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2025-12-05 08:54:02 +01:00

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// Copyright (C) 2010, Guy Barrand. All rights reserved.
// See the file tools.license for terms.
#ifndef toolx_sg_GL_action
#define toolx_sg_GL_action
#include "GL_manager"
#include <tools/sg/render_action>
namespace toolx {
namespace sg {
template <class GL_FUNCTIONS>
class GL_action_T : public tools::sg::render_action, protected GL_FUNCTIONS {
using parent_gl_functions = GL_FUNCTIONS;
private:
TOOLS_T_ACTION(GL_FUNCTIONS,GL_action_T,toolx::sg::GL_action_T,tools::sg::render_action)
public:
virtual void draw_vertex_array(tools::gl::mode_t a_mode,size_t a_floatn,const float* a_xyzs){
size_t num = a_floatn/3;
if(!num) return;
_draw_v(a_mode,num,a_xyzs);
}
virtual void draw_vertex_array_xy(tools::gl::mode_t a_mode,size_t a_floatn,const float* a_xys){
size_t num = a_floatn/2;
if(!num) return;
#ifdef TOOLS_USE_GL_VERSION_3_2
GLuint vao_id = 0;
parent_gl_functions::gl__GenVertexArrays(1,&vao_id);
if(!vao_id) {
m_out << "toolx::sg::GL_action_T::draw_vertex_array_xy : glGenVertexArrays failed ()." << std::endl;
return;
}
parent_gl_functions::gl__BindVertexArray(vao_id);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
unsigned int vbo_id = 0;
parent_gl_functions::gl__GenBuffers(1,&vbo_id);
if(!vbo_id) {
m_out << "toolx::sg::GL_action_T::draw_vertex_array_xy : glGenBuffers failed ()." << std::endl;
parent_gl_functions::gl__DeleteVertexArrays(1,&vao_id);
return;
}
std::vector<float> gsto_data;
size_t ngsto = num*2; //num points * 2 coords
gsto_data.resize(ngsto);
float* _gsto_data = gsto_data.data();
::memcpy(_gsto_data,a_xys,ngsto*sizeof(float));
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,vbo_id);
parent_gl_functions::gl__BufferData(GL_ARRAY_BUFFER,gsto_data.size()*sizeof(float),_gsto_data,GL_STATIC_DRAW);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,0);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
parent_gl_functions::gl__BindVertexArray(0);
parent_gl_functions::gl__BindVertexArray(vao_id);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,vbo_id);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_pos_location(),2,GL_FLOAT,GL_FALSE,0,NULL);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,0);
parent_gl_functions::gl__BindVertexArray(0);
parent_gl_functions::gl__BindVertexArray(vao_id);
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)num);
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__BindVertexArray(0);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
parent_gl_functions::gl__DeleteBuffers(1,&vbo_id);
parent_gl_functions::gl__DeleteVertexArrays(1,&vao_id);
#else //not TOOLS_USE_GL_VERSION_3_2
#ifdef _WIN32
float* vp = new float[num*3];
if(!vp) return;
float* pos = vp;
float* pda = (float*)a_xys;
for(size_t index=0;index<num;index++){
*pos = *pda;pos++;pda++;
*pos = *pda;pos++;pda++;
*pos = 0;pos++; //Windows GL needs a z = 0.
}
parent_gl_functions::gl__EnableClientState(GL_VERTEX_ARRAY);
parent_gl_functions::gl__VertexPointer(3,GL_FLOAT,0,vp);
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)num);
parent_gl_functions::gl__DisableClientState(GL_VERTEX_ARRAY);
delete [] vp;
#else //not _WIN32
parent_gl_functions::gl__EnableClientState(GL_VERTEX_ARRAY);
parent_gl_functions::gl__VertexPointer(2,GL_FLOAT,0,a_xys);
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)num);
parent_gl_functions::gl__DisableClientState(GL_VERTEX_ARRAY);
#endif //not _WIN32
#endif //not TOOLS_USE_GL_VERSION_3_2
}
virtual void draw_vertex_color_array(tools::gl::mode_t a_mode,size_t a_floatn,const float* a_xyzs,const float* a_rgbas){
// Used in atb_vertices.
// We expect a_rgbas of size : 4*(a_floatn/3)
// (then one RGBA color per 3D point).
size_t num = a_floatn/3;
if(!num) return;
_draw_vc(a_mode,num,a_xyzs,a_rgbas);
}
virtual void draw_vertex_normal_array(tools::gl::mode_t a_mode,size_t a_floatn,const float* a_xyzs,const float* a_nms){
// We expect a_nms of size : 3*(a_floatn/3)
// (then one normal per 3D point).
size_t num = a_floatn/3;
if(!num) return;
_draw_vn(a_mode,num,a_xyzs,a_nms);
}
virtual void draw_vertex_color_normal_array(tools::gl::mode_t a_mode,
size_t a_floatn,const float* a_xyzs,const float* a_rgbas,const float* a_nms){
// Used in atb_vertices.
// We expect a_nms of size : 3*(a_floatn/3)
// (then one normal per 3D point).
// We expect a_rgbas of size : 4*(a_floatn/3)
// (then one RGBA color per 3D point).
size_t num = a_floatn/3;
if(!num) return;
_draw_vcn(a_mode,num,a_xyzs,a_rgbas,a_nms);
}
/////////////////////////////////////////////////////////////////
/// texture /////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
virtual void draw_vertex_array_texture(tools::gl::mode_t a_mode,
size_t a_floatn,
const float* a_xyzs,
gstoid a_tex,
const float* a_tex_coords) {
size_t num = a_floatn/3;
if(!num) return;
//expect 2*num a_tex_coords.
