289 lines
12 KiB
C++
289 lines
12 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4GeomTools
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//
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// Class description:
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//
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// A collection of utilities which can be helpful for a wide range
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// of geometry-related tasks
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// Author: Evgueni Tcherniaev (CERN), 10.10.2016
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// --------------------------------------------------------------------
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#ifndef G4GEOMTOOLS_HH
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#define G4GEOMTOOLS_HH
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#include <vector>
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#include "G4TwoVector.hh"
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#include "G4ThreeVector.hh"
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using G4TwoVectorList = std::vector<G4TwoVector>;
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using G4ThreeVectorList = std::vector<G4ThreeVector>;
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/**
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* @brief G4GeomTools is a collecting utilities which can be helpful
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* for a wide range of geometry-related tasks.
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*/
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class G4GeomTools
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{
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public:
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// ==================================================================
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// 2D Utilities
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// ------------------------------------------------------------------
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/**
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* Functions to calculate the area of 2D triangle, returned value is
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* positive if the vertices of the triangle are given in anticlockwise
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* order, otherwise it is negative.
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*/
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static G4double TriangleArea(G4double Ax, G4double Ay,
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G4double Bx, G4double By,
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G4double Cx, G4double Cy);
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static G4double TriangleArea(const G4TwoVector& A,
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const G4TwoVector& B,
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const G4TwoVector& C);
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/**
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* Calculates the area of a 2D quadrilateral, returned value is positive if
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* the vertices of the quadrilateral are given in anticlockwise order,
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* otherwise it is negative.
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*/
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static G4double QuadArea(const G4TwoVector& A,
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const G4TwoVector& B,
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const G4TwoVector& C,
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const G4TwoVector& D);
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/**
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* Calculates the area of a 2D polygon, returned value is positive if
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* the vertices of the polygon are defined in anticlockwise order,
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* otherwise it is negative.
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*/
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static G4double PolygonArea(const G4TwoVectorList& polygon);
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/**
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* Decides if a point (Px,Py) is inside the triangle (Ax,Ay)(Bx,By)(Cx,Cy).
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*/
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static G4bool PointInTriangle(G4double Px, G4double Py,
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G4double Ax, G4double Ay,
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G4double Bx, G4double By,
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G4double Cx, G4double Cy);
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/**
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* Decides if a point P is inside the triangle ABC.
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*/
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static G4bool PointInTriangle(const G4TwoVector& P,
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const G4TwoVector& A,
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const G4TwoVector& B,
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const G4TwoVector& C);
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/**
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* Decides if a point P is inside the 'Polygon'.
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*/
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static G4bool PointInPolygon(const G4TwoVector& P,
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const G4TwoVectorList& Polygon);
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/**
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* Decides if a 2D 'polygon' is convex, i.e. if all internal angles are
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* less than pi.
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*/
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static G4bool IsConvex(const G4TwoVectorList& polygon);
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/**
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* Simple implementation of "ear clipping" algorithm for triangulation
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* of a simple contour/polygon, it places results in a std::vector as
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* triplets of vertices. If triangulation is successful the function
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* returns true, otherwise false.
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*/
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static G4bool TriangulatePolygon(const G4TwoVectorList& polygon,
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std::vector<G4int>& result);
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/**
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* Same using the function above and returning as 'result' a list
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* of triangles.
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*/
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static G4bool TriangulatePolygon(const G4TwoVectorList& polygon,
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G4TwoVectorList& result);
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/**
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* Removes collinear and coincident points from a 2D 'polygon'.
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* Indices of removed points are available in 'iout'.
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* Allows to specify a 'tolerance'.
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*/
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static void RemoveRedundantVertices(G4TwoVectorList& polygon,
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std::vector<G4int>& iout,
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G4double tolerance = 0.0);
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/**
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* Calculates the bounding rectangle of a disk sector. It returns false
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* if the input parameters do not meet the following criteria:
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* rmin >= 0
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* rmax > rmin + kCarTolerance
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* delPhi > 0 + kCarTolerance.
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*/
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static G4bool DiskExtent(G4double rmin, G4double rmax,
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G4double startPhi, G4double delPhi,
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G4TwoVector& pmin, G4TwoVector& pmax);
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/**
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* Calculates the bounding rectangle of a disk sector.
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* Faster version without check of parameters.
