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geant4/source/externals/g4tools/include/tools/sg/tex_quadrilateral
2025-12-05 08:54:02 +01:00

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// Copyright (C) 2010, Guy Barrand. All rights reserved.
// See the file tools.license for terms.
#ifndef tools_sg_tex_quadrilateral
#define tools_sg_tex_quadrilateral
#include "node"
#include "mf"
#include "render_action"
#include "pick_action"
#include "bbox_action"
#include "event_action"
#include "render_manager"
#include "gstos"
#include "base_tex"
#include "../num2s"
namespace tools {
namespace sg {
class tex_quadrilateral : public node, public gstos, public base_tex {
TOOLS_NODE_NO_CAST(tex_quadrilateral,tools::sg::tex_quadrilateral,node)
public:
virtual void* cast(const std::string& a_class) const {
{if(void* p = cmp_cast<tex_quadrilateral>(this,a_class)) return p;}
{if(void* p = base_tex::cast(a_class)) return p;}
return parent::cast(a_class);
}
public:
sf<bool> show_border;
mf_vec<vec3f,float> corners;
public:
virtual const desc_fields& node_desc_fields() const {
TOOLS_FIELD_DESC_NODE_CLASS(tools::sg::tex_quadrilateral)
static const desc_fields s_v(parent::node_desc_fields(),6, //WARNING : take care of count.
TOOLS_ARG_FIELD_DESC(img),
TOOLS_ARG_FIELD_DESC(back_color),
TOOLS_ARG_FIELD_DESC(expand),
TOOLS_ARG_FIELD_DESC(limit),
TOOLS_ARG_FIELD_DESC(show_border),
TOOLS_ARG_FIELD_DESC(corners)
);
return s_v;
}
private:
void add_fields(){
add_field(&img);
add_field(&back_color);
add_field(&expand);
add_field(&limit);
add_field(&show_border);
add_field(&corners);
}
public:
virtual void render(render_action& a_action) {
//NOTE : we draw border (show_border is true) and background even if
// gen_texture() failed.
if(touched()) {
update_sg(a_action.out());
reset_touched();
}
if(m_img.is_empty()) return;
if(corners.size()!=4) return;
unsigned int _id = get_tex_id(a_action.out(),a_action.render_manager(),m_img,nearest.value());
const state& state = a_action.state();
//image must be 2^n,2^m in size !
// exa : 128x64
f12 xyzs,nms;
if(show_border.value()) {
_front(xyzs,nms/*,0.01f*/); //have to revisit a_epsil.
a_action.color4f(1,0,0,1);
a_action.line_width(1);
a_action.draw_vertex_array(gl::line_loop(),12,xyzs);
//pushes back the filled polygons to avoid z-fighting with lines
a_action.set_polygon_offset(true);
a_action.color4f(state.m_color);
a_action.line_width(state.m_line_width);
}
//draw a back face pointing toward negative z :
{a_action.color4f(back_color.value());
f18 tris,_nms;
_tris(tris,_nms);
a_action.draw_vertex_normal_array(gl::triangles(),18,tris,_nms);
a_action.color4f(state.m_color);}
if(_id) {
_front(xyzs,nms);
float tcs[8];
set_tcs(tcs);
a_action.draw_vertex_normal_array_texture(gl::triangle_fan(),12,xyzs,nms,_id,tcs);
}
a_action.set_polygon_offset(state.m_GL_POLYGON_OFFSET_FILL);
}
virtual void pick(pick_action& a_action) {
if(touched()) {
update_sg(a_action.out());
reset_touched();
}
if(m_pick_bbox_check_image) {if(m_img.is_empty()) return;}
if(corners.size()!=4) return;
f12 xyzs,nms;
_front(xyzs,nms);
a_action.add__primitive(*this,gl::triangle_fan(),12,xyzs,true);
}
virtual void bbox(bbox_action& a_action) {
if(touched()) {
update_sg(a_action.out());
reset_touched();
}
if(m_pick_bbox_check_image) if(m_img.is_empty()) return;
if(corners.size()!=4) return;
f12 xyzs,nms;
_front(xyzs,nms);
a_action.add_points(12,xyzs);
}
public:
virtual bool intersect_value(std::ostream&,intersect_type,const line<vec3f>& a_line,std::string& a_s) const {
// a_line is in local world coordinate.
