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2025-12-05 08:54:02 +01:00

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// Copyright (C) 2010, Guy Barrand. All rights reserved.
// See the file tools.license for terms.
#ifndef tools_sg_pick_action
#define tools_sg_pick_action
#include "matrix_action"
#include "primitive_visitor"
#include "../lina/plane"
#include "../vmanip"
#include "node"
namespace tools {
namespace sg {
class pick_element {
public:
pick_element(sg::node& a_node,const std::vector<float>& a_zs,const std::vector<float>& a_ws,const sg::state& a_state)
:m_node(a_node)
,m_zs(a_zs)
,m_ws(a_ws)
,m_state(a_state)
{}
virtual ~pick_element(){}
public:
pick_element(const pick_element& a_from)
:m_node(a_from.m_node)
,m_zs(a_from.m_zs)
,m_ws(a_from.m_ws)
,m_state(a_from.m_state)
{}
pick_element& operator=(const pick_element& a_from){
m_zs = a_from.m_zs;
m_ws = a_from.m_ws;
m_state = a_from.m_state;
return *this;
}
public:
const sg::node& node() const {return m_node;}
sg::node& node() {return m_node;}
const std::vector<float>& zs() const {return m_zs;}
std::vector<float>& zs() {return m_zs;}
const std::vector<float>& ws() const {return m_ws;}
std::vector<float>& ws() {return m_ws;}
const sg::state& state() const {return m_state;}
sg::state& state() {return m_state;}
protected:
sg::node& m_node;
std::vector<float> m_zs;
std::vector<float> m_ws;
sg::state m_state;
};
class pick_action : public matrix_action, public primitive_visitor {
TOOLS_ACTION(pick_action,tools::sg::pick_action,matrix_action)
protected:
virtual bool project(float& a_x,float& a_y,float& a_z,float& a_w) {
return parent::project_point(a_x,a_y,a_z,a_w);
}
virtual bool add_point(float a_x,float a_y,float a_z,float a_w) {
if(is_inside(a_x,a_y,a_z,a_w)) { //we have a pick.
m_done = true;
return false; //to stop
}
return true; //continue.
}
virtual bool add_point(float a_x,float a_y,float a_z,float a_w,
float,float,float,float) {
return pick_action::add_point(a_x,a_y,a_z,a_w);
}
virtual bool add_line(float a_bx,float a_by,float a_bz,float a_bw,
float a_ex,float a_ey,float a_ez,float a_ew) {
if(is_inside(a_bx,a_by,a_bz,a_bw)) {
m_done = true;
return false;
}
if(is_inside(a_ex,a_ey,a_ez,a_ew)) {
m_done = true;
return false;
}
if(intersect_line(a_bx,a_by,a_bz,a_bw,
a_ex,a_ey,a_ez,a_ew)) {
m_done = true;
return false;
}
return true;
}
virtual bool add_line(float a_bx,float a_by,float a_bz,float a_bw,
float,float,float,float,
float a_ex,float a_ey,float a_ez,float a_ew,
float,float,float,float){
return pick_action::add_line(a_bx,a_by,a_bz,a_bw,a_ex,a_ey,a_ez,a_ew);
}
virtual bool add_triangle(float a_p1x,float a_p1y,float a_p1z,float a_p1w,
float a_p2x,float a_p2y,float a_p2z,float a_p2w,
float a_p3x,float a_p3y,float a_p3z,float a_p3w){
if(intersect_triangle(a_p1x,a_p1y,a_p1z,a_p1w,
a_p2x,a_p2y,a_p2z,a_p2w,
a_p3x,a_p3y,a_p3z,a_p3w)) {
m_done = true;
return false;
}
return true;
}
virtual bool add_triangle(float a_p1x,float a_p1y,float a_p1z,float a_p1w,
float,float,float,float,
float a_p2x,float a_p2y,float a_p2z,float a_p2w,
float,float,float,float,
float a_p3x,float a_p3y,float a_p3z,float a_p3w,
float,float,float,float){
