337 lines
12 KiB
C++
337 lines
12 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4UAdapter
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//
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// Class description:
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//
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// Utility class for adapting VecGeom solids API to Geant4 solids.
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// NOTE: Using protected inheritance since the Adapter is supposed to
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// be a G4VSolid "implemented-in-terms-of" the VecGeom UnplacedVolume_t.
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// The choice of protected vs private is due to the fact that we want
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// to propagate functions further down in the inheritance hierarchy.
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// Author: Gabriele Cosmo (CERN), 17.05.2017
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// Adapted for G4VSolid from original G4USolids bridge
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// class and the USolidsAdapter class in VecGeom.
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// ------------------------------------------------------------------------
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#ifndef G4UADAPTER_HH
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#define G4UADAPTER_HH
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#include "G4ThreeVector.hh"
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#include "G4VSolid.hh"
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// Required for inline visualization adapter functions
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//
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#include "G4AffineTransform.hh"
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#include "G4VoxelLimits.hh"
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#include "G4VGraphicsScene.hh"
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#include "G4Polyhedron.hh"
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#include "G4VisExtent.hh"
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#include "G4BoundingEnvelope.hh"
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#include "G4AutoLock.hh"
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#include "G4GeomTypes.hh"
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#if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) )
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#include <VecGeom/base/Global.h>
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#include <VecGeom/base/Vector3D.h>
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class G4VPVParameterisation;
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/**
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* @brief G4UAdapter is a utility class for adapting VecGeom solids API to
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* Geant4 solids. The Adapter is supposed to be a G4VSolid
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* "implemented-in-terms-of" the VecGeom UnplacedVolume_t.
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*/
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template <class UnplacedVolume_t>
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class G4UAdapter : public G4VSolid, protected UnplacedVolume_t
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{
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public:
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using U3Vector = vecgeom::Vector3D<G4double>;
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/** VecGeom volumes have special delete/new ("AlignedBase")
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and we need to make these functions public again. */
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using UnplacedVolume_t::operator delete;
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using UnplacedVolume_t::operator new;
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/**
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* Constructor taking a name.
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* @param[in] name The name of the volume.
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*/
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G4UAdapter(const G4String& name);
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/**
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* Constructor templated on arguments for UnplacedVolume_t.
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* @param[in] name The name of the volume.
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* @param[in] params Templated arguments for UnplacedVolume_t.
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*/
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template <typename... T>
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G4UAdapter(const G4String& name, const T &... params);
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/**
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* Virtual destructor.
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*/
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virtual ~G4UAdapter();
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/**
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* Copy constructor and assignment operator.
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*/
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G4UAdapter(const G4UAdapter& rhs);
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G4UAdapter& operator=(const G4UAdapter& rhs);
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/**
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* Equality operator. Returns true only if addresses are the same.
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*/
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G4bool operator==(const G4UAdapter& s) const;
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/**
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* Calculates the minimum and maximum extent of the solid, when under the
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* specified transform, and within the specified limits.
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* @param[in] pAxis The axis along which compute the extent.
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* @param[in] pVoxelLimit The limiting space dictated by voxels.
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* @param[in] pTransform The internal transformation applied to the solid.
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* @param[out] pMin The minimum extent value.
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* @param[out] pMax The maximum extent value.
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* @returns True if the solid is intersected by the extent region.
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*/
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virtual G4bool CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const override;
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/**
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* Returns the characterisation of a point at offset 'p' respect
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* to the shape.
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* @param[in] p The point at offset p.
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* @returns kOutside if the point is outside the shapes boundaries
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* plus Tolerance/2; kSurface if the point is less than
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* Tolerance/2 from a surface; kInside otherwise.
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*/
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virtual EInside Inside(const G4ThreeVector& p) const override;
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/**
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* Returns the outwards pointing unit normal of the shape for the
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* surface closest to the point at offset 'p'.
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* @param[in] p The point at offset p.
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* @returns The outwards pointing unit normal.
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*/
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virtual G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const override;
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/**
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* Returns the distance along the normalised vector 'v' to the shape,
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* from the point at offset 'p'. If there is no intersection, returns
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* kInfinity. The first intersection resulting from 'leaving' a
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* surface/volume is discarded. Hence, it is tolerant of points on
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* the surface of the shape.
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* @param[in] p The point at offset p.
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* @param[in] v The normalised direction vector.
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* @returns The distance to enter the shape.
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*/
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virtual G4double DistanceToIn(const G4ThreeVector& p,
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const G4ThreeVector& v) const override;
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/**
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* Calculates the distance to the nearest surface of a shape from an
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* outside point. The distance can be an underestimate.
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* @param[in] p The point at offset p.
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* @returns The safety distance to enter the shape.
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*/
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virtual G4double DistanceToIn(const G4ThreeVector& p) const override;
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/**
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* Returns the distance along the normalised vector 'v' to the shape,
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* from a point at an offset 'p' inside or on the surface of the shape.
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* Intersections with surfaces, when the point is less than Tolerance/2
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* from a surface must be ignored.
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* @param[in] p The point at offset p.