#ifdef TOOLS_USE_GL_VERSION_3_2
GLuint vao_id = 0;
parent_gl_functions::gl__GenVertexArrays(1,&vao_id);
if(!vao_id) {
m_out << "toolx::sg::GL_action_T::draw_vertex_array_texture : glGenVertexArrays failed ()." << std::endl;
return;
}
size_t nxyzs = a_floatn;
parent_gl_functions::gl__BindVertexArray(vao_id);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
unsigned int vbo_id = 0;
parent_gl_functions::gl__GenBuffers(1,&vbo_id);
if(!vbo_id) {
m_out << "toolx::sg::GL_action_T::draw_vertex_array_texture : glGenBuffers failed ()." << std::endl;
parent_gl_functions::gl__DeleteVertexArrays(1,&vao_id);
return;
}
{size_t ntcs = num*2;
size_t ngsto = nxyzs+ntcs;
std::vector<float> gsto_data;
gsto_data.resize(ngsto);
float* _gsto_data = gsto_data.data();
::memcpy(_gsto_data,a_xyzs,a_floatn*sizeof(float));
::memcpy(_gsto_data+nxyzs,a_tex_coords,ntcs*sizeof(float));
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,vbo_id);
parent_gl_functions::gl__BufferData(GL_ARRAY_BUFFER,gsto_data.size()*sizeof(float),_gsto_data,GL_STATIC_DRAW);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,0);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
parent_gl_functions::gl__BindVertexArray(0);}
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
parent_gl_functions::gl__BindVertexArray(vao_id);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,vbo_id);
{char* pos_xyzs = NULL;
char* pos_tcs = NULL;pos_tcs += nxyzs*sizeof(float);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_pos_location(),3,GL_FLOAT,GL_FALSE,0,pos_xyzs);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_tex_location(),2,GL_FLOAT,GL_FALSE,0,pos_tcs);}
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,0);
parent_gl_functions::gl__BindVertexArray(0);
m_mgr.bind_gsto(a_tex);
parent_gl_functions::gl__BindVertexArray(vao_id);
parent_gl_functions::gl__Uniform1i(m_mgr.g_tex_on_location(),1);
parent_gl_functions::gl__Uniform1i(m_mgr.g_sampler_location(),0);
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_tex_location());
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)num);
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_tex_location());
parent_gl_functions::gl__Uniform1i(m_mgr.g_tex_on_location(),0);
parent_gl_functions::gl__BindVertexArray(0);
parent_gl_functions::gl__BindTexture(GL_TEXTURE_2D,0);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
parent_gl_functions::gl__DeleteBuffers(1,&vbo_id);
parent_gl_functions::gl__DeleteVertexArrays(1,&vao_id);
#else //not TOOLS_USE_GL_VERSION_3_2
parent_gl_functions::gl__Enable(GL_TEXTURE_2D);
m_mgr.bind_gsto(a_tex);
parent_gl_functions::gl__EnableClientState(GL_VERTEX_ARRAY);
parent_gl_functions::gl__EnableClientState(GL_TEXTURE_COORD_ARRAY);
parent_gl_functions::gl__VertexPointer(3,GL_FLOAT,0,a_xyzs);
parent_gl_functions::gl__TexCoordPointer(2,GL_FLOAT,0,a_tex_coords);
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)num);
parent_gl_functions::gl__DisableClientState(GL_VERTEX_ARRAY);
parent_gl_functions::gl__DisableClientState(GL_TEXTURE_COORD_ARRAY);
parent_gl_functions::gl__BindTexture(GL_TEXTURE_2D,0);
parent_gl_functions::gl__Disable(GL_TEXTURE_2D);
#endif //not TOOLS_USE_GL_VERSION_3_2
}
virtual void draw_vertex_normal_array_texture(tools::gl::mode_t a_mode,
size_t a_floatn,
const float* a_xyzs,
const float* a_nms,
gstoid a_tex,
const float* a_tex_coords) {
size_t num = a_floatn/3;
if(!num) return;
//expect 2*num a_tex_coords.
#ifdef TOOLS_USE_GL_VERSION_3_2
GLuint vao_id = 0;
parent_gl_functions::gl__GenVertexArrays(1,&vao_id);
if(!vao_id) {
m_out << "toolx::sg::GL_action_T::draw_vertex_normal_array_texture : glGenVertexArrays failed ()." << std::endl;
return;
}
size_t nxyzs = a_floatn;
size_t nnms = nxyzs;
parent_gl_functions::gl__BindVertexArray(vao_id);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
unsigned int vbo_id = 0;
parent_gl_functions::gl__GenBuffers(1,&vbo_id);
if(!vbo_id) {
m_out << "toolx::sg::GL_action_T::draw_vertex_normal_array_texture : glGenBuffers failed ()." << std::endl;
parent_gl_functions::gl__DeleteVertexArrays(1,&vao_id);
return;
}
{size_t ntcs = num*2;
size_t ngsto = nxyzs+nnms+ntcs;
std::vector<float> gsto_data;
gsto_data.resize(ngsto);
float* _gsto_data = gsto_data.data();
::memcpy(_gsto_data,a_xyzs,nxyzs*sizeof(float));
::memcpy(_gsto_data+nxyzs,a_nms,nnms*sizeof(float));
::memcpy(_gsto_data+nxyzs+nnms,a_tex_coords,ntcs*sizeof(float));
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,vbo_id);
parent_gl_functions::gl__BufferData(GL_ARRAY_BUFFER,gsto_data.size()*sizeof(float),_gsto_data,GL_STATIC_DRAW);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,0);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
parent_gl_functions::gl__BindVertexArray(0);}
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
parent_gl_functions::gl__BindVertexArray(vao_id);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,vbo_id);
{char* pos_xyzs = NULL;
char* pos_nms = NULL;pos_nms += nxyzs*sizeof(float);
char* pos_tcs = NULL;pos_tcs += (nxyzs+nnms)*sizeof(float);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_pos_location(),3,GL_FLOAT,GL_FALSE,0,pos_xyzs);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_normal_location(),3,GL_FLOAT,GL_FALSE,0,pos_nms);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_tex_location(),2,GL_FLOAT,GL_FALSE,0,pos_tcs);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,0);
parent_gl_functions::gl__BindVertexArray(0);}