return pick_action::add_triangle(a_p1x,a_p1y,a_p1z,a_p1w,
a_p2x,a_p2y,a_p2z,a_p2w,
a_p3x,a_p3y,a_p3z,a_p3w);
}
virtual bool project_normal(float&,float&,float&) {return true;}
virtual bool add_point_normal(float a_x,float a_y,float a_z,float a_w,
float,float,float) {
return pick_action::add_point(a_x,a_y,a_z,a_w);
}
virtual bool add_point_normal(float a_x,float a_y,float a_z,float a_w,
float,float,float,
float,float,float,float) {
return pick_action::add_point(a_x,a_y,a_z,a_w);
}
virtual bool add_line_normal(float a_bx,float a_by,float a_bz,float a_bw, float,float,float,
float a_ex,float a_ey,float a_ez,float a_ew, float,float,float) {
return pick_action::add_line(a_bx,a_by,a_bz,a_bw,a_ex,a_ey,a_ez,a_ew);
}
virtual bool add_line_normal(float a_bx,float a_by,float a_bz,float a_bw, float,float,float, float,float,float,float,
float a_ex,float a_ey,float a_ez,float a_ew, float,float,float, float,float,float,float) {
return pick_action::add_line(a_bx,a_by,a_bz,a_bw,a_ex,a_ey,a_ez,a_ew);
}
virtual bool add_triangle_normal(float a_p1x,float a_p1y,float a_p1z,float a_p1w, float,float,float,
float a_p2x,float a_p2y,float a_p2z,float a_p2w, float,float,float,
float a_p3x,float a_p3y,float a_p3z,float a_p3w, float,float,float) {
return pick_action::add_triangle(a_p1x,a_p1y,a_p1z,a_p1w,
a_p2x,a_p2y,a_p2z,a_p2w,
a_p3x,a_p3y,a_p3z,a_p3w);
}
virtual bool add_triangle_normal(float a_p1x,float a_p1y,float a_p1z,float a_p1w,
float,float,float, float,float,float,float,
float a_p2x,float a_p2y,float a_p2z,float a_p2w,
float,float,float, float,float,float,float,
float a_p3x,float a_p3y,float a_p3z,float a_p3w,
float,float,float, float,float,float,float) {
return pick_action::add_triangle(a_p1x,a_p1y,a_p1z,a_p1w,
a_p2x,a_p2y,a_p2z,a_p2w,
a_p3x,a_p3y,a_p3z,a_p3w);
}
public:
pick_action(std::ostream& a_out,unsigned int a_ww,unsigned int a_wh,float a_l,float a_r,float a_b,float a_t)
:parent(a_out,a_ww,a_wh)
,m_l(a_l)
,m_r(a_r)
,m_b(a_b)
,m_t(a_t)
,m_stop_at_first(false) //same as selection
,m_done(false)
,m_node(0)
{
set_to_pick_ndc(); //OPTIMIZATION
}
virtual ~pick_action(){}
public:
pick_action(const pick_action& a_from)
:parent(a_from)
,primitive_visitor(a_from)
,m_l(a_from.m_l)
,m_r(a_from.m_r)
,m_b(a_from.m_b)
,m_t(a_from.m_t)
,m_stop_at_first(a_from.m_stop_at_first)
,m_done(false)
,m_node(0)
{
set_to_pick_ndc(); //OPTIMIZATION
}
pick_action& operator=(const pick_action& a_from){
parent::operator=(a_from);
primitive_visitor::operator=(a_from);
m_l = a_from.m_l;
m_r = a_from.m_r;
m_b = a_from.m_b;
m_t = a_from.m_t;
m_stop_at_first = a_from.m_stop_at_first;
m_done = false;
m_node = 0;
m_zs.clear();
m_ws.clear();
m_picks.clear();
set_to_pick_ndc(); //OPTIMIZATION
return *this;
}
public:
void reset() {
parent::reset();
m_done = false;
m_node = 0;
m_zs.clear();
m_ws.clear();
m_picks.clear();
}
void set_win_size(unsigned a_ww,unsigned int a_wh) {
m_ww = a_ww;
m_wh = a_wh;
sg::state& _state = state();
_state.m_ww = a_ww;
_state.m_wh = a_wh;
m_states.clear();
reset();
}
void set_area(float a_l,float a_r,float a_b,float a_t) {
// a_l,a_r,a_b,a_t are in window coordinates (pixels)
// but handled in floats for intersection computation precision.