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* @param[in] v The normalised direction vector.
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* @param[in] calcNorm Flag to indicate if to calculate the normal or not.
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* @param[out] validNorm Flag set to true if the solid lies entirely
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* behind or on the exiting surface. It is set false if the
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* solid does not lie entirely behind or on the exiting surface.
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* 'calcNorm' must be true, otherwise it is unused.
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* @param[out] n The exiting outwards normal vector (undefined Magnitude).
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* 'calcNorm' must be true, otherwise it is unused.
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* @returns The distance to exit the shape.
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*/
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virtual G4double DistanceToOut(const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm = false,
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G4bool* validNorm = 0,
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G4ThreeVector* n = 0) const override;
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/**
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* Calculates the distance to the nearest surface of a shape from an
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* inside point 'p'. The distance can be an underestimate.
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* @param[in] p The point at offset p.
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* @returns The safety distance to exit the shape.
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*/
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virtual G4double DistanceToOut(const G4ThreeVector& p) const override;
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/**
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* Dispatch method for parameterisation replication mechanism and
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* dimension computation. Throws exception if ComputeDimensions() is
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* called from an illegal derived class.
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*/
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virtual void ComputeDimensions(G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep) override;
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/**
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* Returns an estimation of the solid volume in internal units.
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* This method may be overloaded by derived classes to compute the
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* exact geometrical quantity for solids where this is possible,
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* or anyway to cache the computed value.
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* Note: the computed value is NOT cached.
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*/
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virtual G4double GetCubicVolume() override;
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/**
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* Returns an estimation of the solid surface area in internal units.
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* This method may be overloaded by derived classes to compute the
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* exact geometrical quantity for solids where this is possible,
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* or anyway to cache the computed value.
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* Note: the computed value is NOT cached.
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*/
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virtual G4double GetSurfaceArea() override;
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/**
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* Returns a random point located on the surface of the solid.
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*/
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virtual G4ThreeVector GetPointOnSurface() const override;
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/**
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* Returns the number of constituents used for construction of the solid.
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* For non-Boolean solids the return value is one.
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*/
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virtual G4int GetNumOfConstituents() const override;
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/**
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* Returns true if the solid has only planar faces, false otherwise.
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*/
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virtual G4bool IsFaceted() const override;
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/**
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* Provides identification of the class of an object
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* (required for persistency).
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*/
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virtual G4GeometryType GetEntityType() const override;
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/**
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* Returns a pointer of a dynamically allocated copy of the solid.
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* Returns a null pointer with warning in case the concrete solid does not
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* implement this method. The caller has responsibility for ownership.
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*/
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virtual G4VSolid* Clone() const override;
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/**
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* Dumps contents of the solid to a stream.
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*/
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virtual std::ostream& StreamInfo(std::ostream& os) const override;
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/**
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* A "double dispatch" function which identifies the solid
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* to the graphics scene for visualization.
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*/
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virtual void DescribeYourselfTo(G4VGraphicsScene& scene) const override;
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/**
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* Provides extent (bounding box) as possible hint to the graphics view.
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*/
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virtual G4VisExtent GetExtent() const override;
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/**
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* Creates a Polyhedron used for Visualisation.
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*/
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virtual G4Polyhedron* CreatePolyhedron() const override;
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/**
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* Smart access function - creates on request and stores for future
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* access. A null pointer means "not available".
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*/
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virtual G4Polyhedron* GetPolyhedron() const override;
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// VecGeom overridden methods ---------------------------------------------
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vecgeom::Precision
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DistanceToOut(U3Vector const& position, U3Vector const& direction,
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vecgeom::Precision stepMax = kInfinity) const override
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{
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return UnplacedVolume_t::DistanceToOut(position, direction, stepMax);
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}
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vecgeom::EnumInside
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Inside(U3Vector const& aPoint) const override
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{
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return UnplacedVolume_t::Inside(aPoint);
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}
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vecgeom::Precision
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DistanceToIn(U3Vector const& position, U3Vector const& direction,
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const vecgeom::Precision step_max = kInfinity) const override
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{
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return UnplacedVolume_t::DistanceToIn(position, direction, step_max);
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}
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G4bool Normal(U3Vector const& aPoint, U3Vector& aNormal) const override
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{
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return UnplacedVolume_t::Normal(aPoint, aNormal);
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}
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void Extent(U3Vector& aMin, U3Vector& aMax) const override
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{
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return UnplacedVolume_t::Extent(aMin, aMax);
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}
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U3Vector SamplePointOnSurface() const override
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{
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return UnplacedVolume_t::SamplePointOnSurface();
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}
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protected: // data
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mutable G4bool fRebuildPolyhedron = false;
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mutable G4Polyhedron* fPolyhedron = nullptr;
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/** Cached geometrical tolerance. */
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G4double kHalfTolerance;
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using UnplacedVolume_t::DistanceToOut;
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using UnplacedVolume_t::DistanceToIn;
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};
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// Inline implementations
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#include "G4UAdapter.icc"
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#endif // G4GEOM_USE_USOLIDS
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#endif // G4UADAPTER_HH
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