m_mgr.bind_gsto(a_tex);
parent_gl_functions::gl__BindVertexArray(vao_id);
parent_gl_functions::gl__Uniform1i(m_mgr.g_tex_on_location(),1);
parent_gl_functions::gl__Uniform1i(m_mgr.g_sampler_location(),0);
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_normal_location(),true);
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_normal_location());
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_tex_location());
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)num);
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_normal_location());
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_tex_location());
parent_gl_functions::gl__Uniform1i(m_mgr.g_tex_on_location(),0);
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_normal_location(),false);
parent_gl_functions::gl__BindVertexArray(0);
parent_gl_functions::gl__BindTexture(GL_TEXTURE_2D,0);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
parent_gl_functions::gl__DeleteVertexArrays(1,&vao_id);
parent_gl_functions::gl__DeleteBuffers(1,&vbo_id);
#else //not TOOLS_USE_GL_VERSION_3_2
parent_gl_functions::gl__Enable(GL_TEXTURE_2D);
m_mgr.bind_gsto(a_tex);
parent_gl_functions::gl__EnableClientState(GL_VERTEX_ARRAY);
parent_gl_functions::gl__EnableClientState(GL_NORMAL_ARRAY);
parent_gl_functions::gl__EnableClientState(GL_TEXTURE_COORD_ARRAY);
parent_gl_functions::gl__VertexPointer(3,GL_FLOAT,0,a_xyzs);
parent_gl_functions::gl__NormalPointer(GL_FLOAT,0,a_nms);
parent_gl_functions::gl__TexCoordPointer(2,GL_FLOAT,0,a_tex_coords);
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)num);
parent_gl_functions::gl__DisableClientState(GL_NORMAL_ARRAY);
parent_gl_functions::gl__DisableClientState(GL_VERTEX_ARRAY);
parent_gl_functions::gl__DisableClientState(GL_TEXTURE_COORD_ARRAY);
parent_gl_functions::gl__BindTexture(GL_TEXTURE_2D,0);
parent_gl_functions::gl__Disable(GL_TEXTURE_2D);
#endif //not TOOLS_USE_GL_VERSION_3_2
}
/////////////////////////////////////////////////////////////////
/// gsto ////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
virtual void begin_gsto(gstoid a_id) {
switch(m_mgr.get_gsto_mode()){
case tools::sg::gsto_gl_vbo:{
m_mgr.bind_gsto(a_id);
}break;
case tools::sg::gsto_gl_list:{
#ifndef TOOLS_USE_GL_VERSION_3_2
m_gsto = a_id;
m_created = false;
m_gl_id = m_mgr.gsto_gl_list_id(a_id,m_created);
if(m_gl_id && m_created) {
parent_gl_functions::gl__NewList(m_gl_id,GL_COMPILE);
}
#endif
}break;
case tools::sg::gsto_memory:{
m_gsto = a_id;
}break;
}
}
virtual void end_gsto() {
switch(m_mgr.get_gsto_mode()){
case tools::sg::gsto_gl_vbo:{
m_mgr.unbind_gsto();
}break;
case tools::sg::gsto_gl_list:{
#ifndef TOOLS_USE_GL_VERSION_3_2
if(m_gl_id && m_created) {
parent_gl_functions::gl__EndList();
}
if(m_gl_id) parent_gl_functions::gl__CallList(m_gl_id);
m_created = false;
m_gl_id = 0;
m_gsto = 0;
#endif
}break;
case tools::sg::gsto_memory:{
m_gsto = 0;
}break;
}
}
typedef tools::sg::bufpos bufpos;
virtual void draw_gsto_v(tools::gl::mode_t a_mode,size_t a_elems,bufpos a_pos_xyzs){
switch(m_mgr.get_gsto_mode()){
case tools::sg::gsto_gl_vbo:{
#ifdef TOOLS_USE_GL_VERSION_3_2
char* pos_xyzs = NULL;pos_xyzs += a_pos_xyzs;
_draw_shader_v(a_mode,a_elems,pos_xyzs);
#endif
}break;
case tools::sg::gsto_gl_list:{
#ifndef TOOLS_USE_GL_VERSION_3_2
float* buffer = m_mgr.gsto_data(m_gsto);
if(!buffer) return;
char* pos_xyzs = (char*)buffer;pos_xyzs += a_pos_xyzs;
if(m_gl_id && m_created) {
parent_gl_functions::gl__Begin(a_mode);
float* pos = (float*)pos_xyzs;
for(size_t index=0;index<a_elems;index++,pos+=3) {
parent_gl_functions::gl__Vertex3f(*(pos+0),*(pos+1),*(pos+2));
}
parent_gl_functions::gl__End();
}
#endif
}break;
case tools::sg::gsto_memory:{
float* buffer = m_mgr.gsto_data(m_gsto);
if(!buffer) return;
char* pos_xyzs = (char*)buffer;pos_xyzs += a_pos_xyzs;
_draw_v(a_mode,a_elems,pos_xyzs);
}break;
}
}
virtual void draw_gsto_vc(tools::gl::mode_t a_mode,size_t a_elems,bufpos a_pos_xyzs,bufpos a_pos_rgbas){
switch(m_mgr.get_gsto_mode()){
case tools::sg::gsto_gl_vbo:{
#ifdef TOOLS_USE_GL_VERSION_3_2
char* pos_xyzs = NULL;pos_xyzs += a_pos_xyzs;
char* pos_rgbas = NULL;pos_rgbas += a_pos_rgbas;
_draw_shader_vc(a_mode,a_elems,pos_xyzs,pos_rgbas);
#endif
}break;
case tools::sg::gsto_gl_list:{
#ifndef TOOLS_USE_GL_VERSION_3_2
float* buffer = m_mgr.gsto_data(m_gsto);
if(!buffer) return;
char* pos_xyzs = (char*)buffer;pos_xyzs += a_pos_xyzs;
char* pos_rgbas = (char*)buffer;pos_rgbas += a_pos_rgbas;
if(m_gl_id && m_created) {
parent_gl_functions::gl__Begin(a_mode);
float* pos = (float*)pos_xyzs;
float* pco = (float*)pos_rgbas;
for(size_t index=0;index<a_elems;index++,pos+=3,pco+=4) {
parent_gl_functions::gl__Color4f (*(pco+0),*(pco+1),*(pco+2),*(pco+3));
parent_gl_functions::gl__Vertex3f(*(pos+0),*(pos+1),*(pos+2));
}
parent_gl_functions::gl__End();
}
#endif
}break;
case tools::sg::gsto_memory:{
float* buffer = m_mgr.gsto_data(m_gsto);
if(!buffer) return;
char* pos_xyzs = (char*)buffer;pos_xyzs += a_pos_xyzs;
char* pos_rgbas = (char*)buffer;pos_rgbas += a_pos_rgbas;
_draw_vc(a_mode,a_elems,pos_xyzs,pos_rgbas);
}break;
}
}
virtual void draw_gsto_vn(tools::gl::mode_t a_mode,size_t a_elems,bufpos a_pos_xyzs,bufpos a_pos_nms){
switch(m_mgr.get_gsto_mode()){
case tools::sg::gsto_gl_vbo:{
#ifdef TOOLS_USE_GL_VERSION_3_2
char* pos_xyzs = NULL;pos_xyzs += a_pos_xyzs;
char* pos_nms = NULL;pos_nms += a_pos_nms;
_draw_shader_vn(a_mode,a_elems,pos_xyzs,pos_nms);
#endif
}break;
case tools::sg::gsto_gl_list:{
