|
|
//
|
|
// 4) The particle is not on a boundary between volumes:
|
|
// the function returns an exception, and the caller is
|
|
// reccomended to compare the G4touchables associated
|
|
// to the preStepPoint and postStepPoint to handle this case.
|
|
//
|
|
// G4bool EnteredDaughterVolume()
|
|
// G4bool IsExitNormalValid()
|
|
// G4ThreeVector GetLocalExitNormal()
|
|
//
|
|
// The expected usefulness of these methods is to allow the caller to
|
|
// determine how to compute the surface normal at the volume boundary. The two
|
|
// possibilities are to obtain the normal from:
|
|
//
|
|
// i) the solid associated with the volume of the initial point of the Step.
|
|
// This is valid for cases 2 and 3.
|
|
// (Note that the initial point is generally the PreStepPoint of a Step).
|
|
// or
|
|
//
|
|
// ii) the solid of the final point, ie of the volume after the relocation.
|
|
// This is valid for case 1.
|
|
// (Note that the final point is generally the PreStepPoint of a Step).
|
|
//
|
|
// This way the caller can always get a valid normal, pointing outside
|
|
// the solid for which it is computed, that can be used at his own
|
|
// discretion.
|