float x,y;
if(!line_2_img_ndc(a_line,x,y)) {a_s.clear();return false;}
return img_ndc_value(x,y,a_s);
}
public:
tex_quadrilateral()
:parent()
,base_tex()
,show_border(false)
,corners()
,m_pick_bbox_check_image(true)
{
add_fields();
corners.add(vec3f(-1,-1,0));
corners.add(vec3f( 1,-1,0));
corners.add(vec3f( 1, 1,0));
corners.add(vec3f(-1, 1,0));
}
virtual ~tex_quadrilateral(){}
public:
tex_quadrilateral(const tex_quadrilateral& a_from)
:parent(a_from)
,gstos(a_from)
,base_tex(a_from)
,show_border(a_from.show_border)
,corners(a_from.corners)
,m_pick_bbox_check_image(a_from.m_pick_bbox_check_image)
{
add_fields();
}
tex_quadrilateral& operator=(const tex_quadrilateral& a_from){
parent::operator=(a_from);
gstos::operator=(a_from);
base_tex::operator=(a_from);
if(&a_from==this) return *this;
show_border = a_from.show_border;
corners = a_from.corners;
m_pick_bbox_check_image = a_from.m_pick_bbox_check_image;
return *this;
}
protected:
void update_sg(std::ostream& a_out) {
plane<vec3f> plane(corners[0],corners[1],corners[3]);
m_normal = plane.normal();
clean_gstos(); //must reset for all render_manager.
base_tex::_update_sg_(a_out);
}
protected:
bool img_ndc_value(float a_x,float a_y,std::string& a_s) const {
const img_byte& _img = img.value();
if(_img.is_empty()) {a_s.clear();return false;}
int ix = int(float(_img.width())*a_x);
int iy = int(float(_img.height())*a_y);
//rgb of pixel :
std::vector<unsigned char> pixel;
if((ix<0)||(iy<0)||!_img.pixel(ix,iy,pixel)) {a_s.clear();return false;}
a_s.clear();
for(unsigned int ipix=0;ipix<pixel.size();ipix++) {
if(ipix) a_s += " ";
if(!numas<float>(float(pixel[ipix])/255.0f,a_s)){}
}
return true;
}
bool point_2_img_ndc(const vec3f& a_point,float& a_x,float& a_y) const {
// a_point is assumed to be in the corners[0,1,3] plane.
if(corners.size()!=4) {a_x = 0;a_y = 0;return false;}
// In fact, in the below corners[2] is not used.
// we assume that :
// corners[0] is the bottom-left of image
// corners[1] is the bottom-right of image
// corners[2] is the top-right of image
// corners[3] is the top-left of image
vec3f x_axis = corners[1]-corners[0];
float l_01 = x_axis.normalize();
if(l_01==0.0f) {a_x = 0;a_y = 0;return false;}
vec3f y_axis = corners[3]-corners[0];
float l_03 = y_axis.normalize();
if(l_03==0.0f) {a_x = 0;a_y = 0;return false;}
float alpha = x_axis.dot(y_axis);
float alpha_sq = alpha*alpha;
if(alpha_sq==1.0f) {a_x = 0;a_y = 0;return false;}
vec3f Op = a_point-corners[0];
float px = Op.dot(x_axis);
float py = Op.dot(y_axis);
float lambda = (px-alpha*py)/(1.0f-alpha_sq);
float mu = (py-alpha*px)/(1-alpha_sq);
// We must have : Op = lambda*x_axis+mu*y_axis;
a_x = lambda/l_01;
a_y = mu/l_03;
return true;
}
bool line_2_img_ndc(const line<vec3f>& a_line,float& a_x,float& a_y) const {
// a_line is in local world coordinate.
if(corners.size()!=4) {a_x = 0;a_y = 0;return false;}
// In fact corners[2] is not used, only [0,1,3].
plane<vec3f> plane(corners[0],corners[1],corners[3]);
vec3f p;
if(!plane.intersect(a_line,p)) {a_x = 0;a_y = 0;return false;}
return point_2_img_ndc(p,a_x,a_y);
}
bool img_ndc_2_point(float a_x,float a_y,vec3f& a_point) const {
if(corners.size()!=4) {a_point.set_value(0,0,0);return false;}
// In fact, in the below corners[2] is not used.