#ifndef TOOLS_USE_GL_VERSION_3_2
float* buffer = m_mgr.gsto_data(m_gsto);
if(!buffer) return;
char* pos_xyzs = (char*)buffer;pos_xyzs += a_pos_xyzs;
if(m_gl_id && m_created) {
parent_gl_functions::gl__Begin(a_mode);
float* pos = (float*)pos_xyzs;
for(size_t index=0;index<a_elems;index++,pos+=3) {
parent_gl_functions::gl__Vertex3f(*(pos+0),*(pos+1),*(pos+2));
}
parent_gl_functions::gl__End();
}
#endif
}break;
case tools::sg::gsto_memory:{
float* buffer = m_mgr.gsto_data(m_gsto);
if(!buffer) return;
char* pos_xyzs = (char*)buffer;pos_xyzs += a_pos_xyzs;
char* pos_nms = (char*)buffer;pos_nms += a_pos_nms;
_draw_vn(a_mode,a_elems,pos_xyzs,pos_nms);
}break;
}
}
virtual void draw_gsto_vcn(tools::gl::mode_t a_mode,size_t a_elems,bufpos a_pos_xyzs,bufpos a_pos_rgbas,bufpos a_pos_nms){
switch(m_mgr.get_gsto_mode()){
case tools::sg::gsto_gl_vbo:{
#ifdef TOOLS_USE_GL_VERSION_3_2
char* pos_xyzs = NULL;pos_xyzs += a_pos_xyzs;
char* pos_rgbas = NULL;pos_rgbas += a_pos_rgbas;
char* pos_nms = NULL;pos_nms += a_pos_nms;
_draw_shader_vcn(a_mode,a_elems,pos_xyzs,pos_rgbas,pos_nms);
#endif
}break;
case tools::sg::gsto_gl_list:{
#ifndef TOOLS_USE_GL_VERSION_3_2
float* buffer = m_mgr.gsto_data(m_gsto);
if(!buffer) return;
char* pos_xyzs = (char*)buffer;pos_xyzs += a_pos_xyzs;
char* pos_rgbas = (char*)buffer;pos_rgbas += a_pos_rgbas;
char* pos_nms = (char*)buffer;pos_nms += a_pos_nms;
if(m_gl_id && m_created) {
parent_gl_functions::gl__Begin(a_mode);
float* pos = (float*)pos_xyzs;
float* pco = (float*)pos_rgbas;
float* pnm = (float*)pos_nms;
for(size_t index=0;index<a_elems;
index++,pos+=3,pco+=4,pnm+=3) {
parent_gl_functions::gl__Vertex3f(*(pos+0),*(pos+1),*(pos+2));
parent_gl_functions::gl__Color4f (*(pco+0),*(pco+1),*(pco+2),*(pco+3));
parent_gl_functions::gl__Normal3f(*(pnm+0),*(pnm+1),*(pnm+2));
}
parent_gl_functions::gl__End();
}
#endif
}break;
case tools::sg::gsto_memory:{
float* buffer = m_mgr.gsto_data(m_gsto);
if(!buffer) return;
char* pos_xyzs = (char*)buffer;pos_xyzs += a_pos_xyzs;
char* pos_rgbas = (char*)buffer;pos_rgbas += a_pos_rgbas;
char* pos_nms = (char*)buffer;pos_nms += a_pos_nms;
_draw_vcn(a_mode,a_elems,pos_xyzs,pos_rgbas,pos_nms);
}break;
}
}
/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
virtual void clear_color(float a_r,float a_g,float a_b,float a_a){
parent_gl_functions::gl__ClearColor(a_r,a_g,a_b,a_a);
parent_gl_functions::gl__Clear(GL_COLOR_BUFFER_BIT);
}
virtual void color4f(float a_r,float a_g,float a_b,float a_a){
#ifdef TOOLS_USE_GL_VERSION_3_2
parent_gl_functions::gl__Uniform4f(m_mgr.g_color_location(),a_r,a_g,a_b,a_a);
#else
parent_gl_functions::gl__Color4f(a_r,a_g,a_b,a_a);
#endif
}
virtual void line_width(float a_v){
#ifdef TOOLS_USE_GL_VERSION_3_2
(void)a_v;
#else
parent_gl_functions::gl__LineWidth(a_v);
#endif
}
virtual void point_size(float a_v){
#ifdef TOOLS_USE_GL_VERSION_3_2
parent_gl_functions::gl__Uniform1f(m_mgr.g_point_size_location(),a_v);
#else
parent_gl_functions::gl__PointSize(a_v);
#endif
}
virtual void set_polygon_offset(bool a_v) {
if(a_v) parent_gl_functions::gl__Enable(GL_POLYGON_OFFSET_FILL);
else parent_gl_functions::gl__Disable(GL_POLYGON_OFFSET_FILL);
parent_gl_functions::gl__PolygonOffset(1.,1.);
}
virtual void normal(float a_x,float a_y,float a_z) {
#ifdef TOOLS_USE_GL_VERSION_3_2
parent_gl_functions::gl__Uniform3f(m_mgr.g_normal_location(),a_x,a_y,a_z);
#else
parent_gl_functions::gl__Normal3f(a_x,a_y,a_z);
#endif
}
virtual void set_winding(tools::sg::winding_type a_v) {
if(a_v==tools::sg::winding_ccw)
parent_gl_functions::gl__FrontFace(GL_CCW);
else
parent_gl_functions::gl__FrontFace(GL_CW);
}
virtual void set_shade_model(tools::sg::shade_type a_v) {
#ifdef TOOLS_USE_GL_VERSION_3_2
(void)a_v;
#else
if(a_v==tools::sg::shade_smooth)
parent_gl_functions::gl__ShadeModel(GL_SMOOTH);
else
parent_gl_functions::gl__ShadeModel(GL_FLAT);
#endif
}
virtual void set_cull_face(bool a_on) {
if(a_on) parent_gl_functions::gl__Enable(GL_CULL_FACE);
else parent_gl_functions::gl__Disable(GL_CULL_FACE);
}
virtual void set_point_smooth(bool a_on) {
#ifdef TOOLS_USE_GL_VERSION_3_2
(void)a_on;
#else
if(a_on) parent_gl_functions::gl__Enable(GL_POINT_SMOOTH);
else parent_gl_functions::gl__Disable(GL_POINT_SMOOTH);
#endif
}
virtual void set_line_smooth(bool a_on) {
#ifdef TOOLS_USE_GL_VERSION_3_2
(void)a_on;
#else
if(a_on) parent_gl_functions::gl__Enable(GL_LINE_SMOOTH);
else parent_gl_functions::gl__Disable(GL_LINE_SMOOTH);
#endif
}
virtual void set_depth_test(bool a_on) {
if(a_on) parent_gl_functions::gl__Enable(GL_DEPTH_TEST);
else parent_gl_functions::gl__Disable(GL_DEPTH_TEST);
}
virtual void load_proj_matrix(const tools::mat4f& a_mtx) {
#ifdef TOOLS_USE_GL_VERSION_3_2
m_proj = a_mtx;
{tools::mat4f mtx(m_proj);
mtx.mul_mtx(m_model);
parent_gl_functions::gl__UniformMatrix4fv(m_mgr.g_model_proj_matrix_location(),1,GL_FALSE,mtx.data());}
#else
parent_gl_functions::gl__MatrixMode(GL_PROJECTION);
parent_gl_functions::gl__LoadMatrixf(a_mtx.data());
#endif
}
virtual void load_model_matrix(const tools::mat4f& a_mtx) {
#ifdef TOOLS_USE_GL_VERSION_3_2
m_model = a_mtx;
{tools::mat4f mtx(m_proj);
mtx.mul_mtx(m_model);
parent_gl_functions::gl__UniformMatrix4fv(m_mgr.g_model_proj_matrix_location(),1,GL_FALSE,mtx.data());}
tools::mat4f tmp(a_mtx);
tmp.no_translate();
tools::mat4f normal_matrix;
if(!tmp.invert(normal_matrix)) {
m_out << "toolx::sg::GL_action_T::load_model_matrix :"
<< " can't invert model matrix."