// WARNING : we must have a_t>a_b and a_r>a_l. No check is done for that.
m_l = a_l;
m_r = a_r;
m_b = a_b;
m_t = a_t;
set_to_pick_ndc(); //OPTIMIZATION
}
void get_area(float& a_l,float& a_r,float& a_b,float& a_t) const {
a_l = m_l;
a_r = m_r;
a_b = m_b;
a_t = m_t;
}
/////////////////////////////////////////////
/////////////////////////////////////////////
/////////////////////////////////////////////
void set_stop_at_first(bool a_value) {m_stop_at_first = a_value;}
bool stop_at_first() const {return m_stop_at_first;}
void set_done(bool a_value) {m_done = a_value;}
bool done() const {return m_done;}
void set_node(sg::node* a_node) {m_node = a_node;}
sg::node* node() const {return m_node;}
/////////////////////////////////////////////
/////////////////////////////////////////////
/////////////////////////////////////////////
typedef pick_element pick_t;
void add_pick(sg::node& a_node,
const std::vector<float>& a_zs,
const std::vector<float>& a_ws,
const sg::state& a_state) {
m_picks.push_back(pick_t(a_node,a_zs,a_ws,a_state));
}
const std::vector<pick_t>& picks() const {return m_picks;}
void dump_picks() {
m_out << "tools::sg::pick_action :"
<< " number of picks " << m_picks.size()
<< std::endl;
std::vector<pick_t>::const_iterator it;
for(it=m_picks.begin();it!=m_picks.end();++it) {
m_out << " " << (*it).node().s_cls();
std::vector<float>::const_iterator itz;
for(itz=(*it).zs().begin();itz!=(*it).zs().end();++itz) {
m_out << " " << *itz;
}
m_out << std::endl;
}
}
pick_t* closest_pick() {
if(m_picks.empty()) return 0;
//closest point is minimum z !
// near -> -1
// far -> 1
// find first pick_t with not empty zs :
pick_t* pck = 0;
float z;
std::vector<pick_t>::const_iterator it;
for(it=m_picks.begin();it!=m_picks.end();++it) {
if(minimum((*it).zs(),z)) {
pck = (pick_t*)&(*it);
break;
}
}
if(!pck) return 0;
it++;
for(;it!=m_picks.end();++it) {
float zi;
if(minimum((*it).zs(),zi)) {
if(zi<=z) {
pck = (pick_t*)&(*it);
z = zi;
}
}
}
return pck;
}
const std::vector<float>& zs() const {return m_zs;}
std::vector<float>& zs() {return m_zs;}
const std::vector<float>& ws() const {return m_ws;}
std::vector<float>& ws() {return m_ws;}
void set_matrices_to_identity() {
projection_matrix() = m_identity;
model_matrix() = m_identity;
}
void set_matrices_from_state() {
const sg::state& _state = state();
projection_matrix() = _state.m_proj;
model_matrix() = _state.m_model;
}
public:
bool add__primitive_xy(sg::node& a_node,
gl::mode_t a_mode,
size_t a_floatn,const float* a_xys,
bool a_stop = false,
bool a_triangle_revert = false){
if(!a_floatn) return false;
if(m_stop_at_first){
add_primitive_xy(a_mode,a_floatn,a_xys,a_stop,a_triangle_revert);
if(m_done) {
m_node = &a_node;
return true;
}
} else {
m_done = false;
m_zs.clear();
add_primitive_xy(a_mode,a_floatn,a_xys,a_stop,a_triangle_revert);
if(m_done) {
add_pick(a_node,m_zs,m_ws,state());
m_done = false;
return true;
}
}
return false;
}
bool add__primitive_xy(sg::node& a_node,
gl::mode_t a_mode,
const std::vector<float>& a_xys,
bool a_stop = false,
bool a_triangle_revert = false){
if(a_xys.empty()) return false;
if(m_stop_at_first){
add_primitive_xy(a_mode,a_xys,a_stop,a_triangle_revert);
if(m_done) {
m_node = &a_node;
return true;
}
} else {
m_done = false;
m_zs.clear();
add_primitive_xy(a_mode,a_xys,a_stop,a_triangle_revert);
if(m_done) {
add_pick(a_node,m_zs,m_ws,state());
m_done = false;
return true;
}
}
return false;
}
bool add__line_strip_xy(sg::node& a_node,size_t a_floatn,const float* a_xys,bool a_stop = false){
if(!a_floatn) return false;
if(m_stop_at_first){
add_line_strip_xy(a_floatn,a_xys,a_stop);
if(m_done) {
m_node = &a_node;
return true;
}
} else {
m_done = false;