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*/
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static void DiskExtent(G4double rmin, G4double rmax,
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G4double sinPhiStart, G4double cosPhiStart,
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G4double sinPhiEnd, G4double cosPhiEnd,
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G4TwoVector& pmin, G4TwoVector& pmax);
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/**
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* Computes the circumference (perimeter) of an ellipse.
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*/
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static G4double EllipsePerimeter(G4double a,
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G4double b);
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/**
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* Computes the lateral surface area of an elliptic cone.
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*/
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static G4double EllipticConeLateralArea(G4double a,
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G4double b,
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G4double h);
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// ==================================================================
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// 3D Utilities
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// ------------------------------------------------------------------
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/**
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* Finds the normal to the plane of a 3D triangle ABC;
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* the length of the normal is equal to the area of the triangle.
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*/
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static G4ThreeVector TriangleAreaNormal(const G4ThreeVector& A,
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const G4ThreeVector& B,
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const G4ThreeVector& C);
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/**
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* Finds the normal to the plane of a 3D quadrilateral ABCD;
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* the length of the normal is equal to the area of the quadrilateral.
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*/
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static G4ThreeVector QuadAreaNormal(const G4ThreeVector& A,
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const G4ThreeVector& B,
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const G4ThreeVector& C,
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const G4ThreeVector& D);
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/**
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* Finds the normal to the plane of a 3D polygon; the length of the
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* normal is equal to the area of the polygon.
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*/
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static G4ThreeVector PolygonAreaNormal(const G4ThreeVectorList& polygon);
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/**
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* Calculates the distance between a point 'P' and line segment AB in 3D.
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*/
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static G4double DistancePointSegment(const G4ThreeVector& P,
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const G4ThreeVector& A,
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const G4ThreeVector& B);
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/**
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* Finds a point on a 3D line segment AB closest to point 'P'.
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*/
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static G4ThreeVector ClosestPointOnSegment(const G4ThreeVector& P,
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const G4ThreeVector& A,
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const G4ThreeVector& B);
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/**
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* Finds a point on a 3D triangle ABC closest to point 'P'.
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*/
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static G4ThreeVector ClosestPointOnTriangle(const G4ThreeVector& P,
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const G4ThreeVector& A,
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const G4ThreeVector& B,
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const G4ThreeVector& C);
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/**
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* Calculates the bounding box of a spherical sector,
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* @returns false if input parameters do not meet the following criteria:
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* rmin >= 0
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* rmax > rmin + kCarTolerance
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* startTheta >= 0 && <= pi;
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* delTheta > 0 + kCarTolerance
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* delPhi > 0 + kCarTolerance.
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*/
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static G4bool SphereExtent(G4double rmin, G4double rmax,
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G4double startTheta, G4double delTheta,
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G4double startPhi, G4double delPhi,
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G4ThreeVector& pmin, G4ThreeVector& pmax);
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/**
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* Calculates the hyperbolic surface stereo. Stereo is a half angle at the
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* intersection point of the two lines in the tangent plane cross-section.
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*/
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static G4double HypeStereo(G4double r0, // radius at z = 0
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G4double r, // radius at z = h
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G4double h);
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/**
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* Finds the XY-coordinates of the corners of a generic trap that bounds
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* specified twisted tube.
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* @param[in] twistAng The twist angle.
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* @param[in] endInnerRad The inner radius at z = halfZ.
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* @param[in] endOuterRad The outer radius at z = halfZ.
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* @param[in] dPhi Delta phi.
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* @param[in] vertices The corners of the generic trap.
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*/
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static void TwistedTubeBoundingTrap(G4double twistAng,
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G4double endInnerRad,
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G4double endOuterRad,
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G4double dPhi,
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G4TwoVectorList& vertices);
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/**
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* Calculate surface area of the hyperboloid between 'zmin' and 'zmax'.
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* @param[in] dphi Delta phi.
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* @param[in] r0 The radius at z = 0.
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* @param[in] tanstereo The tangent of the stereo angle.
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* @param[in] zmin Minimum Z.
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* @param[in] zmax Maximum Z.
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*/
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static G4double HyperboloidSurfaceArea(G4double dphi,
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G4double r0,
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G4double tanstereo,
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G4double zmin,
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G4double zmax);
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private:
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/**
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* Helper function for use by TriangulatePolygon().
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*/
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static G4bool CheckSnip(const G4TwoVectorList& contour,
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G4int a, G4int b, G4int c,
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G4int n, const G4int* V);
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/**
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* Complete Elliptic Integral of the Second Kind.
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*/
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static G4double comp_ellint_2(G4double e);
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};
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#endif
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