Files
2021-06-25 16:12:29 +02:00

133 lines
3.4 KiB
Plaintext

// Copyright (C) 2010, Guy Barrand. All rights reserved.
// See the file tools.license for terms.
#ifndef tools_sg_search_action
#define tools_sg_search_action
#include "action"
#include <vector>
namespace tools {
namespace sg {
class node;
}}
namespace tools {
namespace sg {
class search_action : public action {
TOOLS_ACTION(search_action,tools::sg::search_action,action)
public:
search_action(std::ostream& a_out)
:parent(a_out)
,m_what(search_node_of_class)
,m_stop_at_first(false)
,m_node(0) //not owner
,m_done(false)
{}
virtual ~search_action(){}
public:
search_action(const search_action& a_from)
:parent(a_from)
,m_what(a_from.m_what)
,m_stop_at_first(a_from.m_stop_at_first)
,m_class(a_from.m_class)
,m_node(a_from.m_node)
,m_done(false)
{}
search_action& operator=(const search_action& a_from){
parent::operator=(a_from);
if(&a_from==this) return *this;
m_what = a_from.m_what;
m_stop_at_first = a_from.m_stop_at_first;
m_class = a_from.m_class;
m_node = a_from.m_node;
reset();
return *this;
}
public:
void reset() {
m_done = false;
m_objs.clear();
m_path.clear();
m_paths.clear();
}
enum search_what {
search_node_of_class = 0,
search_path_to_node = 1,
search_path_to_node_of_class = 2
};
search_what what() const {return m_what;}
void set_what(search_what a_v) {m_what = a_v;}
void set_done(bool a_value) {m_done = a_value;}
bool done() const {return m_done;}
bool stop_at_first() const {return m_stop_at_first;}
void set_stop_at_first(bool a_v) {m_stop_at_first = a_v;}
//////////////////////////////////////////////////////////
/// search_node_of_class : ///////////////////////////////
//////////////////////////////////////////////////////////
//NOTE : result of a search is not necessary a sg::node.
// (For exa in ioda::main, could be a base_button).
void add_obj(void* a_obj) {m_objs.push_back(a_obj);}
const std::vector<void*>& objs() const {return m_objs;}
void set_class(const std::string& a_class) {m_class = a_class;}
const std::string& sclass() const {return m_class;}
//////////////////////////////////////////////////////////
/// search_path_to_node : ////////////////////////////////
//////////////////////////////////////////////////////////
void set_node(sg::node* a_v) {m_node = a_v;}
sg::node* node() const {return m_node;}
void path_push(sg::node* a_v) {m_path.push_back(a_v);}
void path_pop() {m_path.pop_back();}
typedef std::vector<sg::node*> path_t;
const path_t& path() const {return m_path;}
//path_t path() {return m_path;}
void clear_path() {m_path.clear();}
bool do_path() const {
if(m_what==search_action::search_path_to_node) return true;
if(m_what==search_action::search_path_to_node_of_class) return true;
return false;
}
//////////////////////////////////////////////////////////
/// search_path_to_node_of_class : ///////////////////////
//////////////////////////////////////////////////////////
void add_path(const path_t& a_p) {m_paths.push_back(a_p);}
typedef std::vector<path_t> paths_t;
const paths_t& paths() const {return m_paths;}
protected:
search_what m_what;
bool m_stop_at_first;
//search_node_of_class :
std::string m_class;
std::vector<void*> m_objs;
//search_path_to_node :
sg::node* m_node; //not owner.
path_t m_path;
//search_path_to_node_of_class :
std::vector<path_t> m_paths;
bool m_done;
};
}}
#endif