m_zs.clear();
add_line_strip_xy(a_floatn,a_xys,a_stop);
if(m_done) {
add_pick(a_node,m_zs,m_ws,state());
m_done = false;
return true;
}
}
return false;
}
bool add__lines_xy(sg::node& a_node,
const std::vector<float>& a_xys,
bool a_stop = false) {
if(a_xys.empty()) return false;
if(m_stop_at_first){
add_lines_xy(a_xys,a_stop);
if(m_done) {
m_node = &a_node;
return true;
}
} else {
m_done = false;
m_zs.clear();
add_lines_xy(a_xys,a_stop);
if(m_done) {
add_pick(a_node,m_zs,m_ws,state());
m_done = false;
return true;
}
}
return false;
}
public:
bool add__primitive(sg::node& a_node,gl::mode_t a_mode,size_t a_floatn,const float* a_xyzs,bool a_stop = false){
if(!a_floatn) return false;
if(m_stop_at_first){
add_primitive(a_mode,a_floatn,a_xyzs,a_stop);
if(m_done) {
m_node = &a_node;
return true;
}
} else {
m_done = false;
m_zs.clear();
add_primitive(a_mode,a_floatn,a_xyzs,a_stop);
if(m_done) {
add_pick(a_node,m_zs,m_ws,state());
m_done = false;
return true;
}
}
return false;
}
bool add__primitive(sg::node& a_node,gl::mode_t a_mode,const std::vector<float>& a_xyzs,bool a_stop = false) {
if(a_xyzs.empty()) return false;
if(m_stop_at_first){
add_primitive(a_mode,a_xyzs,a_stop);
if(m_done) {
m_node = &a_node;
return true;
}
} else {
m_done = false;
m_zs.clear();
add_primitive(a_mode,a_xyzs,a_stop);
if(m_done) {
add_pick(a_node,m_zs,m_ws,state());
m_done = false;
return true;
}
}
return false;
}
bool add__line_strip(sg::node& a_node,size_t a_floatn,const float* a_xyzs,bool a_stop = false){
if(!a_floatn) return false;
if(m_stop_at_first){
add_line_strip(a_floatn,a_xyzs,a_stop);
if(m_done) {
m_node = &a_node;
return true;
}
} else {
m_done = false;
m_zs.clear();
add_line_strip(a_floatn,a_xyzs,a_stop);
if(m_done) {
add_pick(a_node,m_zs,m_ws,state());
m_done = false;
return true;
}
}
return false;
}
bool add__triangles(sg::node& a_node,
size_t a_floatn,
const float* a_xyzs,
bool a_stop = false){
if(!a_floatn) return false;
if(m_stop_at_first){
add_triangles(a_floatn,a_xyzs,a_stop);
if(m_done) {
m_node = &a_node;
return true;
}
} else {
m_done = false;
m_zs.clear();
add_triangles(a_floatn,a_xyzs,a_stop);
if(m_done) {
add_pick(a_node,m_zs,m_ws,state());
m_done = false;
return true;
}
}
return false;
}
bool add__lines(sg::node& a_node,
const std::vector<float>& a_xyzs,
bool a_stop = false){
if(a_xyzs.empty()) return false;
if(m_stop_at_first){
add_lines(a_xyzs,a_stop);
if(m_done) {
m_node = &a_node;
return true;
}
} else {
m_done = false;
m_zs.clear();
add_lines(a_xyzs,a_stop);
if(m_done) {
add_pick(a_node,m_zs,m_ws,state());
m_done = false;
return true;
}
}
return false;
}
public: //for markers
bool is_inside(float a_x,float a_y,float a_z,float a_w) {
// In principle we should receive (because of proj x model matrix
// mult of world coord points) point in [-1,1]x[-1,1].
float x,y;
to_pick_ndc(a_x,a_y,x,y);
if(x<-1) return false;
if(1<x) return false;
if(y<-1) return false;
if(1<y) return false;
m_zs.push_back(a_z);
m_ws.push_back(a_w);
return true;
}
bool intersect_line(float a_bx,float a_by,float a_bz,float a_bw,
float a_ex,float a_ey,float a_ez,float a_ew) {
// a_bz, a_ez are used only to compute the intersection point.
float bx,by;
to_pick_ndc(a_bx,a_by,bx,by);
float ex,ey;
to_pick_ndc(a_ex,a_ey,ex,ey);
//no check on z is done.
float bz = a_bz;
float bw = a_bw;
float ez = a_ez;
float ew = a_ew;
bool toggle;
if(!ortho_clip_line(bx,by,bz,bw, ex,ey,ez,ew, toggle)) return false;
m_zs.push_back(bz);
m_ws.push_back(bw);
return true;
}
protected:
bool intersect_triangle(float a_1x,float a_1y,float a_1z,float a_1w,
float a_2x,float a_2y,float a_2z,float a_2w,
float a_3x,float a_3y,float a_3z,float a_3w) {
//test a triangle.