<< std::endl;
}
normal_matrix.transpose();
parent_gl_functions::gl__UniformMatrix4fv(m_mgr.g_normal_matrix_location(),1,GL_FALSE,normal_matrix.data());
#else
parent_gl_functions::gl__MatrixMode(GL_MODELVIEW);
parent_gl_functions::gl__LoadMatrixf(a_mtx.data());
#endif
}
virtual unsigned int max_lights() {
#ifdef TOOLS_USE_GL_VERSION_3_2
return 1000;
#else
return GL_MAX_LIGHTS;
#endif
}
virtual void enable_light(unsigned int a_light,
float a_dx,float a_dy,float a_dz,
float a_r,float a_g,float a_b,float a_a,
float a_ar,float a_ag,float a_ab,float a_aa){
#ifdef TOOLS_USE_GL_VERSION_3_2
float dl = ::sqrtf(a_dx*a_dx+a_dy*a_dy+a_dz*a_dz);
if(!dl) {
m_out << "toolx::sg::GL_action_T::enable_light :"
<< " null light direction."
<< std::endl;
return;
}
parent_gl_functions::gl__Uniform1i(m_mgr.g_light_on_location(),1);
parent_gl_functions::gl__Uniform3f(m_mgr.g_light_direction_location(),a_dx/dl,a_dy/dl,a_dz/dl);
parent_gl_functions::gl__Uniform4f(m_mgr.g_light_color_location(),a_r,a_g,a_b,a_a);
parent_gl_functions::gl__Uniform4f(m_mgr.g_light_ambient_location(),a_ar,a_ag,a_ab,a_aa);
(void)a_light;
#else //not TOOLS_USE_GL_VERSION_3_2
parent_gl_functions::gl__Enable(GL_LIGHTING);
GLenum light = GL_LIGHT0+a_light;
float params[4];
params[0] = -a_dx;
params[1] = -a_dy;
params[2] = -a_dz;
params[3] = 0; //0 tells that it is a directional light.
parent_gl_functions::gl__Lightfv(light,GL_POSITION,params);
params[0] = a_r;
params[1] = a_g;
params[2] = a_b;
params[3] = a_a;
parent_gl_functions::gl__Lightfv(light,GL_DIFFUSE,params);
parent_gl_functions::gl__Lightfv(light,GL_SPECULAR,params); //coin/SoDirectionalLight does that.
params[0] = a_ar;
params[1] = a_ag;
params[2] = a_ab;
params[3] = a_aa;
parent_gl_functions::gl__Lightfv(light,GL_AMBIENT,params); //coin/SoDirectionalLight does that.
// coin/SoDirectionalLight does the below :
parent_gl_functions::gl__Lightf(light, GL_SPOT_EXPONENT, 0.0);
parent_gl_functions::gl__Lightf(light, GL_SPOT_CUTOFF, 180.0);
parent_gl_functions::gl__Lightf(light, GL_CONSTANT_ATTENUATION, 1);
parent_gl_functions::gl__Lightf(light, GL_LINEAR_ATTENUATION, 0);
parent_gl_functions::gl__Lightf(light, GL_QUADRATIC_ATTENUATION, 0);
parent_gl_functions::gl__Enable(light);
#endif //not TOOLS_USE_GL_VERSION_3_2
}
virtual void set_lighting(bool a_on) {
#ifdef TOOLS_USE_GL_VERSION_3_2
parent_gl_functions::gl__Uniform1i(m_mgr.g_light_on_location(),a_on);
#else
if(a_on) parent_gl_functions::gl__Enable(GL_LIGHTING);
else parent_gl_functions::gl__Disable(GL_LIGHTING);
#endif
}
virtual void set_blend(bool a_on) {
if(a_on) parent_gl_functions::gl__Enable(GL_BLEND);
else parent_gl_functions::gl__Disable(GL_BLEND);
}
virtual void restore_state(unsigned int a_ret_num_light) {
const tools::sg::state& _state = state();
#ifdef TOOLS_USE_GL_VERSION_3_2
GL_action_T::load_model_matrix(_state.m_proj);
GL_action_T::load_model_matrix(_state.m_model);
set_lighting(_state.m_GL_LIGHTING);
set_blend(_state.m_GL_BLEND);
set_depth_test(_state.m_GL_DEPTH_TEST);
set_cull_face(_state.m_GL_CULL_FACE);
set_polygon_offset(_state.m_GL_POLYGON_OFFSET_FILL);
set_winding(_state.m_winding);
color4f(_state.m_color.r(),_state.m_color.g(),_state.m_color.b(),_state.m_color.a());
normal(_state.m_normal.x(),_state.m_normal.y(),_state.m_normal.z());
line_width(_state.m_line_width);
point_size(_state.m_point_size);
(void)a_ret_num_light;
#else //not TOOLS_USE_GL_VERSION_3_2
parent_gl_functions::gl__MatrixMode(GL_PROJECTION);
parent_gl_functions::gl__LoadMatrixf(_state.m_proj.data());
parent_gl_functions::gl__MatrixMode(GL_MODELVIEW);
parent_gl_functions::gl__LoadMatrixf(_state.m_model.data());
if(_state.m_GL_LIGHTING) parent_gl_functions::gl__Enable(GL_LIGHTING);
else parent_gl_functions::gl__Disable(GL_LIGHTING);
if(_state.m_GL_POINT_SMOOTH) parent_gl_functions::gl__Enable(GL_POINT_SMOOTH);
else parent_gl_functions::gl__Disable(GL_POINT_SMOOTH);
if(_state.m_shade_model==tools::sg::shade_smooth)
parent_gl_functions::gl__ShadeModel(GL_SMOOTH);
else
parent_gl_functions::gl__ShadeModel(GL_FLAT);
parent_gl_functions::gl__Color4f(_state.m_color.r(),
_state.m_color.g(),
_state.m_color.b(),
_state.m_color.a());
parent_gl_functions::gl__Normal3f(_state.m_normal.x(),
_state.m_normal.y(),
_state.m_normal.z());
// The "return of separator" state had ret_num_light.