// we assume that :
// corners[0] is the bottom-left of image
// corners[1] is the bottom-right of image
// corners[2] is the top-right of image
// corners[3] is the top-left of image
vec3f x_axis = corners[1]-corners[0];
float l_01 = x_axis.normalize();
if(l_01==0.0f) {a_point.set_value(0,0,0);return false;}
vec3f y_axis = corners[3]-corners[0];
float l_03 = y_axis.normalize();
if(l_03==0.0f) {a_point.set_value(0,0,0);return false;}
float alpha = x_axis.dot(y_axis);
float lambda = a_x*l_01;
float mu = a_y*l_03;
float px = lambda+mu*alpha;
float py = lambda*alpha+mu;
vec3f Op = px*x_axis+py*y_axis;
a_point = Op+corners[0];
return true;
}
typedef float f12[12];
void _front(f12& a_front,f12& a_nms,float a_epsil = 0.0f) {
const std::vector<vec3f>& cs = corners.values();
a_front[0] = cs[0].x()-a_epsil;
a_front[1] = cs[0].y()-a_epsil;
a_front[2] = cs[0].z();
a_front[3] = cs[1].x()+a_epsil;
a_front[4] = cs[1].y()-a_epsil;
a_front[5] = cs[1].z();
a_front[6] = cs[2].x()+a_epsil;
a_front[7] = cs[2].y()+a_epsil;
a_front[8] = cs[2].z();
a_front[ 9] = cs[3].x()-a_epsil;
a_front[10] = cs[3].y()+a_epsil;
a_front[11] = cs[3].z();
a_nms[0] = m_normal.x();
a_nms[1] = m_normal.y();
a_nms[2] = m_normal.z();
a_nms[3] = m_normal.x();
a_nms[4] = m_normal.y();
a_nms[5] = m_normal.z();
a_nms[6] = m_normal.x();
a_nms[7] = m_normal.y();
a_nms[8] = m_normal.z();
a_nms[9] = m_normal.x();
a_nms[10] = m_normal.y();
a_nms[11] = m_normal.z();
}
void _back(f12& a_back) {
const std::vector<vec3f>& cs = corners.values();
a_back[0] = cs[1].x();
a_back[1] = cs[1].y();
a_back[2] = cs[1].z();
a_back[3] = cs[0].x();
a_back[4] = cs[0].y();
a_back[5] = cs[0].z();
a_back[6] = cs[3].x();
a_back[7] = cs[3].y();
a_back[8] = cs[3].z();
a_back[ 9] = cs[2].x();
a_back[10] = cs[2].y();
a_back[11] = cs[2].z();
}
typedef float f18[18];
void _tris(f18& a_tris,f18& a_nms){
f12 back;
_back(back);
a_tris[0] = back[0];
a_tris[1] = back[1];
a_tris[2] = back[2];
a_tris[3] = back[3];
a_tris[4] = back[4];
a_tris[5] = back[5];
a_tris[6] = back[6];
a_tris[7] = back[7];
a_tris[8] = back[8];
//
a_tris[9] = back[6];
a_tris[10] = back[7];
a_tris[11] = back[8];
a_tris[12] = back[9];
a_tris[13] = back[10];
a_tris[14] = back[11];
a_tris[15] = back[0];
a_tris[16] = back[1];
a_tris[17] = back[2];
///////////////////// back
a_nms[0] = -m_normal.x();
a_nms[1] = -m_normal.y();
a_nms[2] = -m_normal.z();
a_nms[3] = -m_normal.x();
a_nms[4] = -m_normal.y();
a_nms[5] = -m_normal.z();
a_nms[6] = -m_normal.x();
a_nms[7] = -m_normal.y();
a_nms[8] = -m_normal.z();
//
a_nms[9] = -m_normal.x();
a_nms[10] = -m_normal.y();
a_nms[11] = -m_normal.z();
a_nms[12] = -m_normal.x();
a_nms[13] = -m_normal.y();
a_nms[14] = -m_normal.z();
a_nms[15] = -m_normal.x();
a_nms[16] = -m_normal.y();
a_nms[17] = -m_normal.z();
}
protected:
vec3f m_normal;
bool m_pick_bbox_check_image; //for SDSS_image.
};
}}
#endif