if(is_inside(a_1x,a_1y,a_1z,a_1w)) return true;
if(is_inside(a_2x,a_2y,a_2z,a_2w)) return true;
if(is_inside(a_3x,a_3y,a_3z,a_3w)) return true;
// alll points are outside.
float x1,y1;
to_pick_ndc(a_1x,a_1y,x1,y1);
float x2,y2;
to_pick_ndc(a_2x,a_2y,x2,y2);
bool toggle;
float bx,by,bz,bw,ex,ey,ez,ew;
bx = x1;
by = y1;
bz = a_1z;
bw = a_1w;
ex = x2;
ey = y2;
ez = a_2z;
ew = a_2w;
if(ortho_clip_line(bx,by,bz,bw, ex,ey,ez,ew, toggle)) {
m_zs.push_back(bz);
m_ws.push_back(bw);
return true;
}
float x3,y3;
to_pick_ndc(a_3x,a_3y,x3,y3);
bx = x2;
by = y2;
bz = a_2z;
bw = a_2w;
ex = x3;
ey = y3;
ez = a_3z;
ew = a_3w;
if(ortho_clip_line(bx,by,bz,bw, ex,ey,ez,ew, toggle)) {
m_zs.push_back(bz);
m_ws.push_back(bw);
return true;
}
bx = x1;
by = y1;
bz = a_1z;
bw = a_1w;
ex = x3;
ey = y3;
ez = a_3z;
ew = a_3w;
if(ortho_clip_line(bx,by,bz,bw, ex,ey,ez,ew, toggle)) {
m_zs.push_back(bz);
m_ws.push_back(bw);
return true;
}
// no intersection with edges.
// but the triangle may surround [-1,1]x[-1,1] !
// test if O=(0,0) is inside the triangle :
float xo = 0;
float yo = 0;
{float cp2 = (x2-x1)*(y3-y1)-(y2-y1)*(x3-x1); //(2-1).cross(3-1)
if(cp2==0) return false; // (1,2,3) aligned points.
float cp1 = (x2-x1)*(yo-y1)-(y2-y1)*(xo-x1);
if(cp1==0) { // O on (1,2). We can't pass here.
return false;
}
if((cp1*cp2)<0) return false;} // O 3 not on same side than (1,2)
{float cp2 = (x3-x2)*(y1-y2)-(y3-y2)*(x1-x2); //(3-2).cross(1-2)
if(cp2==0) return false; // (1,2,3) aligned points.
float cp1 = (x3-x2)*(yo-y2)-(y3-y2)*(xo-x2);
if(cp1==0) { // O on (2,3). We can't pass here.
return false;
}
if((cp1*cp2)<0) return false;} // O 1 not on same side than (2,3)
{float cp2 = (x1-x3)*(y2-y3)-(y1-y3)*(x2-x3); //(1-3).cross(2-3)
if(cp2==0) return false; // (1,2,3) aligned points.
float cp1 = (x1-x3)*(yo-y3)-(y1-y3)*(xo-x3);
if(cp1==0) { // O on (3,1). We can't pass here.
return false;
}
if((cp1*cp2)<0) return false;} // O 2 not on same side than (3,1)
//get z of O=(0,0) on the triangle :
//NOTE : optimize ?
vec3f O(0,0,0);
line<vec3f> ln(O,O+vec3f(0,0,1));
vec3f pz;
{vec3f p1(x1,y1,a_1z);
vec3f p2(x2,y2,a_2z);
vec3f p3(x3,y3,a_3z);
plane<vec3f> pl(p1,p2,p3);
if(!pl.intersect(ln,pz)) {
m_out << "pick_action::intersect_triangle :"
<< " z plane/line intersection failed."
<< std::endl;
return false;
}}
// we can get w by the same plane intersection by changing the zs to ws :
// (in the xy plane, 1,2,3 points have same projection, then the
// z axis intersection with the triangle hits the same point done with zs
// than with ws).
vec3f pw;
{vec3f p1(x1,y1,a_1w);
vec3f p2(x2,y2,a_2w);
vec3f p3(x3,y3,a_3w);
plane<vec3f> pl(p1,p2,p3);
if(!pl.intersect(ln,pw)) {
m_out << "pick_action::intersect_triangle :"
<< " plane/line intersection failed."