// The restored state has m_light.
// We have to glDisable lights with index in [m_light,ret_num_light-1]
for(unsigned int index=_state.m_light;index<a_ret_num_light;index++) {
parent_gl_functions::gl__Disable(GL_LIGHT0+index);
}
if(_state.m_GL_DEPTH_TEST) parent_gl_functions::gl__Enable(GL_DEPTH_TEST);
else parent_gl_functions::gl__Disable(GL_DEPTH_TEST);
if(_state.m_GL_CULL_FACE) parent_gl_functions::gl__Enable(GL_CULL_FACE);
else parent_gl_functions::gl__Disable(GL_CULL_FACE);
if(_state.m_GL_LINE_SMOOTH) parent_gl_functions::gl__Enable(GL_LINE_SMOOTH);
else parent_gl_functions::gl__Disable(GL_LINE_SMOOTH);
if(_state.m_GL_POLYGON_OFFSET_FILL) parent_gl_functions::gl__Enable(GL_POLYGON_OFFSET_FILL);
else parent_gl_functions::gl__Disable(GL_POLYGON_OFFSET_FILL);
if(_state.m_GL_TEXTURE_2D) parent_gl_functions::gl__Enable(GL_TEXTURE_2D);
else parent_gl_functions::gl__Disable(GL_TEXTURE_2D);
if(_state.m_GL_BLEND) parent_gl_functions::gl__Enable(GL_BLEND);
else parent_gl_functions::gl__Disable(GL_BLEND);
if(_state.m_winding==tools::sg::winding_ccw) {
parent_gl_functions::gl__FrontFace(GL_CCW);
} else {
parent_gl_functions::gl__FrontFace(GL_CW);
}
parent_gl_functions::gl__LineWidth(_state.m_line_width);
parent_gl_functions::gl__PointSize(_state.m_point_size);
parent_gl_functions::gl__Disable(GL_POLYGON_STIPPLE);
#endif //not TOOLS_USE_GL_VERSION_3_2
}
virtual tools::sg::render_manager& render_manager() {return m_mgr;}
public:
GL_action_T(GL_manager_T<GL_FUNCTIONS>& a_mgr,std::ostream& a_out,unsigned int a_ww,unsigned int a_wh)
:parent(a_out,a_ww,a_wh)
,m_mgr(a_mgr)
,m_gsto(0)
#ifndef TOOLS_USE_GL_VERSION_3_2
,m_created(false)
,m_gl_id(0)
#endif
{
if (!parent_gl_functions::initialize()) {
m_out << "toolx::sg::GL_action_T::GL_action_T: warning: parent_gl_functions::initialize() failed." << std::endl;
}
#ifdef TOOLS_USE_GL_VERSION_3_2
m_model.set_identity();
m_proj.set_identity();
#endif
}
virtual ~GL_action_T(){}
public:
GL_action_T(const GL_action_T& a_from)
:parent(a_from)
,parent_gl_functions(a_from)
,m_mgr(a_from.m_mgr)
,m_gsto(0)
#ifndef TOOLS_USE_GL_VERSION_3_2
,m_created(false)
,m_gl_id(0)
#endif
{
if (!parent_gl_functions::initialize()) {
m_out << "toolx::sg::GL_action_T::GL_action_T: warning: parent_gl_functions::initialize() failed." << std::endl;
}
}
GL_action_T& operator=(const GL_action_T& a_from){
render_action::operator=(a_from);
m_gsto = 0;
#ifndef TOOLS_USE_GL_VERSION_3_2
m_created = false;
m_gl_id = 0;
#endif
return *this;
}
protected:
#ifdef TOOLS_USE_GL_VERSION_3_2
void _draw_shader_v(tools::gl::mode_t a_mode,size_t a_elems,const void* a_pos_xyzs){
if(!a_elems) return;
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_pos_location(),3,GL_FLOAT,GL_FALSE,0,a_pos_xyzs);
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)a_elems);
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_pos_location());
}
#endif
void _draw_v(tools::gl::mode_t a_mode,size_t a_elems,const void* a_pos_xyzs){
if(!a_elems) return;
#ifdef TOOLS_USE_GL_VERSION_3_2
GLuint vao_id = 0;
parent_gl_functions::gl__GenVertexArrays(1,&vao_id);
if(!vao_id) {
m_out << "toolx::sg::GL_action_T::_draw_v : glGenVertexArrays failed ()." << std::endl;
return;
}
parent_gl_functions::gl__BindVertexArray(vao_id);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
unsigned int vbo_id = 0;
parent_gl_functions::gl__GenBuffers(1,&vbo_id);
if(!vbo_id) {
m_out << "toolx::sg::GL_action_T::_draw_v : glGenBuffers failed ()." << std::endl;
parent_gl_functions::gl__DeleteVertexArrays(1,&vao_id);
return;
}
std::vector<float> gsto_data;
size_t ngsto = a_elems*3; //a_elems points * 3 coords
gsto_data.resize(ngsto);
float* _gsto_data = gsto_data.data();
::memcpy(_gsto_data,a_pos_xyzs,ngsto*sizeof(float));
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,vbo_id);
parent_gl_functions::gl__BufferData(GL_ARRAY_BUFFER,gsto_data.size()*sizeof(float),_gsto_data,GL_STATIC_DRAW);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,0);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
parent_gl_functions::gl__BindVertexArray(0);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
parent_gl_functions::gl__BindVertexArray(vao_id);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,vbo_id);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_pos_location(),3,GL_FLOAT,GL_FALSE,0,NULL);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,0);
parent_gl_functions::gl__BindVertexArray(0);
parent_gl_functions::gl__BindVertexArray(vao_id);
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)a_elems);
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__BindVertexArray(0);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
parent_gl_functions::gl__DeleteBuffers(1,&vbo_id);
parent_gl_functions::gl__DeleteVertexArrays(1,&vao_id);
#else //not TOOLS_USE_GL_VERSION_3_2
parent_gl_functions::gl__EnableClientState(GL_VERTEX_ARRAY);
parent_gl_functions::gl__VertexPointer(3,GL_FLOAT,0,a_pos_xyzs);
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)a_elems);
parent_gl_functions::gl__DisableClientState(GL_VERTEX_ARRAY);
#endif //not TOOLS_USE_GL_VERSION_3_2
}
#ifdef TOOLS_USE_GL_VERSION_3_2
void _draw_shader_vc(tools::gl::mode_t a_mode,size_t a_elems,const void* a_pos_xyzs,const void* a_pos_rgbas){
if(!a_elems) return;
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_pos_location(),3,GL_FLOAT,GL_FALSE,0,a_pos_xyzs);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_color_location(),4,GL_FLOAT,GL_FALSE,0,a_pos_rgbas);
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)a_elems);
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_color_location(),true);
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_color_location());
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)a_elems);
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_color_location());
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_color_location(),false);
}
#endif
void _draw_vc(tools::gl::mode_t a_mode,size_t a_elems,const void* a_pos_xyzs,const void* a_pos_rgbas){
