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2025-12-05 08:54:02 +01:00

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// Copyright (C) 2010, Guy Barrand. All rights reserved.
// See the file tools.license for terms.
#ifndef tools_sg_shade_model
#define tools_sg_shade_model
#include "node"
#include "sf_enum"
#include "render_action"
namespace tools {
namespace sg {
class shade_model : public node {
TOOLS_NODE(shade_model,tools::sg::shade_model,node)
public:
sf_enum<shade_type> model;
public:
virtual const desc_fields& node_desc_fields() const {
TOOLS_FIELD_DESC_NODE_CLASS(tools::sg::shade_model)
static const desc_fields s_v(parent::node_desc_fields(),1, //WARNING : take care of count.
TOOLS_ARG_FIELD_DESC(model)
);
return s_v;
}
private:
void add_fields(){
add_field(&model);
}
public:
virtual void render(render_action& a_action) {
state& state = a_action.state();
state.m_shade_model = model;
a_action.set_shade_model(state.m_shade_model);
}
public:
shade_model()
:parent()
,model(shade_flat)
{
add_fields();
}
virtual ~shade_model(){}
public:
shade_model(const shade_model& a_from)
:parent(a_from)
,model(a_from.model)
{
add_fields();
}
shade_model& operator=(const shade_model& a_from){
parent::operator=(a_from);
model = a_from.model;
return *this;
}
};
}}
#endif