<< std::endl;
return false;
}}
m_zs.push_back(pz[2]);
m_ws.push_back(pw[2]);
return true;
}
protected:
void set_to_pick_ndc() { //OPTIMIZATION
float cx = (m_l+m_r)/2;
cx /= float(m_ww);
cx *= 2;
float cy = (m_b+m_t)/2;
cy /= float(m_wh);
cy *= 2;
float sx = m_r-m_l;
sx /= float(m_ww);
sx *= 2;
float sy = m_t-m_b;
sy /= float(m_wh);
sy *= 2;
//then now cx,cy,sx,sw in [0,2]x[0,2] coords.
cx -= 1;
cy -= 1;
//then now cx,cy,sx,sw in [-1,1]x[-1,1] coords.
m_cx = cx;
m_cy = cy;
m_sx = sx;
m_sy = sy;
}
void to_pick_ndc(const float& a_fx,const float& a_fy,float& a_x,float& a_y) const {
a_x = 2*(a_fx-m_cx)/m_sx;
a_y = 2*(a_fy-m_cy)/m_sy;
}
protected:
static bool ortho_clip_line(float& a_bx,float& a_by,float& a_bz,float& a_bw,
float& a_ex,float& a_ey,float& a_ez,float& a_ew,
/*bool a_doz,*/bool& a_toggle) {
// it tests against a [-1,1]x[-1,1] box.
// toggle means that at return begin contains end and end contains begin).
//
// begin out, end out
// output : a_toggle = false, return false.
// begin in, end in
// output : a_toggle = false, return true.
// begin in, end out
// output : a_toggle = true, begin = clipping point, return true.
// begin out, end in
// output : a_toggle = false, begin = clipping point, return true.
a_toggle = false;
const unsigned int FILTER__NOZ = 0xf; //4 left right bits set to 1.
bool accept = false;
bool done = false;
do {
unsigned int bout = ortho_out(a_bx,a_by/*,a_bz,a_doz*/);
unsigned int eout = ortho_out(a_ex,a_ey/*,a_ez,a_doz*/);
bool reject = ( (bout & eout & FILTER__NOZ) !=0 ? true : false);
if(reject) { //begin and end have a common "outside bit" raised.
done = true;
} else {
accept = !bout && !eout;
if(accept) { //begin and end have all outside-bits to zero.
done = true;
} else {
if(!bout) { // begin inside. toggle begin and end.
unsigned int tout = eout;
float tx = a_ex;
float ty = a_ey;
float tz = a_ez;
float tw = a_ew;
eout = bout;
a_ex = a_bx;
a_ey = a_by;
a_ez = a_bz;
a_ew = a_bw;
bout = tout;
a_bx = tx;
a_by = ty;
a_bz = tz;
a_bw = tw;
a_toggle = true;
}
if(bout & (1<<0)) { // by > 1
float t = a_ey - a_by;
t = (1 - a_by)/t;
a_bx += (a_ex - a_bx) * t;
a_by = 1;
a_bz += (a_ez - a_bz) * t;
a_bw += (a_ew - a_bw) * t;
} else if(bout & (1<<1)) { // by < -1
float t = a_ey-a_by;
t = (-1 - a_by)/t;
a_bx += (a_ex - a_bx) * t;
a_by = -1;
a_bz += (a_ez - a_bz) * t;
a_bw += (a_ew - a_bw) * t;
} else if(bout & (1<<2)) { // bx > 1
float t = a_ex-a_bx;
t = (1 - a_bx)/t;
a_bx = 1;
a_by += (a_ey - a_by) * t;
a_bz += (a_ez - a_bz) * t;
a_bw += (a_ew - a_bw) * t;
} else if(bout & (1<<3)) { // bx < -1
float t = a_ex-a_bx;
t = (-1 - a_bx)/t;
a_bx = -1;
a_by += (a_ey - a_by) * t;
a_bz += (a_ez - a_bz) * t;
a_bw += (a_ew - a_bw) * t;
}
}
}
} while (!done);
return accept;
}
static unsigned int ortho_out(float a_x,float a_y/*,float a_z,bool a_doz*/){
unsigned int out = 0;
if(a_y> 1) out |= (1<<0);
if(a_y<-1) out |= (1<<1);
if(a_x> 1) out |= (1<<2);
if(a_x<-1) out |= (1<<3);
return out;
}
protected:
// picking region (in window coordinates, (0,0) = bottom-left ) :
float m_l;
float m_r;
float m_b;
float m_t;
bool m_stop_at_first;
bool m_done;
sg::node* m_node;
std::vector<float> m_zs;
std::vector<float> m_ws;
std::vector<pick_t> m_picks;
//OPTIMIZATION:
float m_cx,m_cy,m_sx,m_sy;
};
}}
#endif