if(!a_elems) return;
#ifdef TOOLS_USE_GL_VERSION_3_2
GLuint vao_id = 0;
parent_gl_functions::gl__GenVertexArrays(1,&vao_id);
if(!vao_id) {
m_out << "toolx::sg::GL_action_T::_draw_vc : glGenVertexArrays failed ()." << std::endl;
return;
}
parent_gl_functions::gl__BindVertexArray(vao_id);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
unsigned int vbo_id = 0;
parent_gl_functions::gl__GenBuffers(1,&vbo_id);
if(!vbo_id) {
m_out << "toolx::sg::GL_action_T::_draw_vc : glGenBuffers failed ()." << std::endl;
parent_gl_functions::gl__DeleteVertexArrays(1,&vao_id);
return;
}
std::vector<float> gsto_data;
size_t nxyzs = a_elems*3; //a_elems points * 3 coords
size_t nrgbas = a_elems*4;
size_t ngsto = nxyzs+nrgbas;
gsto_data.resize(ngsto);
float* _gsto_data = gsto_data.data();
::memcpy(_gsto_data,a_pos_xyzs,nxyzs*sizeof(float));
::memcpy(_gsto_data+nxyzs,a_pos_rgbas,nrgbas*sizeof(float));
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,vbo_id);
parent_gl_functions::gl__BufferData(GL_ARRAY_BUFFER,gsto_data.size()*sizeof(float),_gsto_data,GL_STATIC_DRAW);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,0);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
parent_gl_functions::gl__BindVertexArray(0);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
parent_gl_functions::gl__BindVertexArray(vao_id);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,vbo_id);
char* pos_xyzs = NULL;
char* pos_rgbas = NULL;pos_rgbas += nxyzs*sizeof(float);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_pos_location(),3,GL_FLOAT,GL_FALSE,0,pos_xyzs);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_color_location(),4,GL_FLOAT,GL_FALSE,0,pos_rgbas);
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)a_elems);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,0);
parent_gl_functions::gl__BindVertexArray(0);
parent_gl_functions::gl__BindVertexArray(vao_id);
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_color_location(),true);
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_color_location());
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)a_elems);
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_color_location());
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_color_location(),false);
parent_gl_functions::gl__BindVertexArray(0);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
parent_gl_functions::gl__DeleteBuffers(1,&vbo_id);
parent_gl_functions::gl__DeleteVertexArrays(1,&vao_id);
#else //not TOOLS_USE_GL_VERSION_3_2
parent_gl_functions::gl__EnableClientState(GL_VERTEX_ARRAY);
parent_gl_functions::gl__EnableClientState(GL_COLOR_ARRAY);
parent_gl_functions::gl__VertexPointer(3,GL_FLOAT,0,a_pos_xyzs);
parent_gl_functions::gl__ColorPointer(4,GL_FLOAT,0,a_pos_rgbas);
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)a_elems);
parent_gl_functions::gl__DisableClientState(GL_COLOR_ARRAY);
parent_gl_functions::gl__DisableClientState(GL_VERTEX_ARRAY);
#endif //not TOOLS_USE_GL_VERSION_3_2
}
#ifdef TOOLS_USE_GL_VERSION_3_2
void _draw_shader_vn(tools::gl::mode_t a_mode,size_t a_elems,const void* a_pos_xyzs,const void* a_pos_nms){
if(!a_elems) return;
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_pos_location(),3,GL_FLOAT,GL_FALSE,0,a_pos_xyzs);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_normal_location(),3,GL_FLOAT,GL_FALSE,0,a_pos_nms);
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_normal_location(),true);
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_normal_location());
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)a_elems);
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_normal_location());
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_normal_location(),false);
}
#endif
void _draw_vn(tools::gl::mode_t a_mode,size_t a_elems,const void* a_pos_xyzs,const void* a_pos_nms){
if(!a_elems) return;
#ifdef TOOLS_USE_GL_VERSION_3_2
GLuint vao_id = 0;
parent_gl_functions::gl__GenVertexArrays(1,&vao_id);
if(!vao_id) {
m_out << "toolx::sg::GL_action_T::_draw_vn : glGenVertexArrays failed ()." << std::endl;
return;
}
parent_gl_functions::gl__BindVertexArray(vao_id);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
unsigned int vbo_id = 0;
parent_gl_functions::gl__GenBuffers(1,&vbo_id);
if(!vbo_id) {
m_out << "toolx::sg::GL_action_T::_draw_vn : glGenBuffers failed ()." << std::endl;
parent_gl_functions::gl__DeleteVertexArrays(1,&vao_id);
return;
}
size_t nxyzs = a_elems*3; //a_elems points * 3 coords
{std::vector<float> gsto_data;
size_t nnms = nxyzs;
size_t ngsto = nxyzs+nnms;
gsto_data.resize(ngsto);
float* _gsto_data = gsto_data.data();
::memcpy(_gsto_data,a_pos_xyzs,nxyzs*sizeof(float));
::memcpy(_gsto_data+nxyzs,a_pos_nms,nnms*sizeof(float));
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,vbo_id);
parent_gl_functions::gl__BufferData(GL_ARRAY_BUFFER,gsto_data.size()*sizeof(float),_gsto_data,GL_STATIC_DRAW);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,0);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
parent_gl_functions::gl__BindVertexArray(0);}
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
{char* pos_xyzs = NULL;
char* pos_nms = NULL;pos_nms += nxyzs*sizeof(float);
parent_gl_functions::gl__BindVertexArray(vao_id);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,vbo_id);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_pos_location(),3,GL_FLOAT,GL_FALSE,0,pos_xyzs);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_normal_location(),3,GL_FLOAT,GL_FALSE,0,pos_nms);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,0);
parent_gl_functions::gl__BindVertexArray(0);}
parent_gl_functions::gl__BindVertexArray(vao_id);
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_normal_location(),true);
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_normal_location());
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)a_elems);
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_normal_location());
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_normal_location(),false);
parent_gl_functions::gl__BindVertexArray(0);
parent_gl_functions::gl__DeleteBuffers(1,&vbo_id);
parent_gl_functions::gl__DeleteVertexArrays(1,&vao_id);
#else //not TOOLS_USE_GL_VERSION_3_2
parent_gl_functions::gl__EnableClientState(GL_VERTEX_ARRAY);
parent_gl_functions::gl__EnableClientState(GL_NORMAL_ARRAY);
parent_gl_functions::gl__VertexPointer(3,GL_FLOAT,0,a_pos_xyzs);
parent_gl_functions::gl__NormalPointer(GL_FLOAT,0,a_pos_nms);
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)a_elems);
parent_gl_functions::gl__DisableClientState(GL_NORMAL_ARRAY);
parent_gl_functions::gl__DisableClientState(GL_VERTEX_ARRAY);
#endif //not TOOLS_USE_GL_VERSION_3_2
}
#ifdef TOOLS_USE_GL_VERSION_3_2
void _draw_shader_vcn(tools::gl::mode_t a_mode,size_t a_elems,const void* a_pos_xyzs,const void* a_pos_rgbas,const void* a_pos_nms){
if(!a_elems) return;
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_pos_location(),3,GL_FLOAT,GL_FALSE,0,a_pos_xyzs);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_normal_location(),3,GL_FLOAT,GL_FALSE,0,a_pos_nms);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_color_location(),4,GL_FLOAT,GL_FALSE,0,a_pos_rgbas);
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_color_location(),true);
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_normal_location(),true);
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_normal_location());
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_color_location());
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)a_elems);
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_normal_location());
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_color_location());
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_normal_location(),false);
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_color_location(),false);
}
#endif
void _draw_vcn(tools::gl::mode_t a_mode,size_t a_elems,const void* a_pos_xyzs,const void* a_pos_rgbas,const void* a_pos_nms){
if(!a_elems) return;
#ifdef TOOLS_USE_GL_VERSION_3_2
GLuint vao_id = 0;
parent_gl_functions::gl__GenVertexArrays(1,&vao_id);
if(!vao_id) {
m_out << "toolx::sg::GL_action_T::_draw_vcn : glGenVertexArrays failed ()." << std::endl;
return;
}
size_t nxyzs = a_elems*3; //a_elems points * 3 coords
parent_gl_functions::gl__BindVertexArray(vao_id);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
unsigned int vbo_id = 0;
parent_gl_functions::gl__GenBuffers(1,&vbo_id);
if(!vbo_id) {
m_out << "toolx::sg::GL_action_T::_draw_vcn : glGenBuffers failed ()." << std::endl;
parent_gl_functions::gl__DeleteVertexArrays(1,&vao_id);
return;
}
{std::vector<float> gsto_data;
size_t nnms = nxyzs;
size_t nrgbas = a_elems*4;
size_t ngsto = nxyzs+nnms+nrgbas;
gsto_data.resize(ngsto);
float* _gsto_data = gsto_data.data();
::memcpy(_gsto_data,a_pos_xyzs,nxyzs*sizeof(float));
::memcpy(_gsto_data+nxyzs,a_pos_nms,nnms*sizeof(float));
::memcpy(_gsto_data+nxyzs+nnms,a_pos_rgbas,nrgbas*sizeof(float));
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,vbo_id);
parent_gl_functions::gl__BufferData(GL_ARRAY_BUFFER,gsto_data.size()*sizeof(float),_gsto_data,GL_STATIC_DRAW);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,0);}
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
parent_gl_functions::gl__BindVertexArray(0);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
{parent_gl_functions::gl__BindVertexArray(vao_id);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,vbo_id);
char* pos_xyzs = NULL;
char* pos_nms = NULL;pos_nms += nxyzs*sizeof(float);
char* pos_rgbas = NULL;pos_rgbas += 2*nxyzs*sizeof(float);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_pos_location(),3,GL_FLOAT,GL_FALSE,0,pos_xyzs);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_normal_location(),3,GL_FLOAT,GL_FALSE,0,pos_nms);
parent_gl_functions::gl__VertexAttribPointer(m_mgr.g_one_color_location(),4,GL_FLOAT,GL_FALSE,0,pos_rgbas);
parent_gl_functions::gl__BindBuffer(GL_ARRAY_BUFFER,0);
parent_gl_functions::gl__BindVertexArray(0);}
parent_gl_functions::gl__BindVertexArray(vao_id);
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_color_location(),true);
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_normal_location(),true);
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_normal_location());
parent_gl_functions::gl__EnableVertexAttribArray(m_mgr.g_one_color_location());
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)a_elems);
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_pos_location());
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_normal_location());
parent_gl_functions::gl__DisableVertexAttribArray(m_mgr.g_one_color_location());
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_normal_location(),false);
parent_gl_functions::gl__Uniform1i(m_mgr.g_pos_color_location(),false);
parent_gl_functions::gl__BindVertexArray(0);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
parent_gl_functions::gl__DeleteBuffers(1,&vbo_id);
parent_gl_functions::gl__DeleteVertexArrays(1,&vao_id);
#else //not TOOLS_USE_GL_VERSION_3_2
parent_gl_functions::gl__EnableClientState(GL_VERTEX_ARRAY);
parent_gl_functions::gl__EnableClientState(GL_COLOR_ARRAY);
parent_gl_functions::gl__EnableClientState(GL_NORMAL_ARRAY);
parent_gl_functions::gl__VertexPointer(3,GL_FLOAT,0,a_pos_xyzs);
parent_gl_functions::gl__ColorPointer(4,GL_FLOAT,0,a_pos_rgbas);
parent_gl_functions::gl__NormalPointer(GL_FLOAT,0,a_pos_nms);
parent_gl_functions::gl__DrawArrays(a_mode,0,(GLsizei)a_elems);
parent_gl_functions::gl__DisableClientState(GL_COLOR_ARRAY);
parent_gl_functions::gl__DisableClientState(GL_NORMAL_ARRAY);
parent_gl_functions::gl__DisableClientState(GL_VERTEX_ARRAY);
#endif //not TOOLS_USE_GL_VERSION_3_2
}
protected:
GL_manager_T<GL_FUNCTIONS>& m_mgr;
gstoid m_gsto;
#ifndef TOOLS_USE_GL_VERSION_3_2
bool m_created;
gstoid m_gl_id;
#endif
#ifdef TOOLS_USE_GL_VERSION_3_2
tools::mat4f m_model;
tools::mat4f m_proj;
#endif
};
